We resolve the question of optimality for a well-studied packetized implementation of random linear network coding, called PNC. In PNC, in contrast to the classical memoryless setting, nodes store received information in memory to later produce coded packets that reflect this information. PNC is known to achieve order optimal stopping times for the many-to-all multicast problem in many settings.
We give a reduction that captures exactly how PNC and other network coding protocols use the memory of the nodes. More precisely, we show that any such protocol implementation induces a transformation which maps an execution of the protocol to an instance of the classical memoryless setting. This allows us to prove that, for any (non-adaptive dynamic) network, PNC converges with high probability in optimal time. In other words, it stops at exactly the first time in which in hindsight it was possible to route information from the sources to each receiver individually.
Our technique also applies to variants of PNC, in which each node uses only a finite buffer. We show that, even in this setting, PNC stops exactly within the time in which in hindsight it was possible to route packets given the memory constraint, i.e., that the memory used at each node never exceeds its buffer size. This shows that PNC, even without any feedback or explicit memory management, allows to keep minimal buffer sizes while maintaining its capacity achieving performance.
Random Linear Network Coding (RLNC) has emerged as a powerful tool for robust high-throughput multicast. Projection analysis - a recently introduced technique - shows that the distributed packetized RLNC protocol achieves (order) optimal and perfectly pipelined information dissemination in many settings. In the original approach to RNLC intermediate nodes code together all available information. This requires intermediate nodes to keep considerable data available for coding. Moreover, it results in a coding complexity that grows linearly with the size of this data. While this has been identifi…
We assess the practicality of random network coding by illuminating the issue of overhead and considering it in conjunction with increasingly long packets sent over the erasure channel. We show that the transmission of increasingly long packets, consisting of either of an increasing number of symbols per packet or an increasing symbol alphabet size, results in a data rate approaching zero over the erasure channel. This result is due to an erasure probability that increases with packet length. Numerical results for a particular modulation scheme demonstrate a data rate of approximately zero for…
Optimal zero-delay coding (quantization) of $\mathbb{R}^d$-valued linearly generated Markov sources is studied under quadratic distortion. The structure and existence of deterministic and stationary coding policies that are optimal for the infinite horizon average cost (distortion) problem are established. Prior results studying the optimality of zero-delay codes for Markov sources for infinite horizons either considered finite alphabet sources or, for the $\mathbb{R}^d$-valued case, only showed the existence of deterministic and non-stationary Markov coding policies or those which are randomi…
We define a class of multi--hop erasure networks that approximates a wireless multi--hop network. The network carries unicast flows for multiple users, and each information packet within a flow is required to be decoded at the flow destination within a specified delay deadline. The allocation of coding rates amongst flows/users is constrained by network capacity. We propose a proportional fair transmission scheme that maximises the sum utility of flow throughputs. This is achieved by {\em jointly optimising the packet coding rates and the allocation of bits of coded packets across transmission…
A novel Rateless-coding-assisted Multi-Packet Relaying (RMPR) protocol is proposed for large-size data spreading in mobile wireless networks. With this lightweight and robust protocol, the packet redundancy is reduced by a factor of $\sqrt n$, while the spreading time is reduced at least by a factor of $\ln (n)$. Closed-form bounds and explicit non-asymptotic results are presented, which are further validated through simulations. Besides, the packet duplication phenomenon in the network setting is analyzed for the first time.
We consider the delay of network coding compared to routing with retransmissions in packet erasure networks with probabilistic erasures. We investigate the sub-linear term in the block delay required for unicasting $n$ packets and show that there is an unbounded gap between network coding and routing. In particular, we show that delay benefit of network coding scales at least as $\sqrt{n}$. Our analysis of the delay function for the routing strategy involves a major technical challenge of computing the expectation of the maximum of two negative binomial random variables. This problem has been …
We present a capacity-achieving coding scheme for unicast or multicast over lossy packet networks. In the scheme, intermediate nodes perform additional coding yet do not decode nor even wait for a block of packets before sending out coded packets. Rather, whenever they have a transmission opportunity, they send out coded packets formed from random linear combinations of previously received packets. All coding and decoding operations have polynomial complexity. We show that the scheme is capacity-achieving as long as packets received on a link arrive according to a process that has an average r…
This paper considers a multi-source multi-relay network, in which relay nodes employ a coding scheme based on random linear network coding on source packets and generate coded packets. If a destination node collects enough coded packets, it can recover the packets of all source nodes. The links between source-to-relay nodes and relay-to-destination nodes are modeled as packet erasure channels. Improved bounds on the probability of decoding failure are presented, which are markedly close to simulation results and notably better than previous bounds. Examples demonstrate the tightness and useful…
Leveraging recent progress in physical-layer network coding we propose a new approach to random access: When packets collide, it is possible to recover a linear combination of the packets at the receiver. Over many rounds of transmission, the receiver can thus obtain many linear combinations and eventually recover all original packets. This is by contrast to slotted ALOHA where packet collisions lead to complete erasures. The throughput of the proposed strategy is derived and shown to be significantly superior to the best known strategies, including multipacket reception.
