VR-Stepper:一个在虚拟环境中运动的DIY游戏界面
VR-Stepper: A Do-It-Yourself Game Interface For Locomotion In Virtual Environments
摘要:
与现实世界的任务相比,在虚拟环境(VE)中完成任务很少涉及人体提供的全部技能。VE中的用户输入通常通过简单的手指手势来完成,例如通过简单地按下按钮在场景中行走,即使这种交互不是很合适。为了创造一个更直观和自然的交互,不同的项目试图通过尝试实现自然的行走运动来解决虚拟环境中的运动问题,这也应该增加沉浸感。现有的解决方案,如粉碎机仍然是昂贵的,并需要额外的固定身体。在本文中,我们描述了一种简单而廉价的方法来构建一个有用的运动接口,使用传统的运动步进器和Arduino。该装置能够通过原地行走在VE中进行控制,而不需要任何额外的固定小工具。我们与10名参与者进行了一项用户研究,以评估与其他用于运动的界面(如Wii平衡板和Wand操纵杆)相比,对乐趣和易用性,沉浸感和可靠性的印象。我们发现,在沉浸感和使用乐趣方面,踏步机的体验略好。此外,发现按下操纵杆上的按钮被认为更可靠。
英文摘要:
Compared to real world tasks, completing tasks in a virtual environment (VE) seldom involves the whole spectrum of skills the human body offers. User input in a VE is commonly accomplished through simple finger gestures, such as walking in a scene by simply pressing a button, even if this kind of interaction is not very suitable. In order to create a more intuitive and natural interaction, diverse projects try to tackle the problem of locomotion in VEs by trying to enable a natural walking movement, which is also supposed to increase the level of immersion. Existing solutions such as treadmills are still expensive and need additional fixation of the body. In this paper, we describe a simple and inexpensive way to build a useful locomotion interface using a conventional sports stepper and an Arduino. This device enables control in a VE by walking-in-place and without the need for any additional fixation gadgets. We conducted a user study with 10 participants to evaluate the impression on the joy and ease of use, immersion and reliability in comparison to other interfaces used for locomotion, such as the Wii Balance Board and a Wand Joystick. We found out that the stepper is experienced slightly better in terms of immersion and joy of use. Furthermore, found that pressing buttons on a Joystick was perceived to be more reliable.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。