The growth of real-time content streaming over the Internet has resulted in the use of peer-to-peer (P2P) approaches for scalable content delivery. In such P2P streaming systems, each peer maintains a playout buffer of content chunks which it attempts to fill by contacting other peers in the network. The objective is to ensure that the chunk to be played out is available with high probability while keeping the buffer size small. Given that a particular peer has been selected, a \emph{policy} is a rule that suggests which chunks should be requested by the peer from other peers.. We consider consider a number of recently suggested policies consistent with buffer minimization for a given target of skip free playout. We first study a \emph{rarest-first} policy that attempts to obtain chunks farthest from playout, and a \emph{greedy} policy that attempts to obtain chunks nearest to playout. We show that they both have similar buffer scalings (as a function of the number of peers of target probability of skip-free probability). We then study a hybrid policy which achieves order sense improvements over both policies and can achieve order optimal performance. We validate our results using simulations.
A protocol named Threshold Bipolar (TB) is proposed as a fetching strategy at the startup stage of p2p live streaming systems. In this protocol, chunks are fetched consecutively from buffer head at the beginning. After the buffer is filled into a threshold, chunks at the buffer tail will be fetched first while keeping the contiguously filled part in the buffer above the threshold even when the buffer is drained at a playback rate. High download rate, small startup latency and natural strategy handover can be reached at the same time by this protocol. Important parameters in this protocol are i…
To provide a better streaming experience, video clients today select their video rates by observing and estimating the available capacity. Recent work has shown that capacity estimation is fraught with difficulties because of complex interactions between the ABR control loop, HTTP server performance and TCP congestion control. Estimation-based rate selection algorithms can lead to unnecessary rebuffering events and suboptimal video quality. This paper argues that we should do away with estimating network capacity, and instead directly observe and control the playback buffer--which is the state…
Video streaming is in high demand by mobile users, as recent studies indicate. In cellular networks, however, the unreliable wireless channel leads to two major problems. Poor channel states degrade video quality and interrupt the playback when a user cannot sufficiently fill its local playout buffer: buffer underruns occur. In contrast to that, good channel conditions cause common greedy buffering schemes to pile up very long buffers. Such over-buffering wastes expensive wireless channel capacity. To keep buffering in balance, we employ a novel approach. Assuming that we can predict data rate…
We address the problem of video streaming packets from an Access Point (AP) to multiple clients over a shared wireless channel with fading. In such systems, each client maintains a buffer of packets from which to play the video, and an outage occurs in the streaming whenever the buffer is empty. Clients can switch to a lower-quality of video packet, or request packet transmission at a higher energy level in order to minimize the number of outages plus the number of outage periods and the number of low quality video packets streamed, while there is an average power constraint on the AP. We pose…
User dissatisfaction due to buffering pauses during streaming is a significant cost to the system, which we model as a non-decreasing function of the frequency of buffering pause. Minimization of total user dissatisfaction in a multi-channel cellular network leads to a non-convex problem. Utilizing a combinatorial structure in this problem, we first propose a polynomial time joint admission control and channel allocation algorithm which is provably (almost) optimal. This scheme assumes that the base station (BS) knows the frame statistics of the streams. In a more practical setting, where thes…
Our purpose in this paper is to characterize buffer starvations for streaming services. The buffer is modeled as an M/M/1 queue, plus the consideration of bursty arrivals. When the buffer is empty, the service restarts after a certain amount of packets are \emph{prefetched}. With this goal, we propose two approaches to obtain the \emph{exact distribution} of the number of buffer starvations, one of which is based on \emph{Ballot theorem}, and the other uses recursive equations. The Ballot theorem approach gives an explicit result. We extend this approach to the scenario with a constant playbac…
Despite the growing popularity of video streaming over the Internet, problems such as re-buffering and high startup latency continue to plague users. In this paper, we present an end-to-end characterization of Yahoo's video streaming service, analyzing over 500 million video chunks downloaded over a two-week period. We gain unique visibility into the causes of performance degradation by instrumenting both the CDN server and the client player at the chunk level, while also collecting frequent snapshots of TCP variables from the server network stack. We uncover a range of performance issues, inc…
In the paper, we proposed a novel algorithm dedicated to adaptive video streaming based on HTTP. The algorithm employs a hybrid play-out strategy which combines two popular approaches: an estimation of network bandwidth and a control of a player buffer. The proposed algorithm was implemented in two versions which differ in the method of handling fluctuations of network throughput. The proposed hybrid algorithm was evaluated against solutions which base their play-out strategy purely on bandwidth or buffer level assessment. The comparison was performed in an environment which emulated two syste…
