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arXiv 1102.1398cs.SIcs.GTcs.MA
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基于树的高效贝叶斯社会学习

Efficient Bayesian Social Learning on Trees

Yashodhan Kanoria, Omer Tamuz

摘要:

我们考虑一组代理谁是试图迭代学习的“世界的状态”从他们的邻居在社会网络。每个智能体最初都会收到一个关于世界真实状态的嘈杂观察。然后,代理人反复“投票”,并观察他们的一些同行的投票,从中获得更多的信息。代理的计算是贝叶斯的,目的是在每次迭代时最大化期望效用。Gale和Kariv(2003)提出的这个模型是在网络上学习的一种自然方法。然而,它受到了批评,主要是因为代理的决策规则似乎成为计算上难以处理的迭代次数的进步。例如,动态规划方法(本工作的一部分)的运行时间在\min(n,(d-1)^t)中呈指数级增长,其中n是代理的数量。我们提供了一个新的算法来执行代理的计算局部树状图。我们的算法使用动态腔方法,以大大减少计算工作量。设d为最大次数,t为迭代次数。每个代理所需的计算工作量仅在O(td)中是指数的(注意,在时间t时邻居的可能信息集的数量本身在td中是指数的)。在适当的假设下的收敛速度,我们推断,每个代理只需要花费多对数(在1/ \eps)的计算努力,近似学习的真实状态的世界与错误概率\eps,在定期树的程度至少为五。我们提供了数值和其他证据来证明我们的假设收敛速度。我们扩展我们的结果在各个方向,包括循环图。我们的研究结果表明,在广泛的情况下,迭代贝叶斯社会学习的效率,相反,广泛持有的信念。

英文摘要:

We consider a set of agents who are attempting to iteratively learn the 'state of the world' from their neighbors in a social network. Each agent initially receives a noisy observation of the true state of the world. The agents then repeatedly 'vote' and observe the votes of some of their peers, from which they gain more information. The agents' calculations are Bayesian and aim to myopically maximize the expected utility at each iteration. This model, introduced by Gale and Kariv (2003), is a natural approach to learning on networks. However, it has been criticized, chiefly because the agents' decision rule appears to become computationally intractable as the number of iterations advances. For instance, a dynamic programming approach (part of this work) has running time that is exponentially large in \min(n, (d-1)^t), where n is the number of agents. We provide a new algorithm to perform the agents' computations on locally tree-like graphs. Our algorithm uses the dynamic cavity method to drastically reduce computational effort. Let d be the maximum degree and t be the iteration number. The computational effort needed per agent is exponential only in O(td) (note that the number of possible information sets of a neighbor at time t is itself exponential in td). Under appropriate assumptions on the rate of convergence, we deduce that each agent is only required to spend polylogarithmic (in 1/\eps) computational effort to approximately learn the true state of the world with error probability \eps, on regular trees of degree at least five. We provide numerical and other evidence to justify our assumption on convergence rate. We extend our results in various directions, including loopy graphs. Our results indicate efficiency of iterative Bayesian social learning in a wide range of situations, contrary to widely held beliefs.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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