Bayesian Optimisation (BO) is a technique used in optimising a $D$-dimensional function which is typically expensive to evaluate. While there have been many successes for BO in low dimensions, scaling it to high dimensions has been notoriously difficult. Existing literature on the topic are under very restrictive settings. In this paper, we identify two key challenges in this endeavour. We tackle these challenges by assuming an additive structure for the function. This setting is substantially more expressive and contains a richer class of functions than previous work. We prove that, for additive functions the regret has only linear dependence on $D$ even though the function depends on all $D$ dimensions. We also demonstrate several other statistical and computational benefits in our framework. Via synthetic examples, a scientific simulation and a face detection problem we demonstrate that our method outperforms naive BO on additive functions and on several examples where the function is not additive.
We consider the problem of optimising functions in the reproducing kernel Hilbert space (RKHS) of a Matérn kernel with smoothness parameter $ν$ over the domain $[0,1]^d$ under noisy bandit feedback. Our contribution, the $π$-GP-UCB algorithm, is the first practical approach with guaranteed sublinear regret for all $ν>1$ and $d \geq 1$. Empirical validation suggests better performance and drastically improved computational scalablity compared with its predecessor, Improved GP-UCB.
We introduce a simple and efficient algorithm for unconstrained zeroth-order stochastic convex bandits and prove its regret is at most $(1 + r/d)[d^{1.5} \sqrt{n} + d^3] polylog(n, d, r)$ where $n$ is the horizon, $d$ the dimension and $r$ is the radius of a known ball containing the minimiser of the loss.
We prove that the information-theoretic upper bound on the minimax regret for zeroth-order adversarial bandit convex optimisation is at most $O(d^{2.5} \sqrt{n} \log(n))$, where $d$ is the dimension and $n$ is the number of interactions. This improves on $O(d^{9.5} \sqrt{n} \log(n)^{7.5}$ by Bubeck et al. (2017). The proof is based on identifying an improved exploratory distribution for convex functions.
Online Newton Method for Bandit Convex Optimisation
University of Amsterdam(阿姆斯特丹大学);Leiden University(莱顿大学);Google DeepMind(谷歌DeepMind);Korteweg-de Vries Institute for Mathematics(科特韦格-德弗里斯数学研究所);Mathematical Institute(数学研究所)
We analyse adversarial bandit convex optimisation with an adversary that is restricted to playing functions of the form $f_t(x) = g_t(\langle x, θ\rangle)$ for convex $g_t : \mathbb R \to \mathbb R$ and unknown $θ\in \mathbb R^d$ that is homogeneous over time. We provide a short information-theoretic proof that the minimax regret is at most $O(d \sqrt{n} \log(n \operatorname{diam}(\mathcal K)))$ where $n$ is the number of interactions, $d$ the dimension and $\operatorname{diam}(\mathcal K)$ is the diameter of the constraint set.
