arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~
arXiv 1306.1746cs.HC
收藏

条件驱动的计算机游戏自适应音乐生成

Condition Driven Adaptive Music Generation for Computer Games

Alamgir Naushad

摘要:

视频游戏产业已经发展成为一个价值数十亿美元的全球性产业。背景音乐在游戏的游戏长度期间参考特定游戏内容自适应地趋向。自适应音乐应该通过查看游戏中的特定条件来进一步探索;这种条件是通过在背景中生成特定音乐来驱动的,该特定音乐在整个游戏过程中最适合活动游戏内容。本文概述了使用条件驱动的自适应音乐生成的音频和视频动态地自适应地结合。

英文摘要:

The video game industry has grown to a multi-billion dollar, worldwide industry. The background music tends adaptively in reference to the specific game content during the game length of the play. Adaptive music should be further explored by looking at the particular condition in the game; such condition is driven by generating a specific music in the background which best fits in with the active game content throughout the length of the gameplay. This research paper outlines the use of condition driven adaptive music generation for audio and video to dynamically incorporate adaptively.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