The probabilistic serial (PS) rule is a prominent randomized rule for assigning indivisible goods to agents. Although it is well known for its good fairness and welfare properties, it is not strategyproof. In view of this, we address several fundamental questions regarding equilibria under PS. Firstly, we show that Nash deviations under the PS rule can cycle. Despite the possibilities of cycles, we prove that a pure Nash equilibrium is guaranteed to exist under the PS rule. We then show that verifying whether a given profile is a pure Nash equilibrium is coNP-complete, and computing a pure Nash equilibrium is NP-hard. For two agents, we present a linear-time algorithm to compute a pure Nash equilibrium which yields the same assignment as the truthful profile. Finally, we conduct experiments to evaluate the quality of the equilibria that exist under the PS rule, finding that the vast majority of pure Nash equilibria yield social welfare that is at least that of the truthful profile.
Observable games are game situations that reach one of possibly many Nash equilibria. Before an instance of the game starts, an external observer does not know, a priori, what is the exact profile of actions that will occur; thus, he assigns subjective probabilities to players' actions. However, not all probabilistic assignments are coherent with a given game. We study the decision problem of determining if a given set of probabilistic constraints assigned a priori by the observer to a given game is coherent, which we call the Coherence of Probabilistic Constraints on Equilibria, or PCE-Cohere…
For assignment problems where agents, specifying ordinal preferences, are allocated indivisible objects, two widely studied randomized mechanisms are the Random Serial Dictatorship (RSD) and Probabilistic Serial Rule (PS). These two mechanisms both have desirable economic and computational properties, but the outcomes they induce can be incomparable in many instances, thus creating challenges in deciding which mechanism to adopt in practice. In this paper we first look at the space of lexicographic preferences and show that, as opposed to the general preference domain, RSD satisfies envyfreene…
The probabilistic serial (PS) rule is one of the most prominent randomized rules for the assignment problem. It is well-known for its superior fairness and welfare properties. However, PS is not immune to manipulative behaviour by the agents. We initiate the study of the computational complexity of an agent manipulating the PS rule. We show that computing an expected utility better response is NP- hard. On the other hand, we present a polynomial-time algorithm to compute a lexicographic best response. For the case of two agents, we show that even an expected utility best response can be comput…
Consider the problem of assigning indivisible objects to agents with strict ordinal preferences over objects, where each agent is interested in consuming at most one object, and objects have integer minimum and maximum quotas. We define an assignment to be feasible if it satisfies all quotas and assume such an assignment always exists. The Probabilistic Serial (PS) and Random Priority (RP) mechanisms are generalised based on the same intuitive idea: Allow agents to consume their most preferred available object until the total mass of agents yet to be allocated is exactly equal to the remaining…
Peking University(北京大学);Washington University in St. Louis(圣路易斯华盛顿大学);Rensselaer Polytechnic Institute(伦斯勒理工学院)
In multi-type resource allocation (MTRA) problems, there are p $\ge$ 2 types of items, and n agents, who each demand one unit of items of each type, and have strict linear preferences over bundles consisting of one item of each type. For MTRAs with indivisible items, our first result is an impossibility theorem that is in direct contrast to the single type (p = 1) setting: No mechanism, the output of which is always decomposable into a probability distribution over discrete assignments (where no item is split between agents), can satisfy both sd-efficiency and sd-envy-freeness. To circumvent t…
The probabilistic serial (PS) rule is one of the most prominent randomized rules for the assignment problem. It is well-known for its superior fairness and welfare properties. However, PS is not immune to manipulative behaviour by the agents. We examine computational and non-computational aspects of strategising under the PS rule. Firstly, we study the computational complexity of an agent manipulating the PS rule. We present polynomial-time algorithms for optimal manipulation. Secondly, we show that expected utility best responses can cycle. Thirdly, we examine the existence and computation of…
Shanghai University of Finance and Economics(上海财经大学);Peking University(北京大学);University of Southampton(南安普顿大学)
The Probabilistic Serial mechanism is well-known for its desirable fairness and efficiency properties. It is one of the most prominent protocols for the random assignment problem. However, Probabilistic Serial is not incentive-compatible, thereby these desirable properties only hold for the agents' declared preferences, rather than their genuine preferences. A substantial utility gain through strategic behaviors would trigger self-interested agents to manipulate the mechanism and would subvert the very foundation of adopting the mechanism in practice. In this paper, we characterize the extent …
Game-theoretic concepts have been extensively studied in economics to provide insight into competitive behaviour and strategic decision making. As computing systems increasingly involve concurrently acting autonomous agents, game-theoretic approaches are becoming widespread in computer science as a faithful modelling abstraction. These techniques can be used to reason about the competitive or collaborative behaviour of multiple rational agents with distinct goals or objectives. This paper provides an overview of recent advances in developing a modelling, verification and strategy synthesis fra…
