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arXiv 1104.4680cs.DScs.CC
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基于全局相关的半定规划层次的舍入

Rounding Semidefinite Programming Hierarchies via Global Correlation

Boaz Barak, Prasad Raghavendra, David Steurer

摘要:

我们展示了一种新的方法,轮向量解决方案的半定规划(SDP)层次到积分的解决方案,这些层次之间的连接和输入图的频谱的基础上。我们证明了我们的方法的实用性,提供了一个新的SDP层次为基础的算法的约束满足问题的2变量约束(2-CSP的)。更具体地说,我们为每个2-CSP实例I示出了对于I的Lasserre SDP层次的r轮的舍入算法,其获得至多比松弛值差的\eps的积分解(归一化为位于[0,1]中),只要r > k \cdot \rank_{\geq θ}(\Ins)/ \poly(\e)\;其中k是I,$θ=\poly(\e/k)$的字母大小,并且$\rank_{\geq θ}(\Ins)$表示$\Ins$的约束图的归一化邻接矩阵中大于$θ$的特征值的数目。在$\Ins$是\uniquegames实例的情况下,阈值$θ$仅是$\e$中的多项式,并且与字母表大小无关。同样在这种情况下,我们可以给出\emph{every}实例的轮数的非平凡界。特别是,我们的结果产生了一个基于SDP层次的算法,在最坏的情况下,该算法与Arora,Barak和Steurer(FOCS 2010)最近的次指数算法的性能相匹配,但在自然的实例家族上运行得更快,从而进一步限制了Khot唯一游戏猜想的可能硬实例集。我们的算法实际上需要的$n^{O(r)}$的Lasserre层次结构的$r^{th}$级别指定的约束,并在某些情况下,$r$轮我们的程序可以在时间$2^{O(r)}\poly(n)$评估。

英文摘要:

We show a new way to round vector solutions of semidefinite programming (SDP) hierarchies into integral solutions, based on a connection between these hierarchies and the spectrum of the input graph. We demonstrate the utility of our method by providing a new SDP-hierarchy based algorithm for constraint satisfaction problems with 2-variable constraints (2-CSP's). More concretely, we show for every 2-CSP instance I a rounding algorithm for r rounds of the Lasserre SDP hierarchy for I that obtains an integral solution that is at most \eps worse than the relaxation's value (normalized to lie in [0,1]), as long as r > k\cdot\rank_{\geq θ}(\Ins)/\poly(\e) \;, where k is the alphabet size of I, $θ=\poly(\e/k)$, and $\rank_{\geq θ}(\Ins)$ denotes the number of eigenvalues larger than $θ$ in the normalized adjacency matrix of the constraint graph of $\Ins$. In the case that $\Ins$ is a \uniquegames instance, the threshold $θ$ is only a polynomial in $\e$, and is independent of the alphabet size. Also in this case, we can give a non-trivial bound on the number of rounds for \emph{every} instance. In particular our result yields an SDP-hierarchy based algorithm that matches the performance of the recent subexponential algorithm of Arora, Barak and Steurer (FOCS 2010) in the worst case, but runs faster on a natural family of instances, thus further restricting the set of possible hard instances for Khot's Unique Games Conjecture. Our algorithm actually requires less than the $n^{O(r)}$ constraints specified by the $r^{th}$ level of the Lasserre hierarchy, and in some cases $r$ rounds of our program can be evaluated in time $2^{O(r)}\poly(n)$.

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