Bandit based optimisation has a remarkable advantage over gradient based approaches due to their global perspective, which eliminates the danger of getting stuck at local optima. However, for continuous optimisation problems or problems with a large number of actions, bandit based approaches can be hindered by slow learning. Gradient based approaches, on the other hand, navigate quickly in high-dimensional continuous spaces through local optimisation, following the gradient in fine grained steps. Yet, apart from being susceptible to local optima, these schemes are less suited for online learni…
We consider a variant of the best arm identification (BAI) problem in multi-armed bandits (MAB) in which there are two sets of arms (source and target), and the objective is to determine the best target arm while only pulling source arms. In this paper, we study the setting when, despite the means being unknown, there is a known additive relationship between the source and target MAB instances. We show how our framework covers a range of previously studied pure exploration problems and additionally captures new problems. We propose and theoretically analyze an LUCB-style algorithm to identify …
We introduce the factored bandits model, which is a framework for learning with limited (bandit) feedback, where actions can be decomposed into a Cartesian product of atomic actions. Factored bandits incorporate rank-1 bandits as a special case, but significantly relax the assumptions on the form of the reward function. We provide an anytime algorithm for stochastic factored bandits and up to constants matching upper and lower regret bounds for the problem. Furthermore, we show that with a slight modification the proposed algorithm can be applied to utility based dueling bandits. We obtain an …
Carnegie Mellon University(卡内基梅隆大学);Arizona State University(亚利桑那州立大学);University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校)
In many scientific and engineering applications, we are tasked with the maximisation of an expensive to evaluate black box function $f$. Traditional settings for this problem assume just the availability of this single function. However, in many cases, cheap approximations to $f$ may be obtainable. For example, the expensive real world behaviour of a robot can be approximated by a cheap computer simulation. We can use these approximations to eliminate low function value regions cheaply and use the expensive evaluations of $f$ in a small but promising region and speedily identify the optimum. W…
Google Research(谷歌研究院);Courant Institute(柯朗研究所);Microsoft Corporation(微软公司);Google Inc.(谷歌公司);UC Santa Cruz(加州大学圣克鲁兹分校)
We study the problem of online path learning with non-additive gains, which is a central problem appearing in several applications, including ensemble structured prediction. We present new online algorithms for path learning with non-additive count-based gains for the three settings of full information, semi-bandit and full bandit with very favorable regret guarantees. A key component of our algorithms is the definition and computation of an intermediate context-dependent automaton that enables us to use existing algorithms designed for additive gains. We further apply our methods to the impor…
Centrum Wiskunde & Informatica(数学与计算机科学研究中心);Inria Lille(里尔法国国家信息与自动化研究所)
Pure exploration (aka active testing) is the fundamental task of sequentially gathering information to answer a query about a stochastic environment. Good algorithms make few mistakes and take few samples. Lower bounds (for multi-armed bandit models with arms in an exponential family) reveal that the sample complexity is determined by the solution to an optimisation problem. The existing state of the art algorithms achieve asymptotic optimality by solving a plug-in estimate of that optimisation problem at each step. We interpret the optimisation problem as an unknown game, and propose sampling…
Indiana University(印第安纳大学);University of Alberta(阿尔伯塔大学)
Stochastic linear bandits are a natural and simple generalisation of finite-armed bandits with numerous practical applications. Current approaches focus on generalising existing techniques for finite-armed bandits, notably the optimism principle and Thompson sampling. While prior work has mostly been in the worst-case setting, we analyse the asymptotic instance-dependent regret and show matching upper and lower bounds on what is achievable. Surprisingly, our results show that no algorithm based on optimism or Thompson sampling will ever achieve the optimal rate, and indeed, can be arbitrarily …
Lancaster University(兰卡斯特大学);Columbia University(哥伦比亚大学);DeepMind;University of Alberta(阿尔伯塔大学)
We study a variant of the stochastic $K$-armed bandit problem, which we call "bandits with delayed, aggregated anonymous feedback". In this problem, when the player pulls an arm, a reward is generated, however it is not immediately observed. Instead, at the end of each round the player observes only the sum of a number of previously generated rewards which happen to arrive in the given round. The rewards are stochastically delayed and due to the aggregated nature of the observations, the information of which arm led to a particular reward is lost. The question is what is the cost of the inform…
Many real-world optimisation problems are defined over both categorical and continuous variables, yet efficient optimisation methods such asBayesian Optimisation (BO) are not designed tohandle such mixed-variable search spaces. Recent approaches to this problem cast the selection of the categorical variables as a bandit problem, operating independently alongside a BO component which optimises the continuous variables. In this paper, we adopt a holistic view and aim to consolidate optimisation of the categorical and continuous sub-spaces under a single acquisition metric. We derive candidates f…
The information-theoretic analysis by Russo and Van Roy (2014) in combination with minimax duality has proved a powerful tool for the analysis of online learning algorithms in full and partial information settings. In most applications there is a tantalising similarity to the classical analysis based on mirror descent. We make a formal connection, showing that the information-theoretic bounds in most applications can be derived from existing techniques for online convex optimisation. Besides this, for $k$-armed adversarial bandits we provide an efficient algorithm with regret that matches the …
Efficient optimisation of black-box problems that comprise both continuous and categorical inputs is important, yet poses significant challenges. We propose a new approach, Continuous and Categorical Bayesian Optimisation (CoCaBO), which combines the strengths of multi-armed bandits and Bayesian optimisation to select values for both categorical and continuous inputs. We model this mixed-type space using a Gaussian Process kernel, designed to allow sharing of information across multiple categorical variables, each with multiple possible values; this allows CoCaBO to leverage all available data…
We provide a simple and efficient algorithm for adversarial $k$-action $d$-outcome non-degenerate locally observable partial monitoring game for which the $n$-round minimax regret is bounded by $6(d+1) k^{3/2} \sqrt{n \log(k)}$, matching the best known information-theoretic upper bound. The same algorithm also achieves near-optimal regret for full information, bandit and globally observable games.