A message composed of packets is transmitted using erasure and channel coding over a fading channel with no feedback. For this scenario, the paper explores the trade-off between the redundancies allocated to the packet-level erasure code and the channel code, along with an objective of a low probability of failure to recover the message. To this end, we consider a fading model that we term proportional-diversity block fading (PD block fading). For a fixed overall code rate and transmit power, we formulate an optimization problem to numerically find the optimal channel-coding rate (and thus the…
We consider a wireless communication network with an adaptive scheme to select the number of packets to be admitted and encoded for each transmission, and characterize the information timeliness. For a network of erasure channels and discrete time, we provide closed form expressions for the Average and Peak Age of Information (AoI) as functions of admission control and adaptive coding parameters, the feedback delay, and the maximum feasible end-to-end rate that depends on channel conditions and network topology. These new results guide the system design for robust improvements of the AoI when …
We consider broadcasting a block of packets to multiple wireless receivers under random packet erasures using instantly decodable network coding (IDNC). The sender first broadcasts each packet uncoded once, then generates coded packets according to receivers' feedback about their missing packets. We focus on strict IDNC (S-IDNC), where each coded packet includes at most one missing packet of every receiver. But we will also compare it with general IDNC (G-IDNC), where this condition is relaxed. We characterize two fundamental performance limits of S-IDNC: 1) the number of transmissions to comp…
We consider a problem in which a source is encoded into N packets, an unknown number of which are subject to adversarial errors en route to the decoder. We seek code designs for which the decoder is guaranteed to be able to reproduce the source subject to a certain distortion constraint when there are no packets errors, subject to a less stringent distortion constraint when there is one error, etc. Focusing on the special case of the erasure distortion measure, we introduce a code design based on the polytope codes of Kosut, Tong, and Tse. The resulting designs are also applied to a separate p…
In "On Coding for Reliable Communication over Packet Networks" (Lun, Medard, and Effros, Proc. 42nd Annu. Allerton Conf. Communication, Control, and Computing, 2004), a capacity-achieving coding scheme for unicast or multicast over lossy wireline or wireless packet networks is presented. We extend that paper's results in two ways: First, we extend the network model to allow packets received on a link to arrive according to any process with an average rate, as opposed to the assumption of Poisson traffic with i.i.d. losses that was previously made. Second, in the case of Poisson traffic with i.…
Random linear network coding (RLNC) is asymptotically throughput optimal in the wireless broadcast of a block of packets from a sender to a set of receivers, but suffers from heavy computational load and packet decoding delay. To mitigate this problem while maintaining good throughput, we partition the packet block into disjoint generations after broadcasting the packets uncoded once and collecting one round of feedback about receivers' packet reception state. We prove the NP-hardness of the optimal partitioning problem by using a hypergraph coloring approach, and develop an efficient heuristi…
Two-way real-time video communication in wireless networks requires high bandwidth, low delay and error resiliency. This paper addresses these demands by proposing a system with the integration of Network Coding (NC), user cooperation using Randomized Distributed Space-time Coding (R-DSTC) and packet level Forward Error Correction (FEC) under a one-way delay constraint. Simulation results show that the proposed scheme significantly outperforms both conventional direct transmission as well as R-DSTC based two-way cooperative transmission, and is most effective when the distance between the user…
We investigate binary block-codes (BBC). A BBC is defined as a vector of Boolean functions. We consider BBCs which are generated randomly, and using single-letter distributions. We characterize the vector of dependency spectrums of these BBCs. We use this vector to upper-bound the correlation between the outputs of two distributed BBCs. Finally, the upper-bound is used to show that the large blocklength single-letter coding schemes in the literature are sub-optimal in some multiterminal communication settings.
