Streaming erasure codes guarantee that each source packet is recovered within a fixed delay at the receiver over a burst-erasure channel. This paper introduces a new class of streaming codes: Diversity Embedded Streaming Erasure Codes (DE-SCo), that provide a flexible tradeoff between the channel quality and receiver delay. When the channel conditions are good, the source stream is recovered with a low delay, whereas when the channel conditions are poor the source stream is still recovered, albeit with a larger delay. Information theoretic analysis of the underlying burst-erasure broadcast channel reveals that DE-SCo achieve the minimum possible delay for the weaker user, without sacrificing the single-user optimal performance of the stronger user. Our constructions are explicit, incur polynomial time encoding and decoding complexity and outperform random linear codes over burst-erasure channels.
Streaming erasure codes encode a source stream to guarantee that each source packet is recovered within a fixed delay at the receiver over a burst-erasure channel. This paper introduces diversity embedded streaming erasure codes (DE-SCo), that provide a flexible tradeoff between the channel quality and receiver delay. When the channel conditions are good, the source stream is recovered with a low delay, whereas when the channel conditions are poor the source stream is still recovered, albeit with a larger delay. Information theoretic analysis of the underlying burst-erasure broadcast channel r…
We consider a real-time streaming system where messages are created sequentially at the source, and are encoded for transmission to the receiver over a packet erasure link. Each message must subsequently be decoded at the receiver within a given delay from its creation time. The goal is to construct an erasure correction code that achieves the maximum message size when all messages must be decoded by their respective deadlines under a specified set of erasure patterns (erasure model). We present an explicit intrasession code construction that is asymptotically optimal under erasure models cont…
Recovery of data packets from packet erasures in a timely manner is critical for many streaming applications. An early paper by Martinian and Sundberg introduced a framework for streaming codes and designed rate-optimal codes that permit delay-constrained recovery from an erasure burst of length up to $B$. A recent work by Badr et al. extended this result and introduced a sliding-window channel model $\mathcal{C}(N,B,W)$. Under this model, in a sliding-window of width $W$, one of the following erasure patterns are possible (i) a burst of length at most $B$ or (ii) at most $N$ (possibly non-con…
This paper considers transmitting a sequence of messages (a streaming source) over a packet erasure channel. In each time slot, the source constructs a packet based on the current and the previous messages and transmits the packet, which may be erased when the packet travels from the source to the destination. Every source message must be recovered perfectly at the destination subject to a fixed decoding delay. We assume that the channel loss model introduces either one burst erasure or multiple arbitrary erasures in any fixed-sized sliding window. Under this channel loss assumption, we fully …
Streaming codes are a class of packet-level erasure codes that are designed with the goal of ensuring recovery in low-latency fashion, of erased packets over a communication network. It is well-known in the streaming code literature, that diagonally embedding codewords of a $[τ+1,τ+1-a]$ Maximum Distance Separable (MDS) code within the packet stream, leads to rate-optimal streaming codes capable of recovering from $a$ arbitrary packet erasures, under a strict decoding delay constraint $τ$. Thus MDS codes are geared towards the efficient handling of the worst-case scenario corresponding to the …
This paper presents a new construction of error correcting codes which achieves optimal recovery of a streaming source over a packet erasure channel. The channel model considered is the sliding window erasure model, with burst and arbitrary losses, introduced by Badr et al. . Recently, two independents works by Fong et al. and Krishnan and Kumar have identified optimal streaming codes within this framework. In this paper, we introduce streaming code when the rate of the code is at least 1/2. Our proposed construction is explicit and systematic, uses off-the-shelf maximum distance separable (MD…
This paper considers the transmission of an infinite sequence of messages (a streaming source) over a packet erasure channel, where every source message must be recovered perfectly at the destination subject to a fixed decoding delay. While the capacity of a channel that introduces only bursts of erasures is well known, only recently, the capacity of a channel with either one burst of erasures or multiple arbitrary erasures in any fixed-sized sliding window has been established. However, the codes shown to achieve this capacity are either non-explicit constructions (proven to exist) or explici…