We introduce a novel framework for the estimation of the posterior distribution over the weights of a neural network, based on a new probabilistic interpretation of adaptive optimisation algorithms such as AdaGrad and Adam. We demonstrate the effectiveness of our Bayesian Adam method, Badam, by experimentally showing that the learnt uncertainties correctly relate to the weights' predictive capabilities by weight pruning. We also demonstrate the quality of the derived uncertainty measures by comparing the performance of Badam to standard methods in a Thompson sampling setting for multi-armed ba…
MediaTek Research(联发科技研究院);Imperial College London(帝国理工学院)
Black box optimisation of an unknown function from expensive and noisy evaluations is a ubiquitous problem in machine learning, academic research and industrial production. An abstraction of the problem can be formulated as a kernel based bandit problem (also known as Bayesian optimisation), where a learner aims at optimising a kernelized function through sequential noisy observations. The existing work predominantly assumes feedback is immediately available; an assumption which fails in many real world situations, including recommendation systems, clinical trials and hyperparameter tuning. We…
Stochastic delays in feedback lead to unstable sequential learning using multi-armed bandits. Recently, empirical Bayesian shrinkage has been shown to improve reward estimation in bandit learning. Here, we propose a novel adaptation to shrinkage that estimates smoothed reward estimates from windowed cumulative inputs, to deal with incomplete knowledge from delayed feedback and non-stationary rewards. Using numerical simulations, we show that this adaptation retains the benefits of shrinkage, and improves the stability of reward estimation by more than 50%. Our proposal reduces variability in t…
University of Copenhagen(哥本哈根大学);ICREA(加泰罗尼亚高等研究院);Pompeu Fabra University(庞培法布拉大学)
We present a new strategy for gap estimation in randomized algorithms for multiarmed bandits and combine it with the EXP3++ algorithm of Seldin and Slivkins (2014). In the stochastic regime the strategy reduces dependence of regret on a time horizon from $(\ln t)^3$ to $(\ln t)^2$ and eliminates an additive factor of order $Δe^{1/Δ^2}$, where $Δ$ is the minimal gap of a problem instance. In the adversarial regime regret guarantee remains unchanged.
