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arXiv 1305.2883physics.ed-ph
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从代理到通过美学的持续变化:基于可视化代理的计算建模的学习机制

From Agents to Continuous Change via Aesthetics: Learning Mechanics with Visual Agentbased Computational Modeling

Pratim Sengupta, Amy Voss Farris, Mason Wright

摘要:

初学者发现运动是一个持续变化的过程,很难理解。在本文中,我们提出了一种教学方法的基础上,基于代理,可视化编程来解决这个问题。在以前的教育计算研究中,将Logo编程与课程科学相结合已被证明是具有挑战性的。我们提出了一种新的基于徽标的可视化编程语言- ViMAP -和一系列的学习活动,涉及编程和建模,专门设计用于支持编程和学习运动学之间的无缝集成。我们描述了支持这种无缝集成的ViMAP环境的相关启示。然后,我们提出了ViMAP-MoMo,一个课程单元设计的ViMAP建模运动学,广泛的学生(小学-高中)。本文的主要贡献是,我们详细描述了一系列的学习活动,在三个阶段,讨论每个阶段的基本原理,并在相关的情况下,报告结果的形式观察数据从两项研究。

英文摘要:

Novice learners find motion as a continuous process of change challenging to understand. In this paper, we present a pedagogical approach based on agent-based, visual programming to address this issue. Integrating Logo programming with curricular science has been shown to be challenging in previous research on educational computing. We present a new Logo-based visual programming language - ViMAP - and, a sequence of learning activities involving programming and modeling, designed specifically to support seamless integration between programming and learning kinematics. We describe relevant affordances of the ViMAP environment that supports such seamless integration. We then present ViMAP-MoMo, a curricular unit designed in ViMAP for modeling kinematics, for a wide range of students (elementary - high school). The main contribution of this paper is that we describe in detail a sequence of learning activities in three phases, discuss the underlying rationale for each phase, and where relevant, report results in the form of observational data from two studies.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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