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arXiv 0911.4262cs.LGcs.HC
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严肃游戏的产业化构思与生产

Towards Industrialized Conception and Production of Serious Games

Iza Marfisi-Schottman, Aymen Sghaier, Sébastien George, Franck Tarpin-Bernard, Patrick Prévôt

摘要:

严肃游戏(SG)在过去几年经历了巨大的爆发。视频游戏公司一直在生产有趣的,用户友好的SG,但他们的教育价值尚未得到证明。与此同时,认知研究科学家一直在以保证教育收益的方式开发SGs,但其有趣和吸引人的特点往往不能满足公众的期望。理想的SG必须结合这两个方面,同时仍然是经济可行的。在这篇文章中,我们提出了一个生产链模型,以有效地构思和生产SG,这些SG被认证为他们的教育收益和乐趣品质。这一链条的每一步都将与人类参与者、工具和干预文件一起描述。

英文摘要:

Serious Games (SGs) have experienced a tremendous outburst these last years. Video game companies have been producing fun, user-friendly SGs, but their educational value has yet to be proven. Meanwhile, cognition research scientist have been developing SGs in such a way as to guarantee an educational gain, but the fun and attractive characteristics featured often would not meet the public's expectations. The ideal SG must combine these two aspects while still being economically viable. In this article, we propose a production chain model to efficiently conceive and produce SGs that are certified for their educational gain and fun qualities. Each step of this chain will be described along with the human actors, the tools and the documents that intervene.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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