The Australian National University(澳大利亚国立大学);Data61, CSIRO(联邦科学与工业研究组织 Data61)
We consider the continuum-armed bandits problem, under a novel setting of recommending the best arms within a fixed budget under aggregated feedback. This is motivated by applications where the precise rewards are impossible or expensive to obtain, while an aggregated reward or feedback, such as the average over a subset, is available. We constrain the set of reward functions by assuming that they are from a Gaussian Process and propose the Gaussian Process Optimistic Optimisation (GPOO) algorithm. We adaptively construct a tree with nodes as subsets of the arm space, where the feedback is the…
In this paper, we study a family of conservative bandit problems (CBPs) with sample-path reward constraints, i.e., the learner's reward performance must be at least as well as a given baseline at any time. We propose a One-Size-Fits-All solution to CBPs and present its applications to three encompassed problems, i.e. conservative multi-armed bandits (CMAB), conservative linear bandits (CLB) and conservative contextual combinatorial bandits (CCCB). Different from previous works which consider high probability constraints on the expected reward, we focus on a sample-path constraint on the actual…
University of California, Los Angeles(加利福尼亚大学洛杉矶分校);Google Research(谷歌研究院)
We study the stochastic contextual bandit problem, where the reward is generated from an unknown function with additive noise. No assumption is made about the reward function other than boundedness. We propose a new algorithm, NeuralUCB, which leverages the representation power of deep neural networks and uses a neural network-based random feature mapping to construct an upper confidence bound (UCB) of reward for efficient exploration. We prove that, under standard assumptions, NeuralUCB achieves $\tilde O(\sqrt{T})$ regret, where $T$ is the number of rounds. To the best of our knowledge, it i…
The bandit paradigm provides a unified modeling framework for problems that require decision-making under uncertainty. Because many business metrics can be viewed as rewards (a.k.a. utilities) that result from actions, bandit algorithms have seen a large and growing interest from industrial applications, such as search, recommendation and advertising. Indeed, with the bandit lens comes the promise of direct optimisation for the metrics we care about. Nevertheless, the road to successfully applying bandits in production is not an easy one. Even when the action space and rewards are well-defined…
University of British Columbia(英属哥伦比亚大学);Adobe Research(Adobe研究)
We investigate the use of bootstrapping in the bandit setting. We first show that the commonly used non-parametric bootstrapping (NPB) procedure can be provably inefficient and establish a near-linear lower bound on the regret incurred by it under the bandit model with Bernoulli rewards. We show that NPB with an appropriate amount of forced exploration can result in sub-linear albeit sub-optimal regret. As an alternative to NPB, we propose a weighted bootstrapping (WB) procedure. For Bernoulli rewards, WB with multiplicative exponential weights is mathematically equivalent to Thompson sampling…
Real-world applications of reinforcement learning for recommendation and experimentation faces a practical challenge: the relative reward of different bandit arms can evolve over the lifetime of the learning agent. To deal with these non-stationary cases, the agent must forget some historical knowledge, as it may no longer be relevant to minimise regret. We present a solution to handling non-stationarity that is suitable for deployment at scale, to provide business operators with automated adaptive optimisation. Our solution aims to provide interpretable learning that can be trusted by humans,…
Bandit algorithms are often used in the e-commerce industry to train Machine Learning (ML) systems when pre-labeled data is unavailable. However, the industry setting poses various challenges that make implementing bandit algorithms in practice non-trivial. In this paper, we elaborate on the challenges of off-policy optimisation, delayed reward, concept drift, reward design, and business rules constraints that practitioners at Booking.com encounter when applying bandit algorithms. Our main contributions is an extension to the Open Bandit Pipeline (OBP) framework. We provide simulation componen…
Columbia University(哥伦比亚大学);Seoul National University(首尔国立大学);Shepherd23 Inc.(Shepherd23公司)
We propose a linear contextual bandit algorithm with $O(\sqrt{dT\log T})$ regret bound, where $d$ is the dimension of contexts and $T$ isthe time horizon. Our proposed algorithm is equipped with a novel estimator in which exploration is embedded through explicit randomization. Depending on the randomization, our proposed estimator takes contributions either from contexts of all arms or from selected contexts. We establish a self-normalized bound for our estimator, which allows a novel decomposition of the cumulative regret into \textit{additive} dimension-dependent terms instead of multiplicat…
