大型多人在线角色扮演游戏中化身的线上-线下活动和游戏行为
Online-offline activities and game-playing behaviors of avatars in a massive multiplayer online role-playing game
摘要:
大型多人在线角色扮演游戏(MMORPG)在中国非常流行,这为科学研究提供了一个潜在的平台。我们研究了MMORPG中虚拟角色的线上线下活动,以了解他们的游戏行为。统计分析揭示了活跃的化身可以分为三种类型。第一种类型的化身由游戏作弊者拥有,他们以预设的时间间隔在线和离线,在线持续时间分布由脉冲主导。第二种类型的化身的特征在于在在线持续时间的威布尔分布,这是由统计测试证实。其余个人头像的在线时长分布不同于上述两种类型,无法用简单的形式来描述。这些发现在游戏行业有潜在的应用。
英文摘要:
Massive multiplayer online role-playing games (MMORPGs) are very popular in China, which provides a potential platform for scientific research. We study the online-offline activities of avatars in an MMORPG to understand their game-playing behavior. The statistical analysis unveils that the active avatars can be classified into three types. The avatars of the first type are owned by game cheaters who go online and offline in preset time intervals with the online duration distributions dominated by pulses. The second type of avatars is characterized by a Weibull distribution in the online durations, which is confirmed by statistical tests. The distributions of online durations of the remaining individual avatars differ from the above two types and cannot be described by a simple form. These findings have potential applications in the game industry.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。