We show that there is a polynomial-time approximation scheme for computing Nash equilibria in anonymous games with any fixed number of strategies (a very broad and important class of games), extending the two-strategy result of Daskalakis and Papadimitriou 2007. The approximation guarantee follows from a probabilistic result of more general interest: The distribution of the sum of n independent unit vectors with values ranging over {e1, e2, ...,ek}, where ei is the unit vector along dimension i of the k-dimensional Euclidean space, can be approximated by the distribution of the sum of another …
Several notions of game enjoy a Nash-like notion of equilibrium without guarantee of existence. There are different ways of weakening a definition of Nash-like equilibrium in order to guarantee the existence of a weakened equilibrium. Nash's approach to the problem for strategic games is probabilistic, \textit{i.e.} continuous, and static. CP and BR approaches for CP and BR games are discrete and dynamic. This paper proposes an approach that lies between those two different approaches: a discrete and static approach. multi strategic games are introduced as a formalism that is able to express b…
We prove the existence of approximate correlated equilibrium of support size polylogarithmic in the number of players and the number of actions per player. In particular, using the probabilistic method, we show that there exists a multiset of polylogarithmic size such that the uniform distribution over this multiset forms an approximate correlated equilibrium. Along similar lines, we establish the existence of approximate coarse correlated equilibrium with logarithmic support. We complement these results by considering the computational complexity of determining small-support approximate equil…
Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame perfect Nash equilibria efficiently. However, such an algorithm can fail to identify optimal equilibria, such as those that maximize social welfare. The reason is that, counterintuitively, probabilistic action choices are sometimes needed to achieve maximum payoffs. We provide a novel polynomial-time algorithm for this problem that explicitly reasons about stoch…
Lipschitz games, in which there is a limit $λ$ (the Lipschitz value of the game) on how much a player's payoffs may change when some other player deviates, were introduced about 10 years ago by Azrieli and Shmaya. They showed via the probabilistic method that $n$-player Lipschitz games with $m$ strategies per player have pure $ε$-approximate Nash equilibria, for $ε\geqλ\sqrt{8n\log(2mn)}$. Here we provide the first hardness result for the corresponding computational problem, showing that even for a simple class of Lipschitz games (Lipschitz polymatrix games), finding pure $ε$-approximate equil…
University of Michigan - Dearborn(密歇根大学迪尔伯恩分校);Arizona State University(亚利桑那州立大学)
Almost all of the work in graphical models for game theory has mirrored previous work in probabilistic graphical models. Our work considers the opposite direction: Taking advantage of recent advances in equilibrium computation for probabilistic inference. We present formulations of inference problems in Markov random fields (MRFs) as computation of equilibria in a certain class of game-theoretic graphical models. We concretely establishes the precise connection between variational probabilistic inference in MRFs and correlated equilibria. No previous work exploits recent theoretical and empiri…
We study the assignment problem of objects to agents with heterogeneous preferences under distributional constraints. Each agent is associated with a publicly known type and has a private ordinal ranking over objects. We are interested in assigning as many agents as possible. Our first contribution is a generalization of the well-known and widely used serial dictatorship. Our mechanism maintains several desirable properties of serial dictatorship, including strategyproofness, Pareto efficiency, and computational tractability while satisfying the distributional constraints with a small error. W…
In response to a change, individuals may choose to follow the responses of their friends or, alternatively, to change their friends. To model these decisions, consider a game where players choose their behaviors and friendships. In equilibrium, players internalize the need for consensus in forming friendships and choose their optimal strategies on subsets of k players - a form of bounded rationality. The k-player consensual dynamic delivers a probabilistic ranking of a game's equilibria, and, via a varying k, facilitates estimation of such games. Applying the model to adolescents' smoking sugg…
We study a static game played by a finite number of agents, in which agents are assigned independent and identically distributed random types and each agent minimizes its objective function by choosing from a set of admissible actions that depends on its type. The game is anonymous in the sense that the objective function of each agent depends on the actions of other agents only through the empirical distribution of their type-action pairs. We study the asymptotic behavior of Nash equilibria, as the number of agents tends to infinity, first by deriving laws of large numbers characterizes almos…