We take an analytical approach to study the Quality of user Experience (QoE) for video streaming applications. Our propose is to characterize buffer starvations for streaming video with Long-Range-Dependent (LRD) input traffic. Specifically we develop a new analytical framework to investigate Quality of user Experience (QoE) for streaming by considering a Markov Modulated Fluid Model (MMFM) that accurately approximates the Long Range Dependence (LRD) nature of network traffic. We drive the close-form expressions for calculating the distribution of starvation as well as start-up delay using par…
This paper investigates a dynamic buffer management scheme for QoS control of multimedia services in beyond 3G wireless systems. The scheme is studied in the context of the state-of-the-art 3.5G system i.e. the High Speed Downlink Packet Access (HSDPA) which enhances 3G UMTS to support high-speed packet switched services. Unlike earlier systems, UMTS-evolved systems from HSDPA and beyond incorporate mechanisms such as packet scheduling and HARQ in the base station necessitating data buffering at the air interface. This introduces a potential bottleneck to end-to-end communication. Hence, buffe…
We take an analytical approach to study Quality of user Experience (QoE) for video streaming applications. First, we show that random linear network coding applied to blocks of video frames can significantly simplify the packet requests at the network layer and save resources by avoiding duplicate packet reception. Network coding allows us to model the receiver's buffer as a queue with Poisson arrivals and deterministic departures. We consider the probability of interruption in video playback as well as the number of initially buffered packets (initial waiting time) as the QoE metrics. We char…
This paper proposes and evaluates a novel algorithm for streaming video over HTTP. The problem is formulated as a non-convex optimization problem which is constrained by the predicted available bandwidth, chunk deadlines, available video rates, and buffer occupancy. The objective is to optimize a QoE metric that maintains a tradeoff between maximizing the playback rate of every chunk and ensuring fairness among different chunks for the minimum re-buffering time. We propose FastScan, a low complexity algorithm that solves the problem. Online adaptations for dynamic bandwidth environments are pr…
In this paper, we consider the multi-user scheduling problem in millimeter wave (mmWave) video streaming networks, which comprise a streaming server and several users, each requesting a video stream with a different resolution. The main objective is to optimize the long-term average quality of experience (QoE) for all users. We tackle this problem by considering the physical layer characteristics of the mmWave network, including the beam alignment overhead due to pencil-beams. To develop an efficient scheduling policy, we leverage the contextual multi-armed bandit (MAB) models to propose a bea…
We provide a unified framework using which we design scalable dynamic adaptive video streaming algorithms based on index based policies (dubbed DAS-IP) to maximize the Quality of Experience (QoE) provided to clients using video streaming services. Due to the distributed nature of our algorithm, it is easily implementable. We begin by considering the simplest set-up of a one-hop wireless network in which an Access Point (AP) transmits video packets to multiple clients over a shared unreliable channel. The video file meant for each client has been fragmented into several packets, and the server …
We consider a mathematical model for streaming media packets (as the motivating key example) from a transmitter buffer to a receiver over a wireless link while controlling the transmitter power (hence, the packet/job processing rate). When each packet comes to the head-of-line (HOL) in the buffer, it is given a deadline $D$ which is the maximum number of times the transmitter can attempt retransmission in order to successfully transmit the packet. If this number of transmission attempts is exhausted, the packet is ejected from the buffer and the next packet comes to the HOL. Costs are incurred…
Recent enhancements have been proposed to the ATM Unspecified Bit Rate (UBR) service that guarantee a minimum rate at the frame level to the UBR VCs. These enhancements have been called Guaranteed Frame Rate (GFR). In this paper, we discuss the motivation, design and implementation issues for GFR. We present the design of buffer management and policing mechanisms to implement GFR. We study the effects of policing, per-VC buffer allocation, and per-VC queuing on providing GFR to TCP/IP traffic. We conclude that per-VC scheduling is necessary to provide minimum rate guarantees to TCP traffic. We…
The Quality of Experience (QoE) of streaming service is often degraded by frequent playback interruptions. To mitigate the interruptions, the media player prefetches streaming contents before starting playback, at a cost of delay. We study the QoE of streaming from the perspective of flow dynamics. First, a framework is developed for QoE when streaming users join the network randomly and leave after downloading completion. We compute the distribution of prefetching delay using partial differential equations (PDEs), and the probability generating function of playout buffer starvations using ord…
In this paper, we investigate the problem of power control for streaming variable-bit-rate (VBR) videos in a device-to-device (D2D) wireless network. A VBR video traffic model that considers video frame sizes and playout buffers at the mobile users is adopted. A setup with one pair of D2D users (DUs) and one cellular user (CU) is considered and three modes, namely cellular mode, dedicated mode and reuse mode, are employed. Mode selection for the data delivery is determined and the transmit powers of the base station (BS) and device transmitter are optimized with the goal of maximizing the over…
