arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 1703.02016cs.CVcs.GR
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快速反投影非视线重建算法

Fast Back-Projection for Non-Line of Sight Reconstruction

Universidad de Zaragoza(萨拉戈萨大学)

Victor Arellano, Diego Gutierrez, Adrian Jarabo

摘要:

最近的工作表明,非视线(NLOS)重建使用的时间分辨信号从多次散射光。这些工作将超快成像系统与计算相结合,将记录的时空信号反向投影,以构建隐藏几何的概率图。不幸的是,这种计算速度很慢,随着成像技术的改进而成为瓶颈。在这项工作中,我们提出了一种新的反投影技术的NLOS重建,这是高达一千倍的速度比以前的工作,几乎没有质量损失。我们基于这样的观察,即隐藏几何概率图可以被构建为由照亮隐藏几何的光和接收来自这样的隐藏几何的散射光的可见点定义的三次反弹时空流形的交叉点。这使得我们能够将隐藏几何的重建作为这些时空流形的体素化,这具有较低的理论复杂度,并且易于在GPU中实现。我们证明了我们的技术的效率和质量与以前的方法相比,在捕获和合成数据

英文摘要:

Recent works have demonstrated non-line of sight (NLOS) reconstruction by using the time-resolved signal frommultiply scattered light. These works combine ultrafast imaging systems with computation, which back-projects the recorded space-time signal to build a probabilistic map of the hidden geometry. Unfortunately, this computation is slow, becoming a bottleneck as the imaging technology improves. In this work, we propose a new back-projection technique for NLOS reconstruction, which is up to a thousand times faster than previous work, with almost no quality loss. We base on the observation that the hidden geometry probability map can be built as the intersection of the three-bounce space-time manifolds defined by the light illuminating the hidden geometry and the visible point receiving the scattered light from such hidden geometry. This allows us to pose the reconstruction of the hidden geometry as the voxelization of these space-time manifolds, which has lower theoretic complexity and is easily implementable in the GPU. We demonstrate the efficiency and quality of our technique compared against previous methods in both captured and synthetic data

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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