一种非常简单的三维到二维映射方法
A Very Simple Approach for 3-D to 2-D Mapping
摘要:
很多时候,我们需要绘制3D函数,例如,在许多科学实验中。要在二维屏幕上绘制这种三维函数,需要某种映射。虽然OpenGL、DirectX等三维渲染库使这项工作变得非常简单,但这些库仍然带有许多复杂的预操作,这些操作根本不是故意的,而且将这些库与任何类型的系统集成通常都是一个艰难的尝试。本文提出了一种非常简单的从3D到2D的映射方法,它不需要任何复杂的前处理操作,也适用于任何具有基本2D图形功能的图形系统。此外,我们还讨论了逆变换和如何使用我们的坐标映射系统进行基本的计算机图形变换。
英文摘要:
Many times we need to plot 3-D functions e.g., in many scientificc experiments. To plot this 3-D functions on 2-D screen it requires some kind of mapping. Though OpenGL, DirectX etc 3-D rendering libraries have made this job very simple, still these libraries come with many complex pre- operations that are simply not intended, also to integrate these libraries with any kind of system is often a tough trial. This article presents a very simple method of mapping from 3D to 2D, that is free from any complex pre-operation, also it will work with any graphics system where we have some primitive 2-D graphics function. Also we discuss the inverse transform and how to do basic computer graphics transformations using our coordinate mapping system.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。