arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 1302.6790cs.GT
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具有延迟信息的多层随机博弈学习

Learning in Multi-level Stochastic games with Delayed Information

Edward A. Billard

摘要:

分布式决策者被建模为一个两层博弈中的参与者。高层次的决策涉及游戏环境,并决定玩家形成联盟(或团体)的意愿。低层决策涉及在所选环境中实施的操作。联盟和行动策略由概率分布确定,并使用学习自动机方案进行更新。收益也是概率性的,并且由于信息延迟,状态向量中存在不确定性。我们的目标是在两个层次的决策中达到平衡;结果显示了不稳定的条件,基于信息时代。

英文摘要:

Distributed decision-makers are modeled as players in a game with two levels. High level decisions concern the game environment and determine the willingness of the players to form a coalition (or group). Low level decisions involve the actions to be implemented within the chosen environment. Coalition and action strategies are determined by probability distributions, which are updated using learning automata schemes. The payoffs are also probabilistic and there is uncertainty in the state vector since information is delayed. The goal is to reach equilibrium in both levels of decision making; the results show the conditions for instability, based on the age of information.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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