arXivDaily arXiv每日学术速递 周一至周五更新
北美退伍军人节(Veterans Day),12 日无更新
arXiv 1105.2890cs.HC
收藏

利用视图拾取和逆变换提高交互式图形描述和实现的可用性

Improving Usability of Interactive Graphics Specification and Implementation with Picking Views and Inverse Transformations

Stéphane Conversy

摘要:

图形化交互和编程是困难的任务,特别是因为设计师很难表达交互的动态性。本文展示了MDPC体系结构如何提高规范的可用性和图形交互的实现。该体系结构是基于使用采摘视图和逆变换从图形到数据。通过三个图形交互的例子,我们展示了如何用架构来表达它们,如何实现它们,以及如何提高编程的可用性。此外,我们表明,它可以实现图形交互,而无需场景图。这种代码可以防止由于缓存一致性管理而导致的错误。

英文摘要:

Specifying and programming graphical interactions are difficult tasks, notably because designers have difficulties to express the dynamics of the interaction. This paper shows how the MDPC architecture improves the usability of the specification and the implementation of graphical interaction. The architecture is based on the use of picking views and inverse transforms from the graphics to the data. With three examples of graphical interaction, we show how to express them with the architecture, how to implement them, and how this improves programming usability. Moreover, we show that it enables implementing graphical interaction without a scene graph. This kind of code prevents from errors due to cache consistency management.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