University of Potsdam(波茨坦大学);Otto von Güricke Universität Magdeburg(奥托·冯·格里克马格德堡大学)
We study the stochastic multi-armed bandit problem in the case when the arm samples are dependent over time and generated from so-called weak $\cC$-mixing processes. We establish a $\cC-$Mix Improved UCB agorithm and provide both problem-dependent and independent regret analysis in two different scenarios. In the first, so-called fast-mixing scenario, we show that pseudo-regret enjoys the same upper bound (up to a factor) as for i.i.d. observations; whereas in the second, slow mixing scenario, we discover a surprising effect, that the regret upper bound is similar to the independent case, with…
Institute of Science Tokyo(东京科学大学);University of Tokyo(东京大学)
In this paper, we study a new decision-making problem called the bandit max-min fair allocation (BMMFA) problem. The goal of this problem is to maximize the minimum utility among agents with additive valuations by repeatedly assigning indivisible goods to them. One key feature of this problem is that each agent's valuation for each item can only be observed through the semi-bandit feedback, while existing work supposes that the item values are provided at the beginning of each round. Another key feature is that the algorithm's reward function is not additive with respect to rounds, unlike most…
We consider an adversarial variant of the classic $K$-armed linear contextual bandit problem where the sequence of loss functions associated with each arm are allowed to change without restriction over time. Under the assumption that the $d$-dimensional contexts are generated i.i.d.~at random from a known distributions, we develop computationally efficient algorithms based on the classic Exp3 algorithm. Our first algorithm, RealLinExp3, is shown to achieve a regret guarantee of $\widetilde{O}(\sqrt{KdT})$ over $T$ rounds, which matches the best available bound for this problem. Our second algo…
Bandit methods for black-box optimisation, such as Bayesian optimisation, are used in a variety of applications including hyper-parameter tuning and experiment design. Recently, \emph{multi-fidelity} methods have garnered considerable attention since function evaluations have become increasingly expensive in such applications. Multi-fidelity methods use cheap approximations to the function of interest to speed up the overall optimisation process. However, most multi-fidelity methods assume only a finite number of approximations. In many practical applications however, a continuous spectrum of …
University California San Diego(加州大学圣地亚哥分校);Shanghai Jiao Tong University(上海交通大学);Nanjing University of Posts and Telecommunications(南京邮电大学)
We study the problem of stochastic bandits with adversarial corruptions in the cooperative multi-agent setting, where $V$ agents interact with a common $K$-armed bandit problem, and each pair of agents can communicate with each other to expedite the learning process. In the problem, the rewards are independently sampled from distributions across all agents and rounds, but they may be corrupted by an adversary. Our goal is to minimize both the overall regret and communication cost across all agents. We first show that an additive term of corruption is unavoidable for any algorithm in this probl…
Heidelberg University(海德堡大学);Amazon Development Center(亚马逊开发中心)
The goal of counterfactual learning for statistical machine translation (SMT) is to optimize a target SMT system from logged data that consist of user feedback to translations that were predicted by another, historic SMT system. A challenge arises by the fact that risk-averse commercial SMT systems deterministically log the most probable translation. The lack of sufficient exploration of the SMT output space seemingly contradicts the theoretical requirements for counterfactual learning. We show that counterfactual learning from deterministic bandit logs is possible nevertheless by smoothing ou…
We address the problem of learning in an online setting where the learner repeatedly observes features, selects among a set of actions, and receives reward for the action taken. We provide the first efficient algorithm with an optimal regret. Our algorithm uses a cost sensitive classification learner as an oracle and has a running time $\mathrm{polylog}(N)$, where $N$ is the number of classification rules among which the oracle might choose. This is exponentially faster than all previous algorithms that achieve optimal regret in this setting. Our formulation also enables us to create an algori…
