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arXiv 0912.5364math.CO
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加权和粗加权简单对策

Weighted and Roughly Weighted Simple Games

T. Gvozdeva, A. Slinko

摘要:

本文对冯·诺依曼和摩根斯坦(1944)的经典专著中所概述的简单对策的数值特征和分类程序作出了贡献。这个程序的一个最基本的问题是什么使一个简单对策成为加权多数对策。保证加权的充要条件由Elgot(1961)得到,并由Taylor和Zwicker(1992)改进。如果一个简单对策没有权重,那么粗略的权重可以作为合理的替代(参见Taylor和Zwicker,1992)。一个简单对策是粗略加权的,如果存在一个权重系统和一个阈值,使得所有组合权重高于阈值的联盟获胜,所有组合权重低于阈值的联盟失败,并且需要打破平局来分类组合权重正好是阈值的联盟。并非所有的简单对策都是粗略加权的,投射对策类就是一个很好的例子。本文给出了简单对策具有粗权的充要条件。我们定义了两个函数f(n)和g(n),分别度量了一个简单对策与加权多数对策和粗略加权多数对策的偏差。我们制定已知的结果,这些功能的上下界和上界,并改善这些边界。我们还研究了参与人较少的简单博弈的粗糙加权性。

英文摘要:

This paper contributes to the program of numerical characterisation and classification of simple games outlined in the classical monograph of von Neumann and Morgenstern (1944). One of the most fundamental questions of this program is what makes a simple game a weighted majority game. The necessary and sufficient conditions that guarantee weightedness were obtained by Elgot (1961) and refined by Taylor and Zwicker (1992). If a simple game does not have weights, then rough weights may serve as a reasonable substitute (see their use in Taylor and Zwicker, 1992). A simple game is roughly weighted if there exists a system of weights and a threshold such that all coalitions whose combined weight is above the threshold are winning and all coalitions whose combined weight is below the threshold are losing and a tie-breaking is needed to classify the coalitions whose combined weight is exactly the threshold. Not all simple games are roughly weighted, and the class of projective games is a prime example. In this paper we give necessary and sufficient conditions for a simple game to have rough weights. We define two functions f(n) and g(n) that measure the deviation of a simple game from a weighted majority game and roughly weighted majority game, respectively. We formulate known results in terms of lower and upper bounds for these functions and improve those bounds. We also investigate rough weightedness of simle games with a small number of players.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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