A new approach for the description of phenomena of social aggregation is suggested. On the basis of psychological concepts (as for instance social norms and cultural coordinates), we deduce a general mechanism for the social aggregation in which different clusters of individuals can merge according to the cooperation among the agents. In their turn, the agents can cooperate or defect according to the clusters distribution inside the system. The fitness of an individual increases with the size of its cluster, but decreases with the work the individual had to do in order to join it. In order to test the reliability of such new approach, we introduce a couple of simple toy models with the features illustrated above. We see, from this preliminary study, how the cooperation is the most convenient strategy only in presence of very large clusters, while on the other hand it is not necessary to have one hundred percent of cooperators for reaching a totally ordered configuration with only one megacluster filling the whole system.
Recent studies suggest that cooperative decision-making in one-shot interactions is a history-dependent dynamic process: promoting intuition versus deliberation has typically a positive effect on cooperation (dynamism) among people living in a cooperative setting and with no previous experience in economic games on cooperation (history-dependence). Here we report on a lab experiment exploring how these findings transfer to a non-cooperative setting. We find two major results: (i) promoting intuition versus deliberation has no effect on cooperative behavior among inexperienced subjects living i…
A recently introduced concept of "cooperative equilibrium", based on the assumption that players have a natural attitude to cooperation, has been proven a powerful tool in predicting human behaviour in social dilemmas. In this paper, we extend this idea to more general game models, termed "Pareto solvable" games, which in particular include the Nash Bargaining Problem and the Ultimatum Game. We show that games in this class possess a unique pure cooperative equilibrium. Furthermore, for the Ultimatum Game, this notion appears to be strongly correlated with a suitably defined variant of the Dic…
Cooperation is widespread in human societies, but its maintenance at the group level remains puzzling if individuals benefit from not cooperating. Explanations of the maintenance of cooperation generally assume that cooperative and non-cooperative behavior in others can be assessed and copied accurately. However, humans have a well known capacity to deceive and thus to manipulate how others assess their behavior. Here, we show that hypocrisy - claiming to be acting cooperatively while acting selfishly - can maintain social cooperation because it prevents the spread of selfish behavior. We demo…
We investigate two paradigms for studying the evolution of cooperation--Prisoner's Dilemma and Snowdrift game in an online friendship network obtained from a social networking site. We demonstrate that such social network has small-world property and degree distribution has a power-law tail. Besides, it has hierarchical organizations and exhibits disassortative mixing pattern. We study the evolutionary version of the two types of games on it. It is found that enhancement and sustainment of cooperative behaviors are attributable to the underlying network topological organization. It is also sho…
In Evolutionary Dynamics the understanding of cooperative phenomena in natural and social systems has been the subject of intense research during decades. We focus attention here on the so-called "Lattice Reciprocity" mechanisms that enhance evolutionary survival of the cooperative phenotype in the Prisoner's Dilemma game when the population of darwinian replicators interact through a fixed network of social contacts. Exact results on a "Dipole Model" are presented, along with a mean-field analysis as well as results from extensive numerical Monte Carlo simulations. The theoretical framework u…
By means of extensive computer simulations, the authors consider the entangled coevolution of actions and social structure in a new version of a spatial Prisoner's Dilemma model that naturally gives way to a process of social differentiation. Diverse social roles emerge from the dynamics of the system: leaders are individuals getting a large payoff who are imitated by a considerable fraction of the population, conformists are unsatisfied cooperative agents that keep cooperating, and exploiters are defectors with a payoff larger than the average one obtained by cooperators. The dynamics generat…
Theoretical models suggest that social networks influence the evolution of cooperation, but to date there have been few experimental studies. Observational data suggest that a wide variety of behaviors may spread in human social networks, but subjects in such studies can choose to befriend people with similar behaviors, posing difficulty for causal inference. Here, we exploit a seminal set of laboratory experiments that originally showed that voluntary costly punishment can help sustain cooperation. In these experiments, subjects were randomly assigned to a sequence of different groups in orde…
Cooperative behaviors are common in humans and are fundamental to our society. Theoretical and experimental studies have modeled environments in which the behaviors of humans, or agents, have been restricted to analyze their social behavior. However, it is important that such studies are generalized to less restrictive environments to understand human society. Social network games (SNGs) provide a particularly powerful tool for the quantitative study of human behavior. In SNGs, numerous players can behave more freely than in the environments used in previous studies; moreover, their relationsh…
Cooperative behavior in real social dilemmas is often perceived as a phenomenon emerging from norms and punishment. To overcome this paradigm, we highlight the interplay between the influence of social networks on individuals, and the activation of spontaneous self-regulating mechanisms, which may lead them to behave cooperatively, while interacting with others and taking conflicting decisions over time. By extending Evolutionary game theory over networks, we prove that cooperation partially or fully emerges whether self-regulating mechanisms are sufficiently stronger than social pressure. Int…
Models of cooperation grounded on social networks and on the ability of individuals to choose actions and partners aim to describe human social behavior. Extensive computer simulations of these models give important insight in the social mechanisms behind emerging collective behavior. We consider the entangled co-evolution of actions and social structure in a new version of a spatial Prisoner's Dilemma model that naturally gives way to a process of social differentiation. Diverse social roles emerge from the dynamics of the system: leaders -individuals getting a large payoff who are imitated b…