In modern implementations of Cloud Radio Access Network (C-RAN), the fronthaul transport network will often be packet-based and it will have a multi-hop architecture built with general-purpose switches using network function virtualization (NFV) and software-defined networking (SDN). This paper studies the joint design of uplink radio and fronthaul transmission strategies for a C-RAN with a packet-based fronthaul network. To make an efficient use of multiple routes that carry fronthaul packets from remote radio heads (RRHs) to cloud, as an alternative to more conventional packet-based multirou…
The perceived quality of real-time media delivered over IP networks depends on both the rate and burstiness of packet loss. In this paper, we develop a new mathematical model for the residual burstiness of loss under erasure coding. We derive the expected number of consecutive losses in a burst as a function of erasure coding parameters and the network loss probability assuming a Bernoulli model for network losses.
Recently, network coding technique has emerged as a promising approach that supports reliable transmission over wireless loss channels. In existing protocols where users have no interest in considering the encoded packets they had in coding or decoding operations, this rule is expensive and inefficient. This paper studies the impact of encoded packets in the reliable unicast network coding via some theoretical analysis. Using our approach, receivers do not only store the encoded packets they overheard, but also report these information to their neighbors, such that users enable to take account…
We consider binary systematic network codes and investigate their capability of decoding a source message either in full or in part. We carry out a probability analysis, derive closed-form expressions for the decoding probability and show that systematic network coding outperforms conventional network coding. We also develop an algorithm based on Gaussian elimination that allows progressive decoding of source packets. Simulation results show that the proposed decoding algorithm can achieve the theoretical optimal performance. Furthermore, we demonstrate that systematic network codes equipped w…
The optimization of joint source and channel coding for a sequence of numerous progressive packets is a challenging problem. Further, the problem becomes more complicated if the space-time coding is also involved with the optimization in a multiple-input multiple-output (MIMO) system. This is because the number of ways of jointly assigning channels codes and space-time codes to progressive packets is much larger than that of solely assigning channel codes to the packets. We are unaware of any feasible and complete solution for such optimization of joint source, channel, and space-time coding o…
Recently, network coding technique has emerged as a promising approach that supports reliable transmission over wireless loss channels. In existing protocols where users have no interest in considering the encoded packets they had in coding or decoding operations, this rule is expensive and inef-ficient. This paper studies the impact of encoded packets in the reliable unicast network coding via some theoretical analysis. Using our approach, receivers do not only store the encoded packets they overheard, but also report these information to their neighbors, such that users enable to take accoun…
In this paper we propose a new cooperative packet transmission scheme that allows independent sources to superimpose over-the-air their packet transmissions. Relay nodes are used and cooperative diversity is combined with distributed space-time block coding (STBC). With the proposed scheme the participating relays create a ST code for the over-the-air superimposed symbols that are received locally and without proceeding to any decoding step beforehand. The advantage of the proposed scheme is that communication is completed in fewer transmission slots because of the concurrent packet transmissi…
It is well-known for transform coding of multivariate Gaussian sources, that the Karhunen-Loève transform (KLT) minimizes the mean square error distortion. However, finding the optimal transform for general non-Gaussian sources has been an open problem for decades, despite several important advances that provide some partial answers regarding KLT optimality. In this paper, we present a necessary and sufficient condition for optimality of a transform when high resolution, variable rate quantizers are employed. We hence present not only a complete characterization of when KLT is optimal, but als…
In a single hop broadcast packet erasure network, we demonstrate that it is possible to provide multirate packet delivery outside of what is given by the network min-cut. This is achieved by using a deterministic non-block-based network coding scheme, which allows us to sidestep some of the limitations put in place by the block coding model used to determine the network capacity. Under the network coding scheme we outline, the sender is able to transmit network coded packets above the channel rate of some receivers, while ensuring that they still experience nonzero delivery rates. Interestingl…
A large number of streaming applications use reliable transport protocols such as TCP to deliver content over the Internet. However, head-of-line blocking due to packet loss recovery can often result in unwanted behavior and poor application layer performance. Transport layer coding can help mitigate this issue by helping to recover from lost packets without waiting for retransmissions. We consider the use of an on-line network code that inserts coded packets at strategic locations within the underlying packet stream. If retransmissions are necessary, additional coding packets are transmitted …
Network coding is a novel solution that significantly improve the throughput and energy consumed of wireless networks by mixing traffic flows through algebraic operations. In conventional network coding scheme, a packet has to wait for packets from other sources to be coded before transmitting. The wait-and-code scheme will naturally result in packet loss rate in a finite buffer. We will propose Enhanced Network Coding (ENC), an extension to ONC in continuous time domain. In ENC, the relay transmits both coded and uncoded packets to reduce delay. In exchange, more energy is consumed in transmi…
We consider a wireless broadcast station that transmits packets to multiple users. The packet requests for each user may overlap, and some users may already have certain packets. This presents a problem of broadcasting in the presence of side information, and is a generalization of the well known (and unsolved) index coding problem of information theory. Rather than achieving the full capacity region, we develop a code-constrained capacity region, which restricts attention to a pre-specified set of coding actions. We develop a dynamic max-weight algorithm that allows for random packet arrivals…
In this paper, we investigate the optimal tradeoff between source and channel coding for channels with bit or packet erasure. Upper and Lower bounds on the optimal channel coding rate are computed to achieve minimal end-to-end distortion. The bounds are calculated based on a combination of sphere packing, straight line and expurgated error exponents and also high rate vector quantization theory. By modeling a packet erasure channel in terms of an equivalent bit erasure channel, we obtain bounds on the packet size for a specified limit on the distortion.