This paper aims to reduce the prebuffering requirements, while maintaining continuity, for video streaming. Current approaches do this by making use of adaptive media playout (AMP) to reduce the playout rate. However, this introduces playout distortion to the viewers and increases the viewing latency. We approach this by proposing a frame rate optimization framework that adjusts both the encoder frame generation rate and the decoder playout frame rate. Firstly, we model this problem as the joint adjustment of the encoder frame generation interval and the decoder playout frame interval. This mo…
Video streaming is dominating the Internet. To compete with the performance of traditional cable and satellite options, content providers outsource the content delivery to third-party content distribution networks and brokers. However, no existing monitoring mechanism offers a multilateral view of a streaming service's performance. In other words, no auditing mechanism reflects the mutual agreement of content providers, content distributors and end-users alike about how well, or not, a service performs. In this paper, we present UgoVor, a system for monitoring multilateral streaming contracts,…
While video streaming algorithms are a hot research area, with interesting new approaches proposed every few months, little is known about the behavior of the streaming algorithms deployed across large online streaming platforms that account for a substantial fraction of Internet traffic. We thus study adaptive bitrate streaming algorithms in use at 10 such video platforms with diverse target audiences. We collect traces of each video player's response to controlled variations in network bandwidth, and examine the algorithmic behavior: how risk averse is an algorithm in terms of target buffer;…
We investigate streaming over multiple links. A file is split into small units called chunks that may be requested on the various links according to some policy, and received after some random delay. After a start-up time called pre-buffering time, received chunks are played at a fixed speed. There is starvation if the chunk to be played has not yet arrived. We provide lower bounds (fundamental limits) on the starvation probability of any policy. We further propose simple, order-optimal policies that require no feedback. For general delay distributions, we provide tractable upper bounds for th…
In conventional HTTP-based adaptive streaming (HAS), a video source is encoded at multiple levels of constant bitrate representations, and a client makes its representation selections according to the measured network bandwidth. While greatly simplifying adaptation to the varying network conditions, this strategy is not the best for optimizing the video quality experienced by end users. Quality fluctuation can be reduced if the natural variability of video content is taken into consideration. In this work, we study the design of a client rate adaptation algorithm to yield consistent video qual…
Recent years mesh-based Peer-to-Peer live streaming has become a promising way for service providers to offer high-quality live video streaming service to Internet users. In this paper, we make a detailed study on modeling and performance analysis of the pull-based P2P streaming systems. We establish the analytical framework for the pull-based streaming schemes in P2P network, give accurate models of the chunk selection and peer selection strategies, and organize them into three categories, i.e., the chunk first scheme, the peer first scheme and the epidemic scheme. Through numerical performan…
Nowadays Dynamic Adaptive Streaming over HTTP (DASH) is the most prevalent solution on the Internet for multimedia streaming and responsible for the majority of global traffic. DASH uses adaptive bit rate (ABR) algorithms, which select the video quality considering performance metrics such as throughput and playout buffer level. Pensieve is a system that allows to train ABR algorithms using reinforcement learning within a simulated network environment and is outperforming existing approaches in terms of achieved performance. In this paper, we demonstrate that the performance of the trained ABR…
Minimum Physical Hop (MPH) has been proposed as a peer selection algorithm for decreasing inter-AS (Autonomous System) traffic volume in P2P live streaming. In MPH, a newly joining peer selects a peer whose physical hop count (i.e., the number of ASes traversed on the content delivery path) from it is the minimum as its providing peer. However, MPH shows high inter-AS traffic volume when the number of joining peers is large. In this paper, we propose IMPH that tries to further decrease the inter-AS traffic volume by distributing peers with one logical hop count (i.e., the number of peers or or…
Adaptive HTTP streaming with centralized consideration of multiple streams has gained increasing interest. It poses a special challenge that the interests of both content provider and network operator need to be deliberately balanced. More importantly, the adaptation strategy is required to be flexible enough to be ported to various systems that work under different network environments, QoE levels, and economic objectives. To address these challenges, we propose a Markov Decision Process (MDP) based network-assisted adaptation framework, wherein cost of buffering, significant playback variati…
University of New South Wales(新南威尔士大学);BITS Pilani(皮拉尼比尔拉理工学院)
Social media, professional sports, and video games are driving rapid growth in live video streaming, on platforms such as Twitch and YouTube Live. Live streaming experience is very susceptible to short-time-scale network congestion since client playback buffers are often no more than a few seconds. Unfortunately, identifying such streams and measuring their QoE for network management is challenging, since content providers largely use the same delivery infrastructure for live and video-on-demand (VoD) streaming, and packet inspection techniques (including SNI/DNS query monitoring) cannot alway…
