arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 1504.01684cs.AIcs.CL
收藏

用于知识表示的大间隔最近邻嵌入

Large Margin Nearest Neighbor Embedding for Knowledge Representation

Tsinghua University(清华大学);New York University(纽约大学)

Miao Fan, Qiang Zhou, Thomas Fang Zheng, Ralph Grishman

摘要:

Traditional way of storing facts in triplets ({ \it head\_entity, relation, tail\_entity}), abbreviated as ({ \it h, r, t}), makes the knowledge intuitively displayed and easily acquired by mankind, but hardly computed or even reasoned by AI machines. Inspired by the success in applying { \it Distributed Representations} to AI-related fields, recent studies expect to represent each entity and relation with a unique low-dimensional embedding, which is different from the symbolic and atomic framework of displaying knowledge in triplets. In this way, the knowledge computing and reasoning can be essentially facilitated by means of a simple { \it vector calculation}, i.e. ${\bf h} + {\bf r} \approx {\bf t}$ . We thus contribute an effective model to learn better embeddings satisfying the formula by pulling the positive tail entities ${\bf t^{+}}$ to get together and close to { \bf h} + { \bf r} ({ \it Nearest Neighbor}), and simultaneously pushing the negatives ${\bf t^{-}}$ away from the positives ${\bf t^{+}}$ via keeping a { \it Large Margin}. We also design a corresponding learning algorithm to efficiently find the optimal solution based on { \it Stochastic Gradient Descent } in iterative fashion. Quantitative experiments illustrate that our approach can achieve the state-of-the-art performance, compared with several latest methods on some benchmark datasets for two classical applications, i.e. { \it Link prediction } and { \it Triplet classification}. Moreover, we analyze the parameter complexities among all the evaluated models, and analytical results indicate that our model needs fewer computational resources on outperforming the other methods.

英文摘要:

Traditional way of storing facts in triplets ({\it head\_entity, relation, tail\_entity}), abbreviated as ({\it h, r, t}), makes the knowledge intuitively displayed and easily acquired by mankind, but hardly computed or even reasoned by AI machines. Inspired by the success in applying {\it Distributed Representations} to AI-related fields, recent studies expect to represent each entity and relation with a unique low-dimensional embedding, which is different from the symbolic and atomic framework of displaying knowledge in triplets. In this way, the knowledge computing and reasoning can be essentially facilitated by means of a simple {\it vector calculation}, i.e. ${\bf h} + {\bf r} \approx {\bf t}$. We thus contribute an effective model to learn better embeddings satisfying the formula by pulling the positive tail entities ${\bf t^{+}}$ to get together and close to {\bf h} + {\bf r} ({\it Nearest Neighbor}), and simultaneously pushing the negatives ${\bf t^{-}}$ away from the positives ${\bf t^{+}}$ via keeping a {\it Large Margin}. We also design a corresponding learning algorithm to efficiently find the optimal solution based on {\it Stochastic Gradient Descent} in iterative fashion. Quantitative experiments illustrate that our approach can achieve the state-of-the-art performance, compared with several latest methods on some benchmark datasets for two classical applications, i.e. {\it Link prediction} and {\it Triplet classification}. Moreover, we analyze the parameter complexities among all the evaluated models, and analytical results indicate that our model needs fewer computational resources on outperforming the other methods.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