This paper investigates adaptive streaming codes over a three-node relayed network. In this setting, a source node transmits a sequence of message packets to a destination through a relay. The source-to-relay and relay-to-destination links are unreliable and introduce at most $N_1$ and $N_2$ packet erasures, respectively. The destination node must recover each message packet within a strict delay constraint $T$. The paper presents achievable streaming codes for all feasible parameters $\{N_1, N_2, T\}$ that exploit the fact that the relay naturally observes the erasure pattern occurring in the…
In this paper, we design erasure-correcting codes for channels with burst and random erasures, when a strict decoding delay constraint is in place. We consider the sliding-window-based packet erasure model proposed by Badr et al., where any time-window of width $w$ contains either up to $a$ random erasures or an erasure burst of length at most $b$. One needs to recover any erased packet, where erasures are as per the channel model, with a strict decoding delay deadline of $τ$ time slots. Presently existing rate-optimal constructions in the literature require, in general, a field-size which gro…
We study low-delay error correction codes for streaming recovery over a class of packet-erasure channels that introduce both burst-erasures and isolated erasures. We propose a simple, yet effective class of codes whose parameters can be tuned to obtain a tradeoff between the capability to correct burst and isolated erasures. Our construction generalizes previously proposed low-delay codes which are effective only against burst erasures. We establish an information theoretic upper bound on the capability of any code to simultaneously correct burst and isolated erasures and show that our propose…
We study near optimal error correction codes for real-time communication. In our setup the encoder must operate on an incoming source stream in a sequential manner, and the decoder must reconstruct each source packet within a fixed playback deadline of $T$ packets. The underlying channel is a packet erasure channel that can introduce both burst and isolated losses. We first consider a class of channels that in any window of length ${T+1}$ introduce either a single erasure burst of a given maximum length $B,$ or a certain maximum number $N$ of isolated erasures. We demonstrate that for a fixed …
This paper studies low-latency streaming codes for the multi-hop network. The source is transmitting a sequence of messages (streaming messages) to a destination through a chain of relays where each hop is subject to packet erasures. Every source message has to be recovered perfectly at the destination within a delay constraint of $T$ time slots. In any sliding window of $T+1$ time slots, we assume no more than $N_j$ erasures introduced by the $j$'th hop channel. The capacity in case of a single relay (a three-node network) was derived by Fong [1], et al. While the converse derived for the thr…
The Gilbert-Elliot (GE) channel is a commonly-accepted model for packet erasures in networks. Streaming codes are a class of packet-level erasure codes designed to provide reliable communication over the GE channel. The design of a streaming code may be viewed as a two-step process. In the first, a more tractable, delay-constrained sliding window (DCSW) channel model is considered as a proxy to the GE channel. The streaming code is then designed to reliably recover from all erasures introduced by the DCSW channel model. Simulation is typically used to evaluate the performance of the streaming …
An $(a,b,τ)$ streaming code is a packet-level erasure code that can recover under a strict delay constraint of $τ$ time units, from either a burst of $b$ erasures or else of $a$ random erasures, occurring within a sliding window of time duration $w$. While rate-optimal constructions of such streaming codes are available for all parameters $\{a,b,τ,w\}$ in the literature, they require in most instances, a quadratic, $O(τ^2)$ field size. In this work, we make further progress towards field size reduction and present rate-optimal $O(τ)$ field size streaming codes for two regimes: (i) $gcd(b,τ+1-a…
This paper considers multiplexing two sequences of messages with two different decoding delays over a packet erasure channel. In each time slot, the source constructs a packet based on the current and previous messages and transmits the packet, which may be erased when the packet travels from the source to the destination. The destination must perfectly recover every source message in the first sequence subject to a decoding delay $T_\mathrm{v}$ and every source message in the second sequence subject to a shorter decoding delay $T_\mathrm{u}\le T_\mathrm{v}$. We assume that the channel loss mo…
The demand for global video has been burgeoning across industries. With the expansion and improvement of video-streaming services, cloud-based video is evolving into a necessary feature of any successful business for reaching internal and external audiences. This paper considers video streaming over distributed systems where the video segments are encoded using an erasure code for better reliability thus being the first work to our best knowledge that considers video streaming over erasure-coded distributed cloud systems. The download time of each coded chunk of each video segment is character…
