虚拟现实环境中基于TCP的可更新队列协议
Updatable Queue Protocol Based On TCP For Virtual Reality Environment
摘要:
在分布式虚拟环境(DVE)中需要实现的任务的数量和类型的变化突出了对通信协议的需求,可以实现一致性。此外,这些应用程序必须处理越来越多的参与者,并处理可扩展性的难题。此外,这些应用程序的实时性要求使得可伸缩性问题更加难以解决。本文实现了基于TCP的可更新队列抽象协议(TCP-UQA),并将其与TCP、UDP和基于UDP的可更新队列抽象协议(UDP-UQA)进行了比较。结果表明,TCP-UQA在队列管理方面效果最好。
英文摘要:
The variance in number and types of tasks required to be implemented within Distributed Virtual Environments (DVE) highlights the needs for communication protocols can achieve consistency. In addition, these applications have to handle an increasing number of participants and deal with the difficult problem of scalability. Moreover, the real-time requirements of these applications make the scalability problem more difficult to solve. In this paper, we have implemented Updatable Queue Abstraction protocol (UQA) on TCP (TCP-UQA) and compared it with original TCP, UDP, and Updatable Queue Abstraction based on UDP (UDP-UQA) protocols. Results showed that TCP-UQA was the best in queue management.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。