立体虚拟现实在静电学大一教学中的对照研究
A controlled study of stereoscopic virtual reality in freshman electrostatics
摘要:
虚拟现实(VR)长期以来一直承诺要彻底改变教育,但几乎没有后续行动。部分原因是沉浸式VR头显或洞穴的高昂成本。随着基于智能手机的VR(沿着Google cardboard的路线)的出现,这种情况已经发生了变化,它允许学生使用智能手机和廉价的塑料或纸板观察器来享受立体VR模拟。我们已经完成了有史以来最大的此类研究,在俄亥俄州立大学的627名学生参加了基于微积分的大一物理。这项初步研究的重点是学生对电场的理解。学生们被分为三个治疗组:VR,视频和静态2D图像。学生们在治疗前、治疗中和治疗后被问到问题。在这里,我们提出了一个初步的分析,包括治疗组之间的整体治疗前改善,改善对性别的依赖性,以及以前的视频游戏经验。选择问题的结果进行了讨论。Google Play http://go.osu.edu/BuckeyeVR上免费提供了几种与本研究中使用的相似的电场可视化
英文摘要:
Virtual reality (VR) has long promised to revolutionize education, but with little follow-through. Part of the reason for this is the prohibitive cost of immersive VR headsets or caves. This has changed with the advent of smartphone-based VR (along the lines of Google cardboard) which allows students to use smartphones and inexpensive plastic or cardboard viewers to enjoy stereoscopic VR simulations. We have completed the largest-ever such study on 627 students enrolled in calculus-based freshman physics at The Ohio State University. This initial study focused on student understanding of electric fields. Students were split into three treatments groups: VR, video, and static 2D images. Students were asked questions before, during, and after treatment. Here we present a preliminary analysis including overall post-pre improvement among the treatment groups, dependence of improvement on gender, and previous video game experience. Results on select questions are discussed. Several electric field visualizations similar to those used in this study are freely available on Google Play http://go.osu.edu/BuckeyeVR
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。