We study the capacity limits of real-time streaming over burst-erasure channels. A stream of source packets must be sequentially encoded and the resulting channel packets must be transmitted over a two-receiver burst-erasure broadcast channel. The source packets must be sequentially reconstructed at each receiver with a possibly different reconstruction deadline. We study the associated capacity as a function of burst-lengths and delays at the two receivers. We establish that the operation of the system can be divided into two main regimes: a low-delay regime and a large-delay regime. We fully…
This paper investigates low-latency streaming codes for a three-node relay network. The source transmits a sequence of messages (streaming messages) to the destination through the relay between them, where the first-hop channel from the source to the relay and the second-hop channel from the relay to the destination are subject to packet erasures. Every source message must be recovered perfectly at the destination subject to a fixed decoding delay of $T$ time slots. In any sliding window of $T+1$ time slots, we assume no more than $N_1$ and $N_2$ erasures are introduced by the first-hop channe…
Many emerging multimedia streaming applications involve multiple users communicating under strict latency constraints. In this paper we study streaming codes for a network involving two source nodes, one relay node and a destination node. In our setting, each source node transmits a stream of messages, through the relay, to a destination, who is required to decode the messages under a strict delay constraint. For the case of a single source node, a class of streaming codes has been proposed by Fong et al. [2], using the concept of {\em delay-spectrum}. In the present work we present an in-dept…
Streaming codes are a class of packet-level erasure codes that ensure packet recovery over a sliding window channel which allows either a burst erasure of size $b$ or $a$ random erasures within any window of size $(τ+1)$ time units, under a strict decoding-delay constraint $τ$. The field size over which streaming codes are constructed is an important factor determining the complexity of implementation. The best known explicit rate-optimal streaming code requires a field size of $q^2$ where $q \ge τ+b-a$ is a prime power. In this work, we present an explicit rate-optimal streaming code, for all…
We propose a novel soft-aided low-complexity decoder for product codes based on dynamic reliability scores and error-and-erasure decoding. We observe coding gains of up to 1.2 dB compared to conventional hard-decision decoders.
In this paper, we study the three-node Decode-and-Forward (D&F) relay network subject to random and burst packet erasures. The source wishes to transmit an infinite stream of packets to the destination via the relay. The three-node D&F relay network is constrained by a decoding delay of T packets, i.e., the packet transmitted by the source at time i must be decoded by the destination by time i+T. For the individual channels from source to relay and relay to destination, we assume a delay-constrained sliding-window (DCSW) based packet-erasure model that can be viewed as a tractable approximatio…
We propose a new class of error correction codes for low-delay streaming communication. We consider an online setup where a source packet arrives at the encoder every $M$ channel uses, and needs to be decoded with a maximum delay of $T$ packets. We consider a sliding-window erasure channel --- $\cC(N,B,W)$ --- which introduces either up to $N$ erasures in arbitrary positions, or $B$ erasures in a single burst, in any window of length $W$. When $M=1$, the case where source-arrival and channel-transmission rates are equal, we propose a class of codes --- MiDAS codes --- that achieve a near optim…
Streaming codes represent a packet-level FEC scheme for achieving reliable, low-latency communication. In the literature on streaming codes, the commonly-assumed Gilbert-Elliott channel model, is replaced by a more tractable, delay-constrained, sliding-window (DCSW) channel model that can introduce either random or burst erasures. The known streaming codes that are rate optimal over the DCSW channel model are constructed by diagonally embedding a scalar block code across successive packets. These code constructions have field size that is quadratic in the delay parameter $τ$ and have a somewha…
In this paper we investigate the design of a low-delay robust streaming PIR scheme on coded data that is resilient to unresponsive or slow servers and can privately retrieve streaming data in a sequential fashion subject to a fixed decoding delay. We present a scheme based on convolutional codes and the star product and assume no collusion between servers. In particular we propose the use of convolutional codes that have the maximum distance increase, called Maximum Distance Profile (MDP). We show that the proposed scheme can deal with many different erasure patterns.
