arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 1212.6216cs.AIcs.RO

Generating Motion Patterns Using Evolutionary Computation in Digital Soccer

Sharif University of Technology(谢里夫理工大学);Amirkabir University of Technology(阿米尔卡比尔理工大学)

Masoud Amoozgar, Daniel Khashabi, Milad Heydarian, Mohammad Nokhbeh, Saeed Bagheri Shouraki

英文摘要:

Dribbling an opponent player in digital soccer environment is an important practical problem in motion planning. It has special complexities which can be generalized to most important problems in other similar Multi Agent Systems. In this paper, we propose a hybrid computational geometry and evolutionary computation approach for generating motion trajectories to avoid a mobile obstacle. In this case an opponent agent is not only an obstacle but also one who tries to harden dribbling procedure. One characteristic of this approach is reducing process cost of online stage by transferring it to offline stage which causes increment in agents' performance. This approach breaks the problem into two offline and online stages. During offline stage the goal is to find desired trajectory using evolutionary computation and saving it as a trajectory plan. A trajectory plan consists of nodes which approximate information of each trajectory plan. In online stage, a linear interpolation along with Delaunay triangulation in xy-plan is applied to trajectory plan to retrieve desired action.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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