We present a method for humanoid robot walking on partial footholds such as small stepping stones and rocks with sharp surfaces. Our algorithm does not rely on prior knowledge of the foothold, but information about an expected foothold can be used to improve the stepping performance. After a step is taken, the robot explores the new contact surface by attempting to shift the center of pressure around the foot. The available foothold is inferred by the way in which the foot rotates about contact edges and/or by the achieved center of pressure locations on the foot during exploration. This estimated contact area is then used by a whole body momentum-based control algorithm. To walk and balance on partial footholds, we combine fast, dynamic stepping with the use of upper body angular momentum to regain balance. We applied this method to the Atlas humanoid designed by Boston Dynamics to walk over small contact surfaces, such as line and point contacts. We present experimental results and discuss performance limitations.
Walk the PLANC: Physics-Guided RL for Agile Humanoid Locomotion on Constrained Footholds
Department of Mechanical and Civil Engineering, California Institute of Technology(机械与土木工程系,加州理工学院);Department of Computing and Mathematical Sciences, California Institute of Technology(计算与数学科学系,加州理工学院)
Carnegie Mellon University(卡内基梅隆大学);University of California, Berkeley(加州大学伯克利分校)
Dynamic bipedal walking on discrete terrain, like stepping stones, is a challenging problem requiring feedback controllers to enforce safety-critical constraints. To enforce such constraints in real-world experiments, fast and accurate perception for foothold detection and estimation is needed. In this work, a deep visual perception model is designed to accurately estimate step length of the next step, which serves as input to the feedback controller to enable vision-in-the-loop dynamic walking on discrete terrain. In particular, a custom convolutional neural network architecture is designed a…
This paper presents an online walking synthesis methodology to enable dynamic and stable walking on constrained footholds for underactuated bipedal robots. Our approach modulates the change of angular momentum about the foot-ground contact pivot at discrete impact using pre-impact vertical center of mass (COM) velocity. To this end, we utilize the underactuated Linear Inverted Pendulum (LIP) model for approximating the underactuated walking dynamics to provide the desired post-impact angular momentum for each step. Desired outputs are constructed via online optimization combined with closed-fo…
Physics-Guided Residual Reinforcement Learning for Humanoid Narrow-Path Traversal
Institute of Humanoid Robots, Department of Precision Machinery and Precision Instrumentation, University of Science and Technology of China(人形机器人研究所、精密机械与精密仪器系、中国科学技术大学)
BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholds
Shanghai AI Laboratory(上海人工智能实验室);Shanghai Jiao Tong University(上海交通大学);Zhejiang University(浙江大学);The University of Hong Kong(香港大学);The Chinese University of Hong Kong(香港中文大学)
Florida Institute for Human and Machine Cognition(佛罗里达人机认知研究所)
To increase the speed of operation and reduce operator burden, humanoid robots must be able to function autonomously, even in complex, cluttered environments. For this to be possible, they must be able to quickly and efficiently compute desired footsteps to reach a goal. In this work, we present a new A* footstep planner that utilizes a planar region representation of the environment enable footstep planning over rough terrain. To increase the number of available footholds, we present an approach to allow the use of partial footholds during the planning process. The footstep plan solutions are…
Mind Your Steps: A General Learning Framework for Accurate Humanoid Foothold Tracking
Politecnico di Milano(米兰理工大学);TU Darmstadt(达姆施塔特工业大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Italian Institute of Technology(意大利技术研究院);University of Pisa(比萨大学)
This paper proposes a framework designed to generate a closed-loop walking engine for a humanoid robot. In particular, the core of this framework is an abstract dynamics model which is composed of two masses that represent the lower and the upper body of a humanoid robot. Moreover, according to the proposed dynamics model, the low-level controller is formulated as a Linear-Quadratic-Gaussian (LQG) controller that is able to robustly track the desired trajectories. Besides, this framework is fully parametric which allows using an optimization algorithm to find the optimum parameters. To examine…
