A step towards procedural terrain generation with GANs
英文摘要:
Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent advances in deep generative modelling with openly available satellite imagery from NASA.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。