Universitat de València(瓦伦西亚大学);Center for Neural Science, New York University(纽约大学神经科学中心);Courant Institute of Mathematical Sciences, New York University(纽约大学柯朗数学科学研究所)
Valero Laparra, Alex Berardino, Johannes Ballé, Eero P. Simoncelli
发表信息:
J. Optical Society of America, A. 34(9):1511-1525. Sep 2017
We develop a framework for rendering photographic images, taking into account display limitations, so as to optimize perceptual similarity between the rendered image and the original scene. We formulate this as a constrained optimization problem, in which we minimize a measure of perceptual dissimilarity, the Normalized Laplacian Pyramid Distance (NLPD), which mimics the early stage transformations of the human visual system. When rendering images acquired with higher dynamic range than that of the display, we find that the optimized solution boosts the contrast of low-contrast features without introducing significant artifacts, yielding results of comparable visual quality to current state-of-the art methods with no manual intervention or parameter settings. We also examine a variety of other display constraints, including limitations on minimum luminance (black point), mean luminance (as a proxy for energy consumption), and quantized luminance levels (halftoning). Finally, we show that the method may be used to enhance details and contrast of images degraded by optical scattering (e.g. fog).
We describe a deep high-dynamic-range (HDR) image tone mapping operator that is computationally efficient and perceptually optimized. We first decompose an HDR image into a normalized Laplacian pyramid, and use two deep neural networks (DNNs) to estimate the Laplacian pyramid of the desired tone-mapped image from the normalized representation. We then end-to-end optimize the entire method over a database of HDR images by minimizing the normalized Laplacian pyramid distance (NLPD), a recently proposed perceptual metric. Qualitative and quantitative experiments demonstrate that our method produc…
Existing approaches towards single image dehazing including both model-based and learning-based heavily rely on the estimation of so-called transmission maps. Despite its conceptual simplicity, using transmission maps as an intermediate step often makes it more difficult to optimize the perceptual quality of reconstructed images. To overcome this weakness, we propose a direct deep learning approach toward image dehazing bypassing the step of transmission map estimation and facilitating end-to-end perceptual optimization. Our technical contributions are mainly three-fold. First, based on the an…
University of Texas at Austin(德克萨斯大学奥斯汀分校);Netflix Inc.(奈飞公司)
Block based motion estimation is integral to inter prediction processes performed in hybrid video codecs. Prevalent block matching based methods that are used to compute block motion vectors (MVs) rely on computationally intensive search procedures. They also suffer from the aperture problem, which can worsen as the block size is reduced. Moreover, the block matching criteria used in typical codecs do not account for the resulting levels of perceptual quality of the motion compensated pictures that are created upon decoding. Towards achieving the elusive goal of perceptually optimized motion e…
GFix: Perceptually Enhanced Gaussian Splatting Video Compression
Visual Information Laboratory, University of Bristol(布里斯托大学视觉信息实验室);University of Bristol(布里斯托大学);School of Informatics, University of Edinburgh(爱丁堡大学信息学院);Visionular Inc.(Visionular公司)
Department of Science and Technology, Linköping University(林雪平大学科学与技术系);Department of Computer Science and Technology, University of Cambridge(剑桥大学计算机科学与技术系)
Georgia Tech(佐治亚理工学院);University of Bonn(波恩大学);Facebook Reality Labs(Facebook现实实验室);Epic Games(Epic Games公司)
The combination of traditional rendering with neural networks in Deferred Neural Rendering (DNR) provides a compelling balance between computational complexity and realism of the resulting images. Using skinned meshes for rendering articulating objects is a natural extension for the DNR framework and would open it up to a plethora of applications. However, in this case the neural shading step must account for deformations that are possibly not captured in the mesh, as well as alignment inaccuracies and dynamics -- which can confound the DNR pipeline. We present Articulated Neural Rendering (AN…
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Netflix Inc.(Netflix公司)
Mean squared error (MSE) and $\ell_p$ norms have largely dominated the measurement of loss in neural networks due to their simplicity and analytical properties. However, when used to assess visual information loss, these simple norms are not highly consistent with human perception. Here, we propose a different proxy approach to optimize image analysis networks against quantitative perceptual models. Specifically, we construct a proxy network, which mimics the perceptual model while serving as a loss layer of the network.We experimentally demonstrate how this optimization framework can be appli…
Human visual sensitivity to spatial details declines towards the periphery. Novel image synthesis techniques, so-called foveated rendering, exploit this observation and reduce the spatial resolution of synthesized images for the periphery, avoiding the synthesis of high-spatial-frequency details that are costly to generate but not perceived by a viewer. However, contemporary techniques do not make a clear distinction between the range of spatial frequencies that must be reproduced and those that can be omitted. For a given eccentricity, there is a range of frequencies that are detectable but n…
NAVER LABS(NAVER实验室);University of Maryland(马里兰大学)
We present a new pipeline for acquiring a textured mesh in the wild with a single smartphone which offers access to images, depth maps, and valid poses. Our method first introduces an RGBD-aided structure from motion, which can yield filtered depth maps and refines camera poses guided by corresponding depth. Then, we adopt the neural implicit surface reconstruction method, which allows for high-quality mesh and develops a new training process for applying a regularization provided by classical multi-view stereo methods. Moreover, we apply a differentiable rendering to fine-tune incomplete text…
University of Toronto(多伦多大学);University of Colorado, Boulder(科罗拉多大学博尔德分校)