We study network coding gaps for the problem of makespan minimization of multiple unicasts. In this problem distinct packets at different nodes in a network need to be delivered to a destination specific to each packet, as fast as possible. The network coding gap specifies how much coding packets together in a network can help compared to the more natural approach of routing. While makespan minimization using routing has been intensely studied for the multiple unicasts problem, no bounds on network coding gaps for this problem are known. We develop new techniques which allow us to upper bound …
Network Coding is a packet encoding technique which has recently been shown to improve network performance (by reducing delays and increasing throughput) in broadcast and multicast communications. The cost for such an improvement comes in the form of increased decoding complexity (and thus delay) at the receivers end. Before delivering the file to higher layers, the receiver should first decode those packets. In our work we consider the broadcast transmission of a large file to N wireless users. The file is segmented into a number of blocks (each containing K packets - the Coding Window Size).…
In this paper, we aim to identify the strategies that can maximize and monotonically increase the density of the coding opportunities in instantly decodable network coding (IDNC).Using the well-known graph representation of IDNC, first derive an expression for the exact evolution of the edge set size after the transmission of any arbitrary coded packet. From the derived expressions, we show that sending commonly wanted packets for all the receivers can maximize the number of coding opportunities. Since guaranteeing such property in IDNC is usually impossible, this strategy does not guarantee t…
This paper investigates coherent detection for physical-layer network coding (PNC) with short packet transmissions in a two-way relay channel (TWRC). PNC turns superimposed EM waves into network-coded messages to improve throughput in a relay system. To achieve this, accurate channel information at the relay is a necessity. Much prior work applies preambles to estimate the channel. For long packets, the preamble overhead is low because of the large data payload. For short packets, that is not the case. To avoid excessive overhead, we consider a set-up in which short packets do not have preambl…
In this paper, we propose an alternative for routing based packet forwarding, which uses network coding to increase transmission efficiency, in terms of both compression and error resilience. This non-adaptive encoding is called quantized network coding, which involves random linear mapping in the real field, followed by quantization to cope with the finite capacity of the links. At the gateway node, which collects received quantized network coder packets, minimum mean squared error decoding is performed, by using belief propagation in the factor graph representation. Our simulation results sh…
The groupcast index coding (GIC) problem is a generalization of the index coding problem, where one packet can be demanded by multiple users. In this paper, we propose a new coding scheme called independent user partition multicast (IUPM) for the GIC problem. The novelty of this scheme compared to the user partition multicast (UPM) (Shanmugam \textit{et al.}, 2015) is in removing redundancies in the UPM solution by eliminating the linearly dependent coded packets. We also prove that the UPM scheme subsumes the packet partition multicast (PPM) scheme (Tehrani \textit{et al.}, 2012). Hence, the …
This paper considers a source, which employs random linear coding (RLC) to encode a message, a legitimate destination, which can recover the message if it gathers a sufficient number of coded packets, and an eavesdropper. The probability of the eavesdropper accumulating enough coded packets to recover the message, known as the intercept probability, has been studied in the literature. In our work, the eavesdropper does not abandon its efforts to obtain the source message if RLC decoding has been unsuccessful; instead, it employs partial packet recovery (PPR) offline in an effort to repair erro…
We consider multi--hop networks comprising Binary Symmetric Channels ($\mathsf{BSC}$s). The network carries unicast flows for multiple users. The utility of the network is the sum of the utilities of the flows, where the utility of each flow is a concave function of its throughput. Given that the network capacity is shared by the flows, there is a contention for network resources like coding rate (at the physical layer), scheduling time (at the MAC layer), etc., among the flows. We propose a proportional fair transmission scheme that maximises the sum utility of flow throughputs subject to the…
For MIMO two-way relay channel, this paper proposes a novel scheme, VBLAST-PNC, to transform the two superimposed packets received by the relay to their network coding form. Different from traditional schemes, which tries to detect each packet before network coding them, VBLAST-PNC detects the summation of the two packets before network coding. In particular, after firstly detecting the second layer signal in 2-by-2 MIMO system with VBLAST, we only cancel part of the detected signal, rather than canceling all the components, from the first layer. Then we directly map the obtained signal, summa…
