在科学课堂上玩建模游戏:学科整合的案例
Playing Modeling Games in the Science Classroom: The Case for Disciplinary Integration
摘要:
我们将科学教育游戏的学科整合理论扩展到游戏的虚拟世界之外,并确定了基于实践的科学学习理论承诺的两个关键主题:(1)课堂中的物质性和(2)多个互补符号铭文的迭代设计(例如,图和基于代理的程序)。我们还确定了我们提出的方法,以促进学生学习和教师代理的启示。
英文摘要:
We extend the theory of disciplinary integration of games for science education beyond the virtual world of games, and identify two key themes of a practice-based theoretical commitment to science learning: (1) materiality in the classroom and (2) iterative design of multiple, complementary symbolic inscriptions (e.g., graphs and agent-based programs). We also identify the affordances of our proposed approach for facilitating student learning and teacher agency.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。