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arXiv 1202.2503cs.SIphysics.soc-ph
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历史信息对人体协调能力影响的实验研究

Experimental study of the impact of historical information in human coordination

Manuel Cebrian, Ramamohan Paturi, Daniel Ricketts

摘要:

我们进行实验室实验来阐明历史信息在涉及人类协调的游戏中的作用。我们的方法遵循以前的工作研究人类网络协调使用的任务图着色。我们首先激励这项研究显示实证证据表明,着色冲突的解决是依赖于最近的当地历史的冲突。我们还进行了两个量身定制的实验来操纵人类可以使用的游戏历史,以确定(i)人类是否使用历史信息,以及(ii)他们是否有效地使用它。在第一个变体中,在每个着色任务的过程中,受试者的网络位置被定期交换,同时保持网络的全局着色状态。在第二个变体中,参与者完成了一系列2-着色任务,其中一些是从先前任务的检查点重新启动。因此,参与者从上一个任务中间的一个点重新开始着色任务,而不知道导致该点的历史。我们报告的游戏动态和平均完成时间的交换和重新启动实验中使用的不同的图形拓扑结构。

英文摘要:

We perform laboratory experiments to elucidate the role of historical information in games involving human coordination. Our approach follows prior work studying human network coordination using the task of graph coloring. We first motivate this research by showing empirical evidence that the resolution of coloring conflicts is dependent upon the recent local history of that conflict. We also conduct two tailored experiments to manipulate the game history that can be used by humans in order to determine (i) whether humans use historical information, and (ii) whether they use it effectively. In the first variant, during the course of each coloring task, the network positions of the subjects were periodically swapped while maintaining the global coloring state of the network. In the second variant, participants completed a series of 2-coloring tasks, some of which were restarts from checkpoints of previous tasks. Thus, the participants restarted the coloring task from a point in the middle of a previous task without knowledge of the history that led to that point. We report on the game dynamics and average completion times for the diverse graph topologies used in the swap and restart experiments.

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