The column Hamming distance of a convolutional code determines the error correction capability when streaming over a class of packet erasure channels. We introduce a metric known as the column sum rank, that parallels column Hamming distance when streaming over a network with link failures. We prove rank analogues of several known column Hamming distance properties and introduce a new family of convolutional codes that maximize the column sum rank up to the code memory. Our construction involves finding a class of super-regular matrices that preserve this property after multiplication with non…
One pervasive challenge in providing a high quality-of-service for live communication is to recover lost packets in real-time. Streaming codes are a class of erasure codes that are designed for such strict, low-latency streaming communication settings. Motivated by applications that transmit messages whose sizes vary over time, such as live video streaming, this paper considers the setting of streaming codes under variable-size messages. In practice, streaming codes operate in an "online" setting where the sizes of the future messages are unknown. "Offline" codes, in contrast, have access to t…
In streaming applications, doping improves the performance of spatially-coupled low-density parity-check (SC-LDPC) codes by creating reduced-degree check nodes in the coupled chain. We formulate a scaling law to predict the bit and block error rate of periodically-doped semi-infinite SC-LDPC code ensembles streamed over the binary erasure channel under sliding window decoding for a given finite component block length. The scaling law assumes that with some probability doping is equivalent to full termination and triggers two decoding waves; otherwise, decoding performs as if the coupled chain …
An increasing number of streaming applications need packets to be strictly in-order at the receiver. This paper provides a framework for analyzing in-order packet delivery in such applications. We consider the problem of multicasting an ordered stream of packets to two users over independent erasure channels with instantaneous feedback to the source. Depending upon the channel erasures, a packet which is in-order for one user, may be redundant for the other. Thus there is an inter-dependence between throughput and the smoothness of in-order packet delivery to the two users. We use a Markov cha…
This paper investigates the performance of streaming codes in low-latency applications over a multi-link three-node relayed network. The source wishes to transmit a sequence of messages to the destination through a relay. Each message must be reconstructed after a fixed decoding delay. The special case with one link connecting each node has been studied by Fong et. al [1], and a multi-hop multi-link setting has been studied by Domanovitz et. al [2]. The topology with three nodes and multiple links is studied in this paper. Each link is subject to a different number of erasures due to different…
Motivated by streaming applications with stringent delay constraints, we consider the design of online network coding algorithms with timely delivery guarantees. Assuming that the sender is providing the same data to multiple receivers over independent packet erasure channels, we focus on the case of perfect feedback and heterogeneous erasure probabilities. Based on a general analytical framework for evaluating the decoding delay, we show that existing ARQ schemes fail to ensure that receivers with weak channels are able to recover from packet losses within reasonable time. To overcome this pr…
We consider use of FEC to reduce in-order delivery delay over packet erasure channels. We propose a class of streaming codes that is capacity achieving and provides a superior throughput-delay trade-off compared to block codes by introducing flexibility in where and when redundancy is placed. This flexibility results in significantly lower in-order delay for a given throughput for a wide range of network scenarios. Furthermore, a major contribution of this paper is the combination of queuing and coding theory to analyze the code's performance. Finally, we present simulation and experimental re…
Luby Transform (LT) codes are a class of fountain codes that have proved to perform very efficiently over the erasure channel. These codes are rateless in the sense that an infinite stream of encoded symbols can be generated on the fly. Furthermore, every encoded symbol is information additive and can contribute in the decoding process. An important application of fountain codes which is being considered is the delivery of content over mobile wireless channels. Fountain codes have low computational complexity and fast encoding and decoding algorithms which makes them attractive for real time a…