Consider a device-to-device (D2D) fog-radio access network wherein a set of devices are required to store a set of files. Each device is connected to a subset of the cloud data centers and thus possesses a subset of the data. This paper investigates the problem of disseminating all files among the devices while reducing the total time of communication, i.e., the completion time, using instantly decodable network coding (IDNC). While previous studies on the use of IDNC in D2D systems assume a fully connected communication network, this paper tackles the more realistic scenario of a partially connected network in which devices can only target devices in their transmission range. The paper first formulates the optimal joint optimization of selecting the transmitting device(s) and the file combination(s) and exhibits its intractability. The completion time is approximated using the celebrated decoding delay approach by deriving the relationship between the quantities in a partially connected network. The paper introduces the cooperation graph and demonstrates that the relaxed problem is equivalent to a maximum weight clique problem over the newly designed graph wherein the weights are obtained by solving a similar problem on the local IDNC graphs. Extensive simulations reveal that the proposed solution provides noticeable performance enhancement and outperforms previously proposed IDNC-based schemes.
In this paper, a comprehensive study of packet-based instantly decodable network coding (IDNC) for single-hop wireless broadcast is presented. The optimal IDNC solution in terms of throughput is proposed and its packet decoding delay performance is investigated. Lower and upper bounds on the achievable throughput and decoding delay performance of IDNC are derived and assessed through extensive simulations. Furthermore, the impact of receivers' feedback frequency on the performance of IDNC is studied and optimal IDNC solutions are proposed for scenarios where receivers' feedback is only availab…
In this paper, we consider the problem of minimizing the multicast decoding delay of generalized instantly decodable network coding (G-IDNC) over persistent forward and feedback erasure channels with feedback intermittence. In such an environment, the sender does not always receive acknowledgement from the receivers after each transmission. Moreover, both the forward and feedback channels are subject to persistent erasures, which can be modelled by a two state (good and bad states) Markov chain known as Gilbert-Elliott channel (GEC). Due to such feedback imperfections, the sender is unable to …
Our primary goal in this paper is to traverse the performance gap between two linear network coding schemes: random linear network coding (RLNC) and instantly decodable network coding (IDNC) in terms of throughput and decoding delay. We first redefine the concept of packet generation and use it to partition a block of partially-received data packets in a novel way, based on the coding sets in an IDNC solution. By varying the generation size, we obtain a general coding framework which consists of a series of coding schemes, with RLNC and IDNC identified as two extreme cases. We then prove that …
This paper studies the complicated interplay of the completion time (as a measure of throughput) and the decoding delay performance in instantly decodable network coded (IDNC) systems over wireless broadcast erasure channels with memory, and proposes two new algorithms that improve the balance between the completion time and decoding delay of broadcasting a block of packets. We first formulate the IDNC packet selection problem that provides joint control of the completion time and decoding delay as a statistical shortest path (SSP) problem. However, since finding the optimal packet selection p…
In this paper, we study a real-time scalable video broadcast over wireless networks in instantly decodable network coded (IDNC) systems. Such real-time scalable video has a hard deadline and imposes a decoding order on the video layers.We first derive the upper bound on the probability that the individual completion times of all receivers meet the deadline. Using this probability, we design two prioritized IDNC algorithms, namely the expanding window IDNC (EW-IDNC) algorithm and the non-overlapping window IDNC (NOW-IDNC) algorithm. These algorithms provide a high level of protection to the mos…
In this paper, we study the broadcast decoding delay performance of generalized instantly decodable network coding (G-IDNC) in the lossy feedback scenario. The problem is formulated as a maximum weight clique problem over the G-IDNC graph in [1]. In order to further minimize the decoding delay, we introduce in this paper the lossy G-IDNC graph (LG-IDNC). Whereas the G-IDNC graph represents only doubtless combinable packets, the LG-IDNC graph represents also uncertain packet combinations when the expected decoding delay of the encoded packet is lower than the individual expected decoding delay …
For several years, the completion time and the decoding delay problems in Instantly Decodable Network Coding (IDNC) were considered separately and were thought to completely act against each other. Recently, some works aimed to balance the effects of these two important IDNC metrics but none of them studied a further optimization of one by controlling the other. In this paper, we study the effect of controlling the decoding delay to reduce the completion time below its currently best known solution in persistent erasure channels. We first derive the decoding-delay-dependent expressions of the …