Most humanoid robots have highly complicated structure and design of robots that are very similar to human is extremely difficult. In this paper, modelling of a general and comprehensive algorithm for control of humanoid robots is presented using Colored Petri Nets. For keeping dynamic balance of the robot, combination of Gyroscope and Accelerometer sensors are used in algorithm. Image processing is used to identify two fundamental issues: first, detection of target or an object which robot must follow; second, detecting surface of the ground so that walking robot could maintain its balance ju…
Discrete time model predictive control for humanoid walking with step adjustment
Robert Bosch Centre for Cyber Physical Systems, Indian Institute of Science(印度科学学院罗伯特·博世网络物理系统中心);Computer Science and Automation, Indian Institute of Science(印度科学学院计算机科学与自动化系)
Heidelberg University(海德堡大学);Fondazione Istituto Italiano di Tecnologia (IIT)(意大利理工学院)
The humanoid robot iCub is a research platform of the Fondazione Istituto Italiano di Tecnologia (IIT), spread among different institutes around the world. In the most recent version of iCub, the robot is equipped with stronger legs and bigger feet, allowing it to perform balancing and walking motions that were not possible with the first generations. Despite the new legs hardware, walking has been rarely performed on the iCub robot. In this work the objective is to implement walking motions on the robot, from which we want to analyze its walking capabilities. We developed software modules bas…
Stable bipedal walking is a key prerequisite for humanoid robots to reach their potential of being versatile helpers in our everyday environments. Bipedal walking is, however, a complex motion that requires the coordination of many degrees of freedom while it is also inherently unstable and sensitive to disturbances. The balance of a walking biped has to be constantly maintained. The most effective way of controlling balance are well timed and placed recovery steps -- capture steps -- that absorb the expense momentum gained from a push or a stumble. We present a bipedal gait generation framewo…
Istituto Italiano di Tecnologia(意大利理工学院);Università degli Studi di Genova(热那亚大学);Google DeepMind(谷歌DeepMind)
A common approach to the generation of walking patterns for humanoid robots consists in adopting a layered control architecture. This paper proposes an architecture composed of three nested control loops. The outer loop exploits a robot kinematic model to plan the footstep positions. In the mid layer, a predictive controller generates a Center of Mass trajectory according to the well-known table-cart model. Through a whole-body inverse kinematics algorithm, we can define joint references for position controlled walking. The outcomes of these two loops are then interpreted as inputs of a stack-…
Fondazione Istituto Italiano di Tecnologia(意大利技术研究院)
This paper contributes towards the development and comparison of Divergent-Component-of-Motion (DCM) based control architectures for humanoid robot locomotion. More precisely, we present and compare several DCM based implementations of a three layer control architecture. From top to bottom, these three layers are here called: trajectory optimization, simplified model control, and whole-body QP control. All layers use the DCM concept to generate references for the layer below. For the simplified model control layer, we present and compare both instantaneous and Receding Horizon Control controll…
This paper proposes a novel orientation-aware model predictive control (MPC) for dynamic humanoid walking that can plan footstep locations online. Instead of a point-mass model, this work uses the augmented single rigid body model (aSRBM) to enable the MPC to leverage orientation dynamics and stepping strategy within a unified optimization framework. With the footstep location as part of the decision variables in the aSRBM, the MPC can reason about stepping within the kinematic constraints. A task-space controller (TSC) tracks the body pose and swing leg references output from the MPC, while e…
This paper proposes an architecture for achieving telexistence and teleoperation of humanoid robots. The architecture combines several technological set-ups, methodologies, locomotion and manipulation algorithms in a novel manner, thus building upon and extending works available in literature. The approach allows a human operator to command and telexist with the robot. Therefore, in this work we treat aspects pertaining not only to the proposed architecture structure and implementation, but also the human operator experience in terms of ability to adapt to the robot and to the architecture. Al…
