arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 1507.04296cs.LGcs.AIcs.DCcs.NE
收藏

深度强化学习的大规模并行方法

Massively Parallel Methods for Deep Reinforcement Learning

Google DeepMind(谷歌DeepMind)
Arun Nair, Praveen Srinivasan, Sam Blackwell, Cagdas Alcicek, Rory Fearon, Alessandro De Maria, Vedavyas Panneershelvam, Mustafa Suleyman, Charles Beattie, Stig… 展开作者

Arun Nair, Praveen Srinivasan, Sam Blackwell, Cagdas Alcicek, Rory Fearon, Alessandro De Maria, Vedavyas Panneershelvam, Mustafa Suleyman, Charles Beattie, Stig Petersen, Shane Legg, Volodymyr Mnih, Koray Kavukcuoglu, David Silver

摘要:

我们提出了第一个用于深度强化学习的大规模分布式架构。该架构使用四个主要组件:生成新行为的并行演员;从存储的经验中训练的并行学习者;表示价值函数或行为策略的分布式神经网络;以及分布式经验存储。我们使用我们的架构来实现深度Q网络算法(DQN)。我们的分布式算法被应用到49个游戏从雅达利2600游戏的街机学习环境,使用相同的超参数。我们的性能在49款游戏中的41款中超过了非分布式DQN,并且在大多数游戏中减少了实现这些结果所需的墙时间。

英文摘要:

We present the first massively distributed architecture for deep reinforcement learning. This architecture uses four main components: parallel actors that generate new behaviour; parallel learners that are trained from stored experience; a distributed neural network to represent the value function or behaviour policy; and a distributed store of experience. We used our architecture to implement the Deep Q-Network algorithm (DQN). Our distributed algorithm was applied to 49 games from Atari 2600 games from the Arcade Learning Environment, using identical hyperparameters. Our performance surpassed non-distributed DQN in 41 of the 49 games and also reduced the wall-time required to achieve these results by an order of magnitude on most games.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