元结构项目
The Meta-Structures Project
摘要:
集体行为的模型和模拟通常基于将它们视为交互式粒子系统所假设的。然后,重点是行为和交互规则,通过使用基于人工代理的方法,旨在通过使用符号,子符号和基于代理的模型,在虚拟世界中再现群体行为。本文介绍了一种基于元结构的新的研究方法,即可能适用于一般涌现理论的介观变量的可变结构。在这种方法中,我认为集体行为的一致性,即,它们的身份被观察者检测到,由元结构表示。元结构是元元素的属性,即,介观状态变量所采用的数值集,描述所研究的集体现象的集体、结构方面,并与适合处理一致性的更高层次的描述(元描述)有关。介观状态变量通过观察者检测涌现属性(例如适当聚集的距离、速度、方向、它们的比率和集合的各态历经属性的集合)来溯因识别。模拟软件正在实施中。我们提出了四个研究项目的基础上,这样的方法能够给读者的前景应用。
英文摘要:
Models and simulations of collective behaviours are often based on considering them as assumed by interactive particle systems. The focus is then on behavioural and interaction rules by using approaches based on artificial agents designed to reproduce swarm-like behaviours in a virtual world by using symbolic, sub-symbolic and agent-based models. A new research approach has been introduced based on meta-structures, i.e. variable structures of mesoscopic variables possibly suitable for a general theory of emergence. In this approach I consider the coherence of collective behaviours, i.e., their identity detected by the observer, as represented by meta-structures. Meta-structures are properties of meta-elements, i.e., sets of values adopted by mesoscopic state variables describing collective, structural aspects of the collective phenomenon under study and related to a higher level of description (meta-description) suitable for dealing with coherence. Mesoscopic state variables are abductively identified by the observer detecting emergent properties, such as sets of suitably clustered distances, speed, directions, their ratios and ergodic properties of sets. Simulation software is under implementation. We present four research projects based on such an approach able to give the reader the perspective applications.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。