K. N. Toosi University of Technology(K. N. 图西理工大学);University of Tehran(德黑兰大学)
In this paper, an online adaptation algorithm for bipedal walking on uneven surfaces with height uncertainty is proposed. In order to generate walking patterns on flat terrains, the trajectories in the task space are planned to satisfy the dynamic balance and slippage avoidance constraints, and also to guarantee smooth landing of the swing foot. To ensure smooth landing of the swing foot on surfaces with height uncertainty, the preplanned trajectories in the task space should be adapted. The proposed adaptation algorithm consists of two stages. In the first stage, once the swing foot reaches i…
Bipedal robots are essentially unstable because of their complex kinematics as well as high dimensional state space dynamics, hence control and generation of stable walking is a complex subject and still one of the active topics in the robotic community. Nowadays, there are many humanoids performing stable walking, but fewer show effective push recovery under pushes. In this paper, we firstly review more common used abstract dynamics models for a humanoid robot which are based on the inverted pendulum and show how these models can be used to provide walking for a humanoid robot and also how a …
Italian Institute of Technology(意大利技术研究院);University of Manchester(曼彻斯特大学);University of Genoa(热那亚大学)
The paper presents a planner to generate walking trajectories by using the centroidal dynamics and the full kinematics of a humanoid robot. The interaction between the robot and the walking surface is modeled explicitly via new conditions, the \emph{Dynamical Complementarity Constraints}. The approach does not require a predefined contact sequence and generates the footsteps automatically. We characterize the robot control objective via a set of tasks, and we address it by solving an optimal control problem. We show that it is possible to achieve walking motions automatically by specifying a m…
ECO: Energy-Constrained Optimization with Reinforcement Learning for Humanoid Walking
State Key Laboratory of General Artificial Intelligence, Beijing Institute for General Artificial Intelligence (BIGAI)(通用人工智能国家重点实验室,北京通用人工智能研究院(BIGAI));Department of Automation, Tsinghua University(自动化系,清华大学);Department of Automation, University of Science and Technology of China(自动化系,中国科学技术大学);Department of Computer Science, Harbin Institute of Technology(计算机科学系,哈尔滨工业大学);Institute for Artificial Intelligence and School of Artificial Intelligence, Peking University(人工智能研究院和人工智能学院,北京大学)
Robust Humanoid Walking on Compliant and Uneven Terrain with Deep Reinforcement Learning
CNRS-AIST JRL (Joint Robotics Laboratory) IRL, National Institute of Advanced Industrial Science and Technology (AIST), Japan(日本国家先进工业科学与技术研究院(AIST));University of Tsukuba(筑波大学);Department of Computer Science, Stanford University(斯坦福大学计算机科学系)
National School of Engineering of Sfax, University of Sfax(斯法克斯国家工程学院,斯法克斯大学)
In this chapter we will highlight our experimental studies on natural human walking analysis and introduce a biologically inspired design for simple bipedal locomotion system of humanoid robots. Inspiration comes directly from human walking analysis and human muscles mechanism and control. A hybrid algorithm for walking gaits generation is then proposed as an innovative alternative to classically used kinematics and dynamic equations solving, the gaits include knee, ankle and hip trajectories. The proposed algorithm is an intelligent evolutionary based on particle swarm optimization paradigm. …
Florida Institute for Human and Machine Cognition(佛罗里达人类与机器认知研究所);Virginia Tech(弗吉尼亚理工大学)
While humans are highly capable of recovering from external disturbances and uncertainties that result in large tracking errors, humanoid robots have yet to reliably mimic this level of robustness. Essential to this is the ability to combine traditional "ankle strategy" balancing with step timing and location adjustment techniques. In doing so, the robot is able to step quickly to the necessary location to continue walking. In this work, we present both a new swing speed up algorithm to adjust the step timing, allowing the robot to set the foot down more quickly to recover from errors in the d…
University of Texas at Austin(德克萨斯大学奥斯汀分校);Stanford University(斯坦福大学)
