Recognizing Activities of Daily Living (ADLs) has a large number of health applications, such as characterize lifestyle for habit improvement, nursing and rehabilitation services. Wearable cameras can daily gather large amounts of image data that provide rich visual information about ADLs than using other wearable sensors. In this paper, we explore the classification of ADLs from images captured by low temporal resolution wearable camera (2fpm) by using a Convolutional Neural Networks (CNN) approach. We show that the classification accuracy of a CNN largely improves when its output is combined, through a random decision forest, with contextual information from a fully connected layer. The proposed method was tested on a subset of the NTCIR-12 egocentric dataset, consisting of 18,674 images and achieved an overall accuracy of 86% activity recognition on 21 classes.
We present a novel dataset and a novel algorithm for recognizing activities of daily living (ADL) from a first-person wearable camera. Handled objects are crucially important for egocentric ADL recognition. For specific examination of objects related to users' actions separately from other objects in an environment, many previous works have addressed the detection of handled objects in images captured from head-mounted and chest-mounted cameras. Nevertheless, detecting handled objects is not always easy because they tend to appear small in images. They can be occluded by a user's body. As desc…
Detecting Activities of Daily Living in Egocentric Video to Contextualize Hand Use at Home in Outpatient Neurorehabilitation Settings
Institute of Biomedical Engineering, University of Toronto(多伦多大学生物医学工程研究所);KITE - Toronto Rehabilitation Institute, University Health Network(大学健康网络KITE-多伦多康复研究所);Rehabilitation Sciences Institute, University of Toronto(多伦多大学康复科学研究所);Edward S. Rogers Sr. Department of Electrical and Computer Engineering, University of Toronto(多伦多大学爱德华·S·罗杰斯 Sr. 电气与计算机工程系)
Understanding users' activities from head-mounted cameras is a fundamental task for Augmented and Virtual Reality (AR/VR) applications. A typical approach is to train a classifier in a supervised manner using data labeled by humans. This approach has limitations due to the expensive annotation cost and the closed coverage of activity labels. A potential way to address these limitations is to use self-supervised learning (SSL). Instead of relying on human annotations, SSL leverages intrinsic properties of data to learn representations. We are particularly interested in learning egocentric video…
Georgia Institute of Technology(佐治亚理工学院);Meta Reality Labs Research(Meta现实实验室)
In a noisy conversation environment such as a dinner party, people often exhibit selective auditory attention, or the ability to focus on a particular speaker while tuning out others. Recognizing who somebody is listening to in a conversation is essential for developing technologies that can understand social behavior and devices that can augment human hearing by amplifying particular sound sources. The computer vision and audio research communities have made great strides towards recognizing sound sources and speakers in scenes. In this work, we take a step further by focusing on the problem …
Institute for Anthropomatics and Robotics(人类工程学与机器人研究所);Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院)
Recognizing Activities of Daily Living (ADL) is a vital process for intelligent assistive robots, but collecting large annotated datasets requires time-consuming temporal labeling and raises privacy concerns, e.g., if the data is collected in a real household. In this work, we explore the concept of constructing training examples for ADL recognition by playing life simulation video games and introduce the SIMS4ACTION dataset created with the popular commercial game THE SIMS 4. We build Sims4Action by specifically executing actions-of-interest in a "top-down" manner, while the gaming circumstan…
Learning to Generate Long-term Future Narrations Describing Activities of Daily Living
Centre for Frontier AI Research, Agency for Science, Technology and Research (A*STAR)(新加坡科技研究局前沿人工智能研究中心);Institute of High Performance Computing, Agency for Science, Technology and Research (A*STAR)(新加坡科技研究局高性能计算研究所)
In this paper, we focus on the spatio-temporal aspect of recognizing Activities of Daily Living (ADL). ADL have two specific properties (i) subtle spatio-temporal patterns and (ii) similar visual patterns varying with time. Therefore, ADL may look very similar and often necessitate to look at their fine-grained details to distinguish them. Because the recent spatio-temporal 3D ConvNets are too rigid to capture the subtle visual patterns across an action, we propose a novel Video-Pose Network: VPN. The 2 key components of this VPN are a spatial embedding and an attention network. The spatial em…
Many attempts have been made towards combining RGB and 3D poses for the recognition of Activities of Daily Living (ADL). ADL may look very similar and often necessitate to model fine-grained details to distinguish them. Because the recent 3D ConvNets are too rigid to capture the subtle visual patterns across an action, this research direction is dominated by methods combining RGB and 3D Poses. But the cost of computing 3D poses from RGB stream is high in the absence of appropriate sensors. This limits the usage of aforementioned approaches in real-world applications requiring low latency. Then…
Given the progress in image recognition with recent data driven paradigms, it's still expensive to manually label a large training data to fit a convolutional neural network (CNN) model. This paper proposes a hybrid supervised-unsupervised method combining a pre-trained AlexNet with Latent Dirichlet Allocation (LDA) to extract image topics from both an unlabeled life-logging dataset and the COCO dataset. We generate the bag-of-words representations of an egocentric dataset from the softmax layer of AlexNet and use LDA to visualize the subject's living genre with duplicated images. We use a sub…
Enhancing Screen Time Identification in Children with a Multi-View Vision Language Model and Screen Time Tracker
Department of Biomedical Engineering, Stevens Institute of Technology(生物医学工程系,史蒂文斯理工学院);Department of Computer Science, Iowa State University(计算机科学系,爱荷华州立大学);Department of Electrical Engineering, Columbia University in the City of New York(电气工程系,哥伦比亚大学(纽约市));Nokia Bell Labs(诺基亚贝尔实验室);Department of Communication & Information Science, University of Alabama(传播与信息科学系,阿拉巴马大学);Department of Psychology, University of Alabama(心理学系,阿拉巴马大学);Department of Electrical and Computer Engineering, University of Alabama(电气与计算机工程系,阿拉巴马大学)
Human activity and gesture recognition is an important component of rapidly growing domain of ambient intelligence, in particular in assisting living and smart homes. In this paper, we propose to combine the power of two deep learning techniques, the convolutional neural networks (CNN) and the recurrent neural networks (RNN), for automated hand gesture recognition using both depth and skeleton data. Each of these types of data can be used separately to train neural networks to recognize hand gestures. While RNN were reported previously to perform well in recognition of sequences of movement fo…
Columbia University(哥伦比亚大学);Facebook AI Research(脸书人工智能研究院);UNC Chapel Hill(北卡罗来纳大学教堂山分校);Dartmouth(达特茅斯学院)
In this paper we consider the problem of classifying fine-grained, multi-step activities (e.g., cooking different recipes, making disparate home improvements, creating various forms of arts and crafts) from long videos spanning up to several minutes. Accurately categorizing these activities requires not only recognizing the individual steps that compose the task but also capturing their temporal dependencies. This problem is dramatically different from traditional action classification, where models are typically optimized on videos that span only a few seconds and that are manually trimmed to…
Laboratoire de recherche en Imagerie et Orthopédie (LIO)(影像与骨科研究实验室(LIO));TÉLUQ University(加拿大远程大学)
The emergence of RGB-D sensors offered new possibilities for addressing complex artificial vision problems efficiently. Human posture recognition is among these computer vision problems, with a wide range of applications such as ambient assisted living and intelligent health care systems. In this context, our paper presents novel methods and ideas to design automatic posture recognition systems using an RGB-D camera. More specifically, we introduce two supervised methods to learn and recognize human postures using the main types of visual data provided by an RGB-D camera. The first method is b…