Due to missing IP multicast support on an Internet scale, over-the-top media streams are delivered with the help of overlays as used by content delivery networks and their peer-to-peer (P2P) extensions. In this context, mesh/pull-based swarming plays an important role either as pure streaming approach or in combination with tree/push mechanisms. However, the impact of realistic client populations with heterogeneous resources is not yet fully understood. In this technical report, we contribute to closing this gap by mathematically analysing the most basic scheduling mechanisms latest deadline f…
Adaptive Bitrate (ABR) Streaming over the cellular networks has been well studied in the literature; however, existing ABR algorithms primarily focus on improving the end-users' Quality of Experience (QoE) while ignoring the resource consumption aspect of the underlying device. Consequently, proactive attempts to download video data to maintain the user's QoE often impact the battery life of the underlying device unless the download attempts are synchronized with the network's channel condition. In this work, we develop EnDASH-5G -- a wrapper over the popular DASH-based ABR streaming algorithm…
We describe the results of a randomized controlled trial of video-streaming algorithms for bitrate selection and network prediction. Over the last eight months, we have streamed 14.2 years of video to 56,000 users across the Internet. Sessions are randomized in blinded fashion among algorithms, and client telemetry is recorded for analysis. We found that in this real-world setting, it is difficult for sophisticated or machine-learned control schemes to outperform a "simple" scheme (buffer-based control), notwithstanding good performance in network emulators or simulators. We performed a statis…
Providing a high-quality real-time video streaming experience to mobile users is one of the biggest challenges in cellular networks. This is due to the need of these services for high rates with low variability, which is not easy to accomplish given the competition among (usually a high number of) users for constrained network resources and the high variability of their channel characteristics. A way of improving the user experience is by exploiting their buffers and the ability to provide a constant data rate to everyone, as one of the features of 5G networks. However, the latter is not very …
We consider extensions and improvements on our previous work on dynamic adaptive video streaming in a multi-cell multiuser ``small cell'' wireless network. Previously, we treated the case of single-antenna base stations and, starting from a network utility maximization (NUM) formulation, we devised a ``push'' scheduling policy, where users place requests to sequential video chunks to possibly different base stations with adaptive video quality, and base stations schedule their downlink transmissions in order to stabilize their transmission queues. In this paper we consider a ``pull'' strategy,…
Streaming video is becoming the predominant type of traffic over the Internet with reports forecasting the video content to account for 80% of all traffic by 2019. With significant investment on Internet backbone, the main bottleneck remains at the edge servers (e.g., WiFi access points, small cells, etc.). In this work, we propose and prove the optimality of a multiuser resource allocation mechanism operating at the edge server that minimizes the probability of stalling of video streams due to buffer under-flows. Our proposed policy utilizes Media Presentation Description (MPD) files of clien…
The problem addressed is that of optimally controlling, in a decentralized fashion, the download of mobile video, which is expected to comprise 75 % of total mobile data traffic by 2020. The server can dynamically choose which packets to download to clients, from among several packets which encode their videos at different resolutions, as well as the power levels of their transmissions. This allows it to control packet delivery probabilities, and thereby, for example, avert imminent video outages at clients. It must however respect the access point's constraints on bandwidth and average transm…
We consider the optimal design of a scheduling policy for adaptive video streaming in a wireless network formed by several users and helpers. A feature of such networks is that any user is typically in the range of multiple helpers. Hence, in order to cope with user-helper association, load balancing and inter-cell interference, an efficient streaming policy should allow the users to dynamically select the helper node to download from, and determine adaptively the video quality level of the download. In order to obtain a tractable formulation, we follow a "divide and conquer" approach: i) Assu…
A control-theoretic simplification of adaptive bitrate (ABR) video streaming
Sorbonne Université(索邦大学);LJLL (CNRS, UMR 7598)(拉格朗日分析、几何及其应用实验室(法国国家科学研究中心,联合研究单位7598));AL.I.E.N.;Université de Lorraine(洛林大学);CRAN (CNRS, UMR 7039)(自动控制与纳米技术研究中心(法国国家科学研究中心,联合研究单位7039))
We consider the problem of simultaneous on-demand streaming of stored video to multiple users in a multi-cell wireless network where multiple unicast streaming sessions are run in parallel and share the same frequency band. Each streaming session is formed by the sequential transmission of video "chunks," such that each chunk arrives into the corresponding user playback buffer within its playback deadline. We formulate the problem as a Network Utility Maximization (NUM) where the objective is to fairly maximize users' video streaming Quality of Experience (QoE) and then derive an iterative con…
In this paper, we consider energy efficient multiuser scheduling. Packet loss tolerance of the applications is exploited to minimize average system energy. There is a constraint on average packet drop rate and maximum number of packets dropped successively (bursty loss). A finite buffer size is assumed. We propose a scheme which schedules the users opportunistically according to the channel conditions, packet loss constraints and buffer size parameters. We assume imperfect channel state information at the transmitter side and analyze the scheme in large user limit using stochastic optimization…