In this paper, we aim to identify the strategies that can maximize and monotonically increase the density of the coding opportunities in instantly decodable network coding (IDNC).Using the well-known graph representation of IDNC, first derive an expression for the exact evolution of the edge set size after the transmission of any arbitrary coded packet. From the derived expressions, we show that sending commonly wanted packets for all the receivers can maximize the number of coding opportunities. Since guaranteeing such property in IDNC is usually impossible, this strategy does not guarantee t…
Consider a wireless broadcast device-to-device (D2D) network wherein users' devices are interested in receiving some popular files. Each user's device possesses part of the content which is acquired in previous transmissions and cooperates with others to recover the missing packets by exchanging Instantly Decodable Network Coding (IDNC) packets. Recently, a distributed solution, relying on a non-cooperative game-theoretic formulation, has been proposed to reduce the communication time for fully connected D2D networks, i.e., single-hop D2D networks. In this paper, we develop a distributed game-…
We consider broadcasting a block of packets to multiple wireless receivers under random packet erasures using instantly decodable network coding (IDNC). The sender first broadcasts each packet uncoded once, then generates coded packets according to receivers' feedback about their missing packets. We focus on strict IDNC (S-IDNC), where each coded packet includes at most one missing packet of every receiver. But we will also compare it with general IDNC (G-IDNC), where this condition is relaxed. We characterize two fundamental performance limits of S-IDNC: 1) the number of transmissions to comp…
This paper addresses the problem of reducing the delivery time of data messages to cellular users using instantly decodable network coding (IDNC) with physical-layer rate awareness. While most of the existing literature on IDNC does not consider any physical layer complications and abstract the model as equally slotted time for all users, this paper proposes a cross-layer scheme that incorporates the different channel rates of the various users in the decision process of both the transmitted message combinations and the rates with which they are transmitted. The consideration of asymmetric rat…
For several years, the completion time and decoding delay problems in Instantly Decodable Network Coding (IDNC) were considered separately and were thought to completely act against each other. Recently, some works aimed to balance the effects of these two important IDNC metrics but none of them studied a further optimization of one by controlling the other. In this paper, we study the effect of controlling the decoding delay to reduce the completion time below its currently best known solution. We first derive the decoding-delay-dependent expressions of the users' and overall completion times…
In this paper, we consider the problem of minimizing the completion delay for instantly decodable network coding (IDNC), in wireless multicast and broadcast scenarios. We are interested in this class of network coding due to its numerous benefits, such as low decoding delay, low coding and decoding complexities and simple receiver requirements. We first extend the IDNC graph, which represents all feasible IDNC coding opportunities, to efficiently operate in both multicast and broadcast scenarios. We then formulate the minimum completion delay problem for IDNC as a stochastic shortest path (SSP…
In this paper, we consider the problem of minimizing the maximum broadcast decoding delay experienced by all the receivers of generalized instantly decodable network coding (IDNC). Unlike the sum decoding delay, the maximum decoding delay as a definition of delay for IDNC allows a more equitable distribution of the delays between the different receivers and thus a better Quality of Service (QoS). In order to solve this problem, we first derive the expressions for the probability distributions of maximum decoding delay increments. Given these expressions, we formulate the problem as a maximum w…
This paper studies the tension between throughput and decoding delay performance of two widely-used network coding schemes: random linear network coding (RLNC) and instantly decodable network coding (IDNC). A single-hop broadcasting system model is considered that aims to deliver a block of packets to all receivers in the presence of packet erasures. For a fair and analytically tractable comparison between the two coding schemes, the transmission comprises two phases: a systematic transmission phase and a network coded transmission phase which is further divided into rounds. After the systemat…
Recent advancements in graph-based analysis and solutions of instantly decodable network coding (IDNC) trigger the interest to extend them to more complicated opportunistic network coding (ONC) scenarios, with limited increase in complexity. In this paper, we design a simple IDNC-like graph model for a specific subclass of ONC, by introducing a more generalized definition of its vertices and the notion of vertex aggregation in order to represent the storage of non-instantly-decodable packets in ONC. Based on this representation, we determine the set of pairwise vertex adjacency conditions that…
We consider the scenario of broadcasting for real-time applications and loss recovery via instantly decodable network coding. Past work focused on minimizing the completion delay, which is not the right objective for real-time applications that have strict deadlines. In this work, we are interested in finding a code that is instantly decodable by the maximum number of users. First, we prove that this problem is NP-Hard in the general case. Then we consider the practical probabilistic scenario, where users have i.i.d. loss probability and the number of packets is linear or polynomial in the num…
