arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 1601.01232cs.GRcs.CV
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Shape Animation with Combined Captured and Simulated Dynamics

LJK-INRIA Grenoble Rhône-Alpes(法国国家信息与自动化研究所格勒诺布尔-罗纳-阿尔卑斯分所-让·昆特曼实验室)

Benjamin Allain, Li Wang, Jean-Sebastien Franco, Franck Hetroy, Edmond Boyer

英文摘要:

We present a novel volumetric animation generation framework to create new types of animations from raw 3D surface or point cloud sequence of captured real performances. The framework considers as input time incoherent 3D observations of a moving shape, and is thus particularly suitable for the output of performance capture platforms. In our system, a suitable virtual representation of the actor is built from real captures that allows seamless combination and simulation with virtual external forces and objects, in which the original captured actor can be reshaped, disassembled or reassembled from user-specified virtual physics. Instead of using the dominant surface-based geometric representation of the capture, which is less suitable for volumetric effects, our pipeline exploits Centroidal Voronoi tessellation decompositions as unified volumetric representation of the real captured actor, which we show can be used seamlessly as a building block for all processing stages, from capture and tracking to virtual physic simulation. The representation makes no human specific assumption and can be used to capture and re-simulate the actor with props or other moving scenery elements. We demonstrate the potential of this pipeline for virtual reanimation of a real captured event with various unprecedented volumetric visual effects, such as volumetric distortion, erosion, morphing, gravity pull, or collisions.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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