arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~
arXiv 0812.0743cs.LGcs.AIcs.CVcs.GTcs.MAcs.NEquant-ph
收藏

一种基于量子博弈的聚类算法

A Novel Clustering Algorithm Based on Quantum Games

Zhejiang University(浙江大学)

Qiang Li, Yan He, Jing-ping Jiang

摘要:

在过去的十年里,量子算法取得了巨大的成功。本文将量子博弈与数据聚类问题相结合,提出了一种基于量子博弈的聚类算法,将数据集中的数据点看作是量子博弈中的参与者,参与者可以做出决策并执行量子策略.在量子游戏的每一轮之后,都会计算每个玩家的预期收益。之后,他使用链接移除和重新布线(LRR)函数来改变他的邻居,并调整连接到他们的链接的强度,以最大化他的收益。在此基础上,对两种策略、两种支付矩阵和两种LRR函数的算法进行了讨论和分析。仿真结果表明,该算法能够合理有效地对数据点进行聚类,并且具有较快的收敛速度。此外,与其他算法的比较也提供了所提出的方法的有效性的指示。

英文摘要:

Enormous successes have been made by quantum algorithms during the last decade. In this paper, we combine the quantum game with the problem of data clustering, and then develop a quantum-game-based clustering algorithm, in which data points in a dataset are considered as players who can make decisions and implement quantum strategies in quantum games. After each round of a quantum game, each player's expected payoff is calculated. Later, he uses a link-removing-and-rewiring (LRR) function to change his neighbors and adjust the strength of links connecting to them in order to maximize his payoff. Further, algorithms are discussed and analyzed in two cases of strategies, two payoff matrixes and two LRR functions. Consequently, the simulation results have demonstrated that data points in datasets are clustered reasonably and efficiently, and the clustering algorithms have fast rates of convergence. Moreover, the comparison with other algorithms also provides an indication of the effectiveness of the proposed approach.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