Whole-body control (WBC) is a generic task-oriented control method for feedback control of loco-manipulation behaviors in humanoid robots. The combination of WBC and model-based walking controllers has been widely utilized in various humanoid robots. However, to date, the WBC method has not been employed for unsupported passive-ankle dynamic locomotion. As such, in this paper, we devise a new WBC, dubbed whole-body locomotion controller (WBLC), that can achieve experimental dynamic walking on unsupported passive-ankle biped robots. A key aspect of WBLC is the relaxation of contact constraints …
TACT-ful: Multi-Channel Terrain Affordance and Compliance Training for Payload-Robust Perceptive Humanoid Locomotion
VinRobotics, Vietnam(越南VinRobotics);Center for AI Research, VinUniversity, Vietnam(越南VinUniversity人工智能研究中心);Intelligent Autonomous Systems, TU Darmstadt, Germany(德国达姆施塔特工业大学智能自主系统)
Bipedal Robust Walking on Uneven Footholds: Piecewise Slope LIPM with Discrete Model Predictive Control
Faculty of Computing, Harbin Institute of Technology(哈尔滨工业大学计算学部);State Key Laboratory of Robotics and System, Harbin Institute of Technology(哈尔滨工业大学机器人技术与系统国家重点实验室)
Adaptive Step Duration for Accurate Foot Placement: Achieving Robust Bipedal Locomotion on Terrains with Restricted Footholds
Mechanical and Aerospace Engineering, The Ohio State University(机械与航空航天工程系,俄亥俄州立大学);Electrical and Computer Engineering, The Ohio State University(电气与计算机工程系,俄亥俄州立大学)
In this paper, we propose an efficient approach to generate dynamic and versatile humanoid walking with non-constant center of mass (COM) height. We exploit the benefits of using reduced order models (ROMs) and stepping control to generate dynamic and versatile walking motion. Specifically, we apply the stepping controller based on the Hybrid Linear Inverted Pendulum Model (H-LIP) to perturb a periodic walking motion of a 3D actuated Spring Loaded Inverted Pendulum (3D-aSLIP), which yields versatile walking behaviors of the 3D-aSLIP, including various 3D periodic walking, fixed location tracki…
PolygMap: A Perceptive Locomotion Framework for Humanoid Robot Stair Climbing
The Shenzhen Institute of Artificial Intelligence and Robotics for Society(深圳人工智能与机器人社会研究院);Electronic science and technology, Guangdong University of Technology(广东技术大学电子科学与技术学院);Leju robotics(乐居机器人)
One-shot Adaptation of Humanoid Whole-body Motion with Walking Priors
Embodied AI and Robotics (AIR) Lab, NYUAD(纽约大学阿布扎比分校具身人工智能与机器人实验室);NYUAD Center for Artificial Intelligence and Robotics (CAIR)(纽约大学阿布扎比分校人工智能与机器人中心);New York University Abu Dhabi(纽约大学阿布扎比分校);Harvard Ophthalmology AI Lab, Harvard University(哈佛大学眼科人工智能实验室)
In this letter, we formulate a novel Markov Decision Process (MDP) for safe and data-efficient learning for humanoid locomotion aided by a dynamic balancing model. In our previous studies of biped locomotion, we relied on a low-dimensional robot model, commonly used in high-level Walking Pattern Generators (WPGs). However, a low-level feedback controller cannot precisely track desired footstep locations due to the discrepancies between the full order model and the simplified model. In this study, we propose mitigating this problem by complementing a WPG with reinforcement learning. More specif…
Florida Institute for Human and Machine Cognition(佛罗里达人机认知研究所);University of West Florida(西佛罗里达大学)
In trying to build humanoid robots that perform useful tasks in a world built for humans, we address the problem of autonomous locomotion. Humanoid robot planning and control algorithms for walking over rough terrain are becoming increasingly capable. At the same time, commercially available depth cameras have been getting more accurate and GPU computing has become a primary tool in AI research. In this paper, we present a newly constructed behavior control system for achieving fast, autonomous, bipedal walking, without pauses or deliberation. We achieve this using a recently published rapid p…
The trend in the RoboCup Humanoid League rules over the past few years has been towards a more realistic and challenging game environment. Elementary skills such as visual perception and walking, which had become mature enough for exciting gameplay, are now once again core challenges. The field goals are both white, and the walking surface is artificial grass, which constitutes a much more irregular surface than the carpet used before. In this paper, team NimbRo TeenSize, the winner of the TeenSize class of the RoboCup 2016 Humanoid League, presents its robotic platforms, the adaptations that …
iWalker: Imperative Visual Planning for Walking Humanoid Robot
The Spatial AI & Robotics (SAIR) Lab, Computer Science and Engineering, University at Buffalo(布法罗大学空间人工智能与机器人实验室);The Wisconsin Expeditious Legged Locomotion (WELL) Lab, Mechanical Engineering, University of Wisconsin-Madison(威斯康星大学麦迪逊分校快速腿部运动实验室)