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arXiv 1708.04418cs.HC
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通过游戏化培养健康习惯的探索性研究

An Exploratory Study of Health Habit Formation Through Gamification

Anna Iurchenko

摘要:

促进健康习惯有助于维持和改善人们的健康,降低疾病风险,并管理慢性病。定期的健康活动,如散步,锻炼,健康饮食,饮水或按时服药,需要形成新的习惯。游戏化技术在促进健康行为和提供健康促进信息方面很有前途。然而,在移动应用程序中使用徽章、排行榜、与健康相关的挑战等游戏元素来激励和吸引人们改变健康行为是相当新的。在这项探索性研究中,我们旨在评估游戏机制和动态如何通过移动应用程序影响习惯的形成。结果表明,不同程度的用户参与取决于游戏化元素的存在,并建议有价值的添加游戏元素的用户体验。

英文摘要:

Promotion of healthy habits help maintain and improve people health, reduce disease risks, and manage chronic illness. Regular healthy activities like walking, exercising, healthy eating, drinking water or taking medication on time require forming the new habits. Gamification techniques are promising in promoting healthy behaviors and delivering health promotion information. However, using gaming elements such as badges, leader boards, health-related challenges in mobile applications to motivate and engage people to change health behavior is quite new. In this exploratory study, we aimed to assess how game mechanics and dynamics influence formation of a habit through the mobile application. Results indicate the different level of user engagement depending on the presence of gamification elements and suggest that there is value in adding game elements to the user experience.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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