一个以游戏为基础的辅助工具,用于功能障碍患者的康复
Preprint A Game Based Assistive Tool for Rehabilitation of Dysphonic Patients
摘要:
这是我们在IEEE虚拟现实2015(VR2015)上的第三届虚拟和增强辅助技术国际研讨会(VAAT)上的论文的预印本。根据临床实际需要,设计并开发了一种用于语音障碍患者康复的辅助训练工具。该辅助工具采用空间飞行游戏作为吸引人的逻辑部分,麦克风阵列作为输入设备,通过设置特定的方向来消除环境噪声。治疗师可以指导患者同时进行游戏和语音训练,而不干扰患者的语音。可以记录和提取语音信息,用于评估长期康复进展。本文概述了一个设计科学的方法来开发这样一个工具的初始有用的软件原型,考虑“直观”,“娱乐”,“激励”的主要设计因素。
英文摘要:
This is the preprint version of our paper on 3rd International Workshop on Virtual and Augmented Assistive Technology (VAAT) at IEEE Virtual Reality 2015 (VR2015). An assistive training tool for rehabilitation of dysphonic patients is designed and developed according to the practical clinical needs. The assistive tool employs a space flight game as the attractive logic part, and microphone arrays as input device, which is getting rid of ambient noise by setting a specific orientation. The therapist can guide the patient to play the game as well as the voice training simultaneously side by side, while not interfere the patient voice. The voice information can be recorded and extracted for evaluating the long-time rehabilitation progress. This paper outlines a design science approach for the development of an initial useful software prototype of such a tool, considering 'Intuitive', 'Entertainment', 'Incentive' as main design factors.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。