关于“Hot Potato”的问题:基于Ad hoc移动传感器网络的多人普适游戏挑战及原型游戏的实验评估
The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game
摘要:
在这项工作中,我们讨论了多人普适游戏,依赖于使用ad hoc移动传感器网络。这种游戏的独特之处在于,玩家利用传感器设备,通过使用移动和存在作为执行游戏相关动作的手段来与彼此及其周围环境进行交互。我们将讨论与这些类型的游戏以及与之相关的场景相关的基本问题和挑战。我们还提出和评估这样一个游戏的一个例子,称为“烫手山芋”,使用Sun SPOT硬件平台开发。我们提供了一组实验结果,以评估我们的实现,并确定在普适游戏中出现的问题,利用传感器网络节点,这表明有很大的潜力,在这种类型的游戏。
英文摘要:
In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their surrounding environment by using movement and presence as a means of performing game-related actions, utilizing sensor devices. We discuss the fundamental issues and challenges related to these type of games and the scenarios associated with them. We also present and evaluate an example of such a game, called the "Hot Potato", developed using the Sun SPOT hardware platform. We provide a set of experimental results, so as to both evaluate our implementation and also to identify issues that arise in pervasive games which utilize sensor network nodes, which show that there is great potential in this type of games.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。