We prove that there exists a constant $ε>0$ such that, assuming the Exponential Time Hypothesis for PPAD, computing an $ε$-approximate Nash equilibrium in a two-player (nXn) game requires quasi-polynomial time, $n^{\log^{1-o(1)} n}$. This matches (up to the o(1) term) the algorithm of Lipton, Markakis, and Mehta [LMM03]. Our proof relies on a variety of techniques from the study of probabilistically checkable proofs (PCP); this is the first time that such ideas are used for a reduction between problems inside PPAD. En route, we also prove new hardness results for computing Nash equilibria in g…
In an epsilon-approximate Nash equilibrium, a player can gain at most epsilon in expectation by unilateral deviation. An epsilon well-supported approximate Nash equilibrium has the stronger requirement that every pure strategy used with positive probability must have payoff within epsilon of the best response payoff. Daskalakis, Mehta and Papadimitriou conjectured that every win-lose bimatrix game has a 2/3-well-supported Nash equilibrium that uses supports of cardinality at most three. Indeed, they showed that such an equilibrium will exist subject to the correctness of a graph-theoretic conj…
Many important real-world settings contain multiple players interacting over an unknown duration with probabilistic state transitions, and are naturally modeled as stochastic games. Prior research on algorithms for stochastic games has focused on two-player zero-sum games, games with perfect information, and games with imperfect-information that is local and does not extend between game states. We present an algorithm for approximating Nash equilibrium in multiplayer general-sum stochastic games with persistent imperfect information that extends throughout game play. We experiment on a 4-playe…
We study network connection games where the nodes of a network perform edge swaps in order to improve their communication costs. For the model proposed by Alon et al. (2010), in which the selfish cost of a node is the sum of all shortest path distances to the other nodes, we use the probabilistic method to provide a new, structural characterization of equilibrium graphs. We show how to use this characterization in order to prove upper bounds on the diameter of equilibrium graphs in terms of the size of the largest $k$-vicinity (defined as the the set of vertices within distance $k$ from a vert…
We consider the problem of probabilistic allocation of objects under ordinal preferences. We devise an allocation mechanism, called the vigilant eating rule (VER), that applies to nearly arbitrary feasibility constraints. It is constrained ordinally efficient, can be computed efficiently for a large class of constraints, and treats agents equally if they have the same preferences and are subject to the same constraints. When the set of feasible allocations is convex, we also present a characterization of our rule based on ordinal egalitarianism. Our results about VER do not just apply to alloc…
We consider communications through a Gaussian noise channel between an encoder and a decoder which have subjective probabilistic models on the source distribution. Although they consider the same cost function, the induced expected costs are misaligned due to their prior mismatch, which requires a game theoretic approach. We consider two approaches: a Nash setup, with no prior commitment, and a Stackelberg solution concept, where the encoder is committed to a given announced policy apriori. We show that the Stackelberg equilibrium cost of the encoder is upper semi continuous, under the Wassers…
Cooperators that refuse to participate in sanctioning defectors create the second-order free-rider problem. Such cooperators will not be punished because they contribute to the public good, but they also eschew the costs associated with punishing defectors. Altruistic punishers - those that cooperate and punish - are at a disadvantage, and it is puzzling how such behaviour has evolved. We show that sharing the responsibility to sanction defectors rather than relying on certain individuals to do so permanently can solve the problem of costly punishment. Inspired by the fact that humans have str…
Rochester Institute of Technology(罗切斯特理工学院);University of Waterloo(滑铁卢大学)
One-sided matching mechanisms are fundamental for assigning a set of indivisible objects to a set of self-interested agents when monetary transfers are not allowed. Two widely-studied randomized mechanisms in multiagent settings are the Random Serial Dictatorship (RSD) and the Probabilistic Serial Rule (PS). Both mechanisms require only that agents specify ordinal preferences and have a number of desirable economic and computational properties. However, the induced outcomes of the mechanisms are often incomparable and thus there are challenges when it comes to deciding which mechanism to adopt…
We investigate the complexity of computing approximate Nash equilibria in anonymous games. Our main algorithmic result is the following: For any $n$-player anonymous game with a bounded number of strategies and any constant $δ>0$, an $O(1/n^{1-δ})$-approximate Nash equilibrium can be computed in polynomial time. Complementing this positive result, we show that if there exists any constant $δ>0$ such that an $O(1/n^{1+δ})$-approximate equilibrium can be computed in polynomial time, then there is a fully polynomial-time approximation scheme for this problem. We also present a faster algorithm th…
Classical results of Decision Theory, and its extension to a multi-agent setting: Game Theory, operate only at the associative level of information; this is, classical decision makers only take into account probabilities of events; we go one step further and consider causal information: in this work, we define Causal Decision Problems and extend them to a multi-agent decision problem, which we call a causal game. For such games, we study belief updating in a class of strategic games in which any player's action causes some consequence via a causal model, which is unknown by all players; for th…