Batched network coding (BNC) is a low-complexity solution to network transmission in multi-hop packet networks with packet loss. BNC encodes the source data into batches of packets. As a network coding scheme, the intermediate nodes perform recoding on the received packets belonging to the same batch instead of just forwarding them. A recoding scheme that may generate more recoded packets for batches of a higher rank is also called adaptive recoding. Meanwhile, in order to combat burst packet loss, the transmission of a block of batches can be interleaved. Stream interleaving studied in litera…
Partial clique covering is one of the most basic coding schemes for index coding problems, generalizing clique and cycle covering on the side information digraph and further reducing the achievable broadcast rate. In this paper, we start with partition multicast, a special case of partial clique covering with cover number 1, and show that partition multicast achieves the optimal broadcast rate of the multiple-unicast index coding if and only if the side information digraph is partially acyclic. A digraph is said to be partially acyclic if its sub-digraph induced by the vertex with maximum in-d…
Interference in wireless networks is one of the key-capacity limiting factor. The multicast capacity of an ad- hoc wireless network decreases with an increasing number of transmitting and/or receiving nodes within a fixed area. Digital Network Coding (DNC) has been shown to improve the multicast capacity of non-interfering wireless network. However recently proposed Physical-layer Network Coding (PNC) and Analog Network Coding (ANC) has shown that it is possible to decode an unknown packet from the collision of two packet, when one of the colliding packet is known a priori. Taking advantage of…
The conversational quality of voice over IP (VoIP) depends on packet-loss rates, burstiness of packet loss, and delays (or latencies). The benefits for conversational voice quality of erasure coding attributable to its reduction in packet loss rates are widely appreciated. When block erasure coding is used, our analysis shows how those benefits are reduced or even eliminated by increases in delays and in a measure of burstiness of packet loss. We nevertheless show that the net effect of those three factors is still positive over a wide range of network loss rates provided that block sizes are …
This paper studies the tension between throughput and decoding delay performance of two widely-used network coding schemes: random linear network coding (RLNC) and instantly decodable network coding (IDNC). A single-hop broadcasting system model is considered that aims to deliver a block of packets to all receivers in the presence of packet erasures. For a fair and analytically tractable comparison between the two coding schemes, the transmission comprises two phases: a systematic transmission phase and a network coded transmission phase which is further divided into rounds. After the systemat…
Non-adaptive joint source network coding of correlated sources is discussed in this paper. By studying the information flow in the network, we propose quantized network coding as an alternative for packet forwarding. This technique has both network coding and distributed source coding advantages, simultaneously. Quantized network coding is a combination of random linear network coding in the (infinite) field of real numbers and quantization to cope with the limited capacity of links. With the aid of the results in the literature of compressed sensing, we discuss theoretical and practical feasi…
In ALOHA-type packetized network, the transmission times of packets follow a stochastic process. In this paper, we advocate a deterministic approach for channel multiple-access. Each user is statically assigned a periodic protocol signal, which takes value either zero or one, and transmit packets whenever the value of the protocol signal is equal to one. On top of this multiple-access protocol, efficient channel coding and network coding schemes are devised. We illustrate the idea by constructing a transmission scheme for the tandem collision network, for both slot-synchronous and slot-asynchr…
Motivated by streaming applications with stringent delay constraints, we consider the design of online network coding algorithms with timely delivery guarantees. Assuming that the sender is providing the same data to multiple receivers over independent packet erasure channels, we focus on the case of perfect feedback and heterogeneous erasure probabilities. Based on a general analytical framework for evaluating the decoding delay, we show that existing ARQ schemes fail to ensure that receivers with weak channels are able to recover from packet losses within reasonable time. To overcome this pr…
Practical random network coding based schemes for multicast include a header in each packet that records the transformation between the sources and the terminal. The header introduces an overhead that can be significant in certain scenarios. In previous work, parity check matrices of error control codes along with error decoding were used to reduce this overhead. In this work we propose novel packet formats that allow us to use erasure decoding and list decoding. Both schemes have a smaller overhead compared to the error decoding based scheme, when the number of sources combined in a packet is…