University of California, Santa Barbara(加州大学圣巴巴拉分校)
We study decentralized stochastic linear bandits, where a network of $N$ agents acts cooperatively to efficiently solve a linear bandit-optimization problem over a $d$-dimensional space. For this problem, we propose DLUCB: a fully decentralized algorithm that minimizes the cumulative regret over the entire network. At each round of the algorithm each agent chooses its actions following an upper confidence bound (UCB) strategy and agents share information with their immediate neighbors through a carefully designed consensus procedure that repeats over cycles. Our analysis adjusts the duration o…
The construction by Du et al. (2019) implies that even if a learner is given linear features in $\mathbb R^d$ that approximate the rewards in a bandit with a uniform error of $ε$, then searching for an action that is optimal up to $O(ε)$ requires examining essentially all actions. We use the Kiefer-Wolfowitz theorem to prove a positive result that by checking only a few actions, a learner can always find an action that is suboptimal with an error of at most $O(ε\sqrt{d})$. Thus, features are useful when the approximation error is small relative to the dimensionality of the features. The idea i…
BFTS: Thompson Sampling with Bayesian Additive Regression Trees
Department of Statistics and Data Science, National University of Singapore(统计与数据科学系,国立新加坡大学);Centre for Biomedical Data Science, Duke-NUS Medical School(生物医学数据科学中心,杜克-新加坡国立大学医学院);Department of Biostatistics and Bioinformatics, Duke University(生物统计学与生物信息学系,杜克大学);Department of Statistics and Data Science, Washington University in St. Louis(统计与数据科学系,圣路易斯华盛顿大学)
University of Torontoland(多伦多兰大学);University of Edenborrow(伊登伯勒大学)
We study the stochastic Multi-Armed Bandit (MAB) problem with random delays in the feedback received by the algorithm. We consider two settings: the reward-dependent delay setting, where realized delays may depend on the stochastic rewards, and the reward-independent delay setting. Our main contribution is algorithms that achieve near-optimal regret in each of the settings, with an additional additive dependence on the quantiles of the delay distribution. Our results do not make any assumptions on the delay distributions: in particular, we do not assume they come from any parametric family of …
In this paper, we study an interesting combination of sleeping and combinatorial stochastic bandits. In the mixed model studied here, at each discrete time instant, an arbitrary \emph{availability set} is generated from a fixed set of \emph{base} arms. An algorithm can select a subset of arms from the \emph{availability set} (sleeping bandits) and receive the corresponding reward along with semi-bandit feedback (combinatorial bandits). We adapt the well-known CUCB algorithm in the sleeping combinatorial bandits setting and refer to it as \CSUCB. We prove -- under mild smoothness conditions -- …
Tractable contextual bandit algorithms often rely on the realizability assumption - i.e., that the true expected reward model belongs to a known class, such as linear functions. In this work, we present a tractable bandit algorithm that is not sensitive to the realizability assumption and computationally reduces to solving a constrained regression problem in every epoch. When realizability does not hold, our algorithm ensures the same guarantees on regret achieved by realizability-based algorithms under realizability, up to an additive term that accounts for the misspecification error. This ex…
We consider the problem of identifying any $k$ out of the best $m$ arms in an $n$-armed stochastic multi-armed bandit. Framed in the PAC setting, this particular problem generalises both the problem of `best subset selection' and that of selecting `one out of the best m' arms [arcsk 2017]. In applications such as crowd-sourcing and drug-designing, identifying a single good solution is often not sufficient. Moreover, finding the best subset might be hard due to the presence of many indistinguishably close solutions. Our generalisation of identifying exactly $k$ arms out of the best $m$, where $…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);University of Illinois at Chicago(伊利诺伊大学芝加哥分校)
We study the effect of persistence of engagement on learning in a stochastic multi-armed bandit setting. In advertising and recommendation systems, repetition effect includes a wear-in period, where the user's propensity to reward the platform via a click or purchase depends on how frequently they see the recommendation in the recent past. It also includes a counteracting wear-out period, where the user's propensity to respond positively is dampened if the recommendation was shown too many times recently. Priming effect can be naturally modelled as a temporal constraint on the strategy space, …