Deep networks are increasingly being applied to problems involving image synthesis, e.g., generating images from textual descriptions and reconstructing an input image from a compact representation. Supervised training of image-synthesis networks typically uses a pixel-wise loss (PL) to indicate the mismatch between a generated image and its corresponding target image. We propose instead to use a loss function that is better calibrated to human perceptual judgments of image quality: the multiscale structural-similarity score (MS-SSIM). Because MS-SSIM is differentiable, it is easily incorporat…
Center for Brains, Minds and Machines(大脑、心智与机器中心);Massachusetts Institute of Technology(麻省理工学院)
The spatially-varying field of the human visual system has recently received a resurgence of interest with the development of virtual reality (VR) and neural networks. The computational demands of high resolution rendering desired for VR can be offset by savings in the periphery, while neural networks trained with foveated input have shown perceptual gains in i.i.d and o.o.d generalization. In this paper, we present a technique that exploits the CUDA GPU architecture to efficiently generate Gaussian-based foveated images at high definition (1920x1080 px) in real-time (165 Hz), with a larger nu…
UC Berkeley(加州大学伯克利分校);USC Institute for Creative Technologies(南加州大学创意技术研究所);Pinscreen
We introduce a method to render Neural Radiance Fields (NeRFs) in real time using PlenOctrees, an octree-based 3D representation which supports view-dependent effects. Our method can render 800x800 images at more than 150 FPS, which is over 3000 times faster than conventional NeRFs. We do so without sacrificing quality while preserving the ability of NeRFs to perform free-viewpoint rendering of scenes with arbitrary geometry and view-dependent effects. Real-time performance is achieved by pre-tabulating the NeRF into a PlenOctree. In order to preserve view-dependent effects such as speculariti…
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays
Beijing University of Posts and Telecommunications(北京邮电大学);State Key Laboratory of Networking and Switching Technology, Beijing University of Posts and Telecommunications(北京邮电大学 网络与交换技术国家重点实验室);State Key Laboratory of Information Photonics and Optical Communications, Beijing University of Posts and Telecommunications(北京邮电大学 信息光子学与光通信国家重点实验室)
Graz University of Technology(格拉茨工业大学);Facebook Inc.(Facebook公司)
We present a novel 3D pose refinement approach based on differentiable rendering for objects of arbitrary categories in the wild. In contrast to previous methods, we make two main contributions: First, instead of comparing real-world images and synthetic renderings in the RGB or mask space, we compare them in a feature space optimized for 3D pose refinement. Second, we introduce a novel differentiable renderer that learns to approximate the rasterization backward pass from data instead of relying on a hand-crafted algorithm. For this purpose, we predict deep cross-domain correspondences betwee…
RIKEN Center for Advanced Intelligence Project (RIKEN AIP)(理化学研究所先进智能项目中心(RIKEN AIP))
We present a novel convolutional neural network architecture for photometric stereo (Woodham, 1980), a problem of recovering 3D object surface normals from multiple images observed under varying illuminations. Despite its long history in computer vision, the problem still shows fundamental challenges for surfaces with unknown general reflectance properties (BRDFs). Leveraging deep neural networks to learn complicated reflectance models is promising, but studies in this direction are very limited due to difficulties in acquiring accurate ground truth for training and also in designing networks …
Novel view synthesis is a long-standing problem in machine learning and computer vision. Significant progress has recently been made in developing neural scene representations and rendering techniques that synthesize photorealistic images from arbitrary views. These representations, however, are extremely slow to train and often also slow to render. Inspired by neural variants of image-based rendering, we develop a new neural rendering approach with the goal of quickly learning a high-quality representation which can also be rendered in real-time. Our approach, MetaNLR++, accomplishes this by …
HumanMaterial: Human Material Estimation from a Single Image via Progressive Training
School of Computer Science, Wuhan University(武汉大学计算机学院);Faculty of Engineering and IT, University of Technology Sydney Ultimo(新南威尔士大学Ultimo分校工程与信息技术学院)
Differentiable rendering is a technique to connect 3D scenes with corresponding 2D images. Since it is differentiable, processes during image formation can be learned. Previous approaches to differentiable rendering focus on mesh-based representations of 3D scenes, which is inappropriate for medical applications where volumetric, voxelized models are used to represent anatomy. We propose a novel Projective Spatial Transformer module that generalizes spatial transformers to projective geometry, thus enabling differentiable volume rendering. We demonstrate the usefulness of this architecture on …
Oben, Inc(Oben公司);West Virginia University(西弗吉尼亚大学)
We present an approach to generate high fidelity 3D face avatar with a high-resolution UV texture map from a single image. To estimate the face geometry, we use a deep neural network to directly predict vertex coordinates of the 3D face model from the given image. The 3D face geometry is further refined by a non-rigid deformation process to more accurately capture facial landmarks before texture projection. A key novelty of our approach is to train the shape regression network on facial images synthetically generated using a high-quality rendering engine. Moreover, our shape estimator fully le…
Beijing University of Posts and Telecommunications(北京邮电大学);Peng Cheng Laboratory(鹏城实验室)
As one novel approach to realize end-to-end wireless image semantic transmission, deep learning-based joint source-channel coding (deep JSCC) method is emerging in both deep learning and communication communities. However, current deep JSCC image transmission systems are typically optimized for traditional distortion metrics such as peak signal-to-noise ratio (PSNR) or multi-scale structural similarity (MS-SSIM). But for low transmission rates, due to the imperfect wireless channel, these distortion metrics lose significance as they favor pixel-wise preservation. To account for human visual pe…