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arXiv 1707.03383stat.MLcs.CV

A step towards procedural terrain generation with GANs

Montréal Institute of Learning Algorithms(蒙特利尔学习算法研究所)

Christopher Beckham, Christopher Pal

英文摘要:

Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent advances in deep generative modelling with openly available satellite imagery from NASA.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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