The device-to-device communication-aided fog radio access network, referred to as \textit{D2D-aided F-RAN}, takes advantage of caching at enhanced remote radio heads (eRRHs) and D2D proximity for improved system performance. For D2D-aided F-RAN, we develop a framework that exploits the cached contents at eRRHs, their transmission rates/powers, and previously received contents by different users to deliver the requesting contents to users with a minimum completion time. Given the intractability of the completion time minimization problem, we formulate it at each transmission by approximating th…
Consider a radio access network wherein a base-station is required to deliver a set of order-constrained messages to a set of users over independent erasure channels. This paper studies the delivery time reduction problem using instantly decodable network coding (IDNC). Motivated by time-critical and order-constrained applications, the delivery time is defined, at each transmission, as the number of undelivered messages. The delivery time minimization problem being computationally intractable, most of the existing literature on IDNC propose sub-optimal online solutions. This paper suggests a n…
This paper is interested in maximizing the total throughput of cloud radio access networks (CRANs) in which multiple radio remote heads (RRHs) are connected to a central computing unit known as the cloud. The transmit frame of each RRH consists of multiple radio resources blocks (RRBs), and the cloud is responsible for synchronizing these RRBS and scheduling them to users. Unlike previous works that consider allocating each RRB to only a single user at each time instance, this paper proposes to mix the flows of multiple users in each RRB using instantly decodable network coding (IDNC). The pro…
Since its first use by Euler on the problem of the seven bridges of Königsberg, graph theory has shown excellent abilities in solving and unveiling the properties of multiple discrete optimization problems. The study of the structure of some integer programs reveals equivalence with graph theory problems making a large body of the literature readily available for solving and characterizing the complexity of these problems. This tutorial presents a framework for utilizing a particular graph theory problem, known as the clique problem, for solving communications and signal processing problems. I…
One of the most promising techniques for network-wide interference management necessitates a redesign of the network architecture known as cloud radio access network (CRAN). The cloud is responsible for coordinating multiple Remote Radio Heads (RRHs) and scheduling users to their radio resources blocks (RRBs). The transmit frame of each RRH consists of several orthogonal RRBs each maintained at a certain power level (PL). While previous works considered a vanilla version in which each RRB can serve a single user, this paper proposes mixing the flows of multiple users using instantly decodable …
In this paper, we introduce a game theoretic framework for studying the problem of minimizing the completion time of instantly decodable network coding (IDNC) for cooperative data exchange (CDE) in decentralized wireless network. In this configuration, clients cooperate with each other to recover the erased packets without a central controller. Game theory is employed herein as a tool for improving the distributed solution by overcoming the need for a central controller or additional signaling in the system. We model the session by self-interested players in a non-cooperative potential game. T…
This paper considers the problem of reducing the broadcast decoding delay of wireless networks using instantly decodable network coding (IDNC) based device-to-device (D2D) communications. In a D2D configuration, devices in the network can help hasten the recovery of the lost packets of other devices in their transmission range by sending network coded packets. Unlike previous works that assumed fully connected network, this paper proposes a partially connected configuration in which the decision should be made not only on the packet combinations but also on the set of transmitting devices. Fir…
In this paper, we introduce a game theoretic framework for studying the problem of minimizing the delay of instantly decodable network coding (IDNC) for cooperative data exchange (CDE) in decentralized wireless network. In this configuration, clients cooperate with each other to recover the erased packets without a central controller. Game theory is employed herein as a tool for improving the distributed solution by overcoming the need for a central controller or additional signaling in the system. We model the session by self-interested players in a non-cooperative potential game. The utility…
We introduce a method for securely delivering a set of messages to a group of clients over a broadcast erasure channel where each client is interested in a distinct message. Each client is able to obtain its own message but not the others'. In the proposed method the messages are combined together using a special variant of random linear network coding. Each client is provided with a private set of decoding coefficients to decode its own message. Our method provides security for the transmission sessions against computational brute-force attacks and also weakly security in information theoreti…
Consider a scenario of broadcasting a common content to a group of cooperating mobile devices that are within proximity of each other. Devices in this group may receive partial content from the source due to packet losses over wireless broadcast links. We further consider that packet losses are different for different devices. The remaining missing content at each device can then be recovered, thanks to cooperation among the devices by exploiting device-to-device (D2D) connections. In this context, the minimum amount of time that can guarantee a complete acquisition of the common content at ev…