人工智能的投标十六进制
Artificial intelligence for Bidding Hex
摘要:
我们提出了一个蒙特卡罗算法,有效地找到近最佳的移动和出价的投标十六进制游戏。该算法基于Peres,Schramm,Sheffield和Wilson最近提出的Random-Turn Hex的解决方案以及Richman将随机回合游戏连接到竞标游戏的工作。
英文摘要:
We present a Monte Carlo algorithm for efficiently finding near optimal moves and bids in the game of Bidding Hex. The algorithm is based on the recent solution of Random-Turn Hex by Peres, Schramm, Sheffield, and Wilson together with Richman's work connecting random-turn games to bidding games.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。