A general concept of 3D volumetric visualization systems is described based on 3D discrete voxel scenes (worlds) representation. Definitions of 3D discrete voxel scene (world) basic elements and main steps of the image synthesis algorithm are formulated. An algorithm for solving the problem of the voxelized world 3D image synthesis, intended for the systems of volumetric spatial visualization, is proposed. A computer-based architecture for 3D volumetric visualization of 3D discrete voxel world is presented. On the basis of the proposed overall concept of discrete voxel representation, the proposed architecture successfully adapts the ray tracing technique for the synthesis of 3D volumetric images. Since it is algorithmically simple and effectively supports parallelism, it can efficiently be implemented.
Key words:Volumetric spatial visualization, 3D volumetric imagesynthesis, discrete voxel world, ray tracing.
ClipGS-VR: Immersive and Interactive Cinematic Visualization of Volumetric Medical Data in Mobile Virtual Reality
Department of Computer Science and Engineering and Institute of Medical Intelligence and XR The Chinese University of Hong Kong(香港中文大学计算机科学与工程系及医疗智能与扩展现实研究所)
VoxScene: Anchor-Conditioned Voxel Diffusion for Indoor Scene Arrangement
Shanghai Jiao Tong University(上海交通大学);Hong Kong University of Science and Technology(香港科技大学);Tsinghua University(清华大学);University of Cambridge(剑桥大学);Peking University(北京大学)
Volcanite: Commodity-Hardware Segmentation Volume Visualization for Connectomics and Beyond
Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院);HIDSS4Health – Helmholtz Information and Data Science School for Health(HIDSS4Health——赫尔姆霍兹健康信息数据科学学院);Scientific Center for Computing, Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院计算科学中心)