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arXiv 0905.3640cs.GTcs.LG
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求解对称古诺博弈纳什均衡的协同进化遗传算法

Coevolutionary Genetic Algorithms for Establishing Nash Equilibrium in Symmetric Cournot Games

Technical University of Crete(克里特理工大学)

Mattheos K. Protopapas, Elias B. Kosmatopoulos, Francesco Battaglia

摘要:

我们使用协同进化的遗传算法模拟球员的学习过程中的古诺模型,并评估他们的收敛到纳什均衡。我们介绍的两种共同进化算法的“社会学习”版本在这些模型中建立了纳什均衡,与之相反的是“个体学习”版本,正如我们在这里看到的,并不意味着玩家的策略收敛到纳什结果。当博弈者使用“规范协同进化遗传算法“作为学习算法时,博弈过程是一个遍历马尔可夫链,因此我们使用相关方法和更一般的统计检验来分析模拟结果,发现在“社会”情况下,导致NE博弈的状态在链的平稳分布处非常频繁,与“个体学习”情况相反,当在我们的模拟中根本没有达到NE时,发现在极限分布处的状态与“NE状态”的预期汉明距离在“社会”中比在“个体学习情况”中显著更小;为了估计“社交”算法需要到达“NE状态”的预期时间,并验证它们的鲁棒性,最后证明大部分博弈确实处于纳什均衡。

英文摘要:

We use co-evolutionary genetic algorithms to model the players' learning process in several Cournot models, and evaluate them in terms of their convergence to the Nash Equilibrium. The "social-learning" versions of the two co-evolutionary algorithms we introduce, establish Nash Equilibrium in those models, in contrast to the "individual learning" versions which, as we see here, do not imply the convergence of the players' strategies to the Nash outcome. When players use "canonical co-evolutionary genetic algorithms" as learning algorithms, the process of the game is an ergodic Markov Chain, and therefore we analyze simulation results using both the relevant methodology and more general statistical tests, to find that in the "social" case, states leading to NE play are highly frequent at the stationary distribution of the chain, in contrast to the "individual learning" case, when NE is not reached at all in our simulations; to find that the expected Hamming distance of the states at the limiting distribution from the "NE state" is significantly smaller in the "social" than in the "individual learning case"; to estimate the expected time that the "social" algorithms need to get to the "NE state" and verify their robustness and finally to show that a large fraction of the games played are indeed at the Nash Equilibrium.

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