叙事桥接-游戏设计建模方法的规范
Narrative Bridging - a specification of a modelling method for game design
摘要:
很少有人探讨叙事作为一个过程时,构建互动媒体的娱乐。与此同时,人们对叙事工具的兴趣也在增加,而某些职业将叙事视为一种结构,模糊了对故事材料的选择、安排和呈现过程的审查。为了纠正这一缺陷,一种方法的叙事桥接,鼓励研究和设计,同时探索叙事作为一个过程,提出的目的是不减少的互动媒体的属性。这种方法侧重于建立和处理信息的初始阶段,并为系统化和计算奠定基础。其目的是为设计师提供一个舒适的设计工具,在不干扰创造力的情况下坚定地帮助设计,同时帮助构建叙事,空间性和互动性之间的相互作用。该方法有助于实践的一门学科,建立了通过定性研究进行的一部分,在快速成型的大学课程。结果表明,该方法有助于时间约束的设计过程,同时检测不一致,将阻止团队进行改进。该方法为团队提供了共享的词汇和前景,使他们能够在不干扰创意流程的情况下取得进展。这使团队能够对流程进行推理,并轻松地为设计利益相关者提供建议。该研究还为游戏设计中的叙事过程研究的未来发展提供了方向。
英文摘要:
Very little has been explored about the narrative as a process when constructing entertainment for interactive media. Simultaneously, the interest in narrative vehicles increases while certain occupations, seeing the narrative as a structure, obscure the examination of the process of selecting, arranging and rendering story material. To correct this deficiency, a method for a narrative bridging that encourages research and design while exploring narration as a process, is proposed with the aim to not diminish the properties of the interactive media. This method focuses on the initial phase where establishing and handling the information takes place and creates a foundation that precedes its systematization and computation. The aim is to give designers a comfortable design tool that firmly aids the design without interfering with creativity, and at the same time aids the construction of interplay between narration, spatiality and interactivity. The method aided the practise of a discipline that was established through a qualitative study conducted as part of a university course in rapid prototyping. The results demonstrated that the method aided time-constrained design processes, simultaneously detecting inconsistencies that would prevent the team from making improvements. The method gave the team a shared vocabulary and outlook, allowing them to progress without interfering with the creative flow. This enabled the team to reason about the process and easily advice design stakeholders. The study also provides directions for future developments within research of narrative processes in game design.
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