Batched network coding is a low-complexity network coding solution to feedbackless multi-hop wireless packet network transmission with packet loss. The data to be transmitted is encoded into batches where each of which consists of a few coded packets. Unlike the traditional forwarding strategy, the intermediate network nodes have to perform recoding, which generates recoded packets by network coding operations restricted within the same batch. Adaptive recoding is a technique to adapt the fluctuation of packet loss by optimizing the number of recoded packets per batch to enhance the throughput…
We study the energy performance of random linear network coding for time division duplexing channels. We assume a packet erasure channel with nodes that cannot transmit and receive information simultaneously. The sender transmits coded data packets back-to-back before stopping to wait for the receiver to acknowledge the number of degrees of freedom, if any, that are required to decode correctly the information. Our analysis shows that, in terms of mean energy consumed, there is an optimal number of coded data packets to send before stopping to listen. This number depends on the energy needed t…
In this paper, we study the data gathering problem in the context of power grids by using a network of sensors, where the sensed data have inter-node redundancy. Specifically, we propose a new transmission method, calledquantized network coding, which performs linear net-work coding in the field of real numbers, and quantization to accommodate the finite capacity of edges. By using the concepts in compressed sensing literature, we propose to use l1-minimization to decode the quantized network coded packets, especially when the number of received packets at the decoder is less than the size of …
Future networks are expected to support various ultra-reliable low-latency communications via wireless links. To avoid the loss of packets and keep the low latency, sliding network coding (SNC) is an emerging technology by generating redundant packets that are the linear combination of the original data packets from the current block and some previous blocks. However, how to take the advantage of re-transmission for SNC is still an open problem since higher reliability could be achieved at the expense of large latency caused by round-trip time (RTT). To deal with this issue, in this paper, we …
The advent of network coding presents promising opportunities in many areas of communication and networking. It has been recently shown that network coding technique can significantly increase the overall throughput of wireless networks by taking advantage of their broadcast nature. In wireless networks, each transmitted packet is broadcasted within a certain area and can be overheard by the neighboring nodes. When a node needs to transmit packets, it employs the opportunistic coding approach that uses the knowledge of what the node's neighbors have heard in order to reduce the number of trans…
Network coding is a highly efficient data dissemination mechanism for wireless networks. Since network coded information can only be recovered after delivering a sufficient number of coded packets, the resulting decoding delay can become problematic for delay-sensitive applications such as real-time media streaming. Motivated by this observation, we consider several algorithms that minimize the decoding delay and analyze their performance by means of simulation. The algorithms differ both in the required information about the state of the neighbors' buffers and in the way this knowledge is use…
Network coding has been successfully used in the past for efficient broadcasting in wireless multi-hop networks. Two coding approaches are suitable for mobile networks; Random Linear Network Coding (RLNC) and XOR-based coding. In this work, we make the observation that RLNC provides increased resilience to packet losses compared to XOR-based coding. We develop an analytical model that justifies our intuition. However, the model also reveals that combining RLNC with probabilistic forwarding, which is the approach taken in the literature, may significantly impact RLNC's performance. Therefore, w…
In this paper, we present a coding-theoretic framework for message transmission over packet-switched networks. Network is modeled as a channel which can induce packet errors, deletions, insertions, and out of order delivery of packets. The proposed approach can be viewed as an extension of the one introduced by Koetter and Kschischang for networks based on random linear network coding. Namely, while their framework is based on subspace codes and designed for networks in which network nodes perform random linear combining of the packets, ours is based on the so-called subset codes, and is desig…
We consider the problem of data exchange by a group of closely-located wireless nodes. In this problem each node holds a set of packets and needs to obtain all the packets held by other nodes. Each of the nodes can broadcast the packets in its possession (or a combination thereof) via a noiseless broadcast channel of capacity one packet per channel use. The goal is to minimize the total number of transmissions needed to satisfy the demands of all the nodes, assuming that they can cooperate with each other and are fully aware of the packet sets available to other nodes. This problem arises in s…