With the passage of time, the development of communication technology and transportation broke the isolation among people. Relationship tends to be complicated, pluralism, dynamism. In the network where interpersonal relationship and evolved complex net based on game theory work serve respectively as foundation architecture and theoretical model, with the combination of game theory and regard public welfare as influencing factor, we artificially initialize that closed network system. Through continual loop operation of the program, we summarize the changing rule of the cooperative behavior in …
In the last few decades, numerous experiments have shown that humans do not always behave so as to maximize their material payoff. Cooperative behavior when non-cooperation is a dominant strategy (with respect to the material payoffs) is particularly puzzling. Here we propose a novel approach to explain cooperation, assuming what Halpern and Pass (2013) call "translucent players". Typically, players are assumed to be "opaque", in the sense that a deviation by one player does not affect the strategies used by other players. But a player may believe that if he switches from one strategy to anoth…
Given a large population, it is an intensive task to gather individual preferences over a set of alternatives and arrive at an aggregate or collective preference of the population. We show that social network underlying the population can be harnessed to accomplish this task effectively, by sampling preferences of a small subset of representative nodes. We first develop a Facebook app to create a dataset consisting of preferences of nodes and the underlying social network, using which, we develop models that capture how preferences are distributed among nodes in a typical social network. We he…
Following the Bayesian communication learning paradigm, we propose a finite population learning concept to capture the level of information aggregation in any given network, where agents are allowed to communicate with neighbors repeatedly before making a single decision. This concept helps determine the occurrence of effective information aggregation in a finite network and reveals explicit interplays among parameters. It also enables meaningful comparative statics regarding the effectiveness of information aggregation in networks. Moreover, it offers a solid foundation to address, with a new…
The conflict between pro-self and pro-social behaviour is at the core of many key problems of our time, as, for example, the reduction of air pollution and the redistribution of scarce resources. For the well-being of our societies, it is thus crucial to find mechanisms to promote pro-social choices over egoistic ones. Particularly important, because cheap and easy to implement, are those mechanisms that can change people's behaviour without forbidding any options or significantly changing their economic incentives, the so-called "nudges". Previous research has found that moral nudges (e.g., m…
Consider n individuals who, by popular vote, choose among q >= 2 alternatives, one of which is "better" than the others. Assume that each individual votes independently at random, and that the probability of voting for the better alternative is larger than the probability of voting for any other. It follows from the law of large numbers that a plurality vote among the n individuals would result in the correct outcome, with probability approaching one exponentially quickly as n tends to infinity. Our interest in this paper is in a variant of the process above where, after forming their initial …
Respecting minority opinions is vital in solving social problems. However, minority opinions are often ignored in general majority rules. To build consensus on pluralistic values and make social choices that consider minority opinions, we propose aggregation methods that give weighting to the minority's positionality on cardinal cumulative voting. Based on quadratic and linear voting, we formulated three weighted aggregation methods that differ in the ratio of votes to cumulative points and the weighting of the minority to all members, and assuming that the distributions of votes follow normal…
The emergence of cooperation in the thermodynamic limit of social dilemmas is an emerging field of research. While numerical approaches (using replicator dynamics) are dime a dozen, analytical approaches are rare. A particularly useful analytical approach is to utilize a mapping between the spin-1/2 Ising model in 1-D and the social dilemma game and calculate the magnetization, which is the net difference between the fraction of cooperators and defectors in a social dilemma. In this paper, we look at the susceptibility, which probes the net change in the fraction of players adopting a certain …
The construction of reciprocal relationships requires cooperative interactions during the initial meetings. However, cooperative behavior with strangers is risky because the strangers may be exploiters. In this study, we show that people increase the likelihood of cooperativeness of strangers by using lightweight non-risky interactions in risky situations based on the analysis of a social network game (SNG). They can construct reciprocal relationships in this manner. The interactions involve low-cost signaling because they are not generated at any cost to the senders and recipients. Theoretica…
Being able to correctly aggregate the beliefs of many people into a single belief is a problem fundamental to many important social, economic and political processes such as policy making, market pricing and voting. Although there exist many models and mechanisms for aggregation, there is a lack of methods and literature regarding the aggregation of opinions when influence and learning between individuals exist. This is in part because there are not many models of how people update their belief when exposed to the beliefs of others, and so it is hard to quantify the dependencies between people…
Much work in Social Network Analysis has focused on the identification of the most important actors in a social network. This has resulted in several measures of influence and authority. While most of such sociometrics (e.g., PageRank) are driven by intuitions based on an actors location in a network, asking for the "most influential" actors in itself is an ill-posed question, unless it is put in context with a specific measurable task. Constructing a predictive task of interest in a given domain provides a mechanism to quantitatively compare different measures of influence. Furthermore, when …
A particular challenge in the area of social media analysis is how to find communities within a larger network of social interactions. Here a community may be a group of microblogging users who post content on a coherent topic, or who are associated with a specific event or news story. Twitter provides the ability to curate users into lists, corresponding to meaningful topics or themes. Here we describe an approach for crowdsourcing the list building efforts of many different Twitter users, in order to identify topical communities. This approach involves the use of ensemble community finding t…
Understanding the neural mechanisms responsible for human social interactions is difficult, since the brain activities of two or more individuals have to be examined simultaneously and correlated with the observed social patterns. We introduce the concept of hyper-brain network, a connectivity pattern representing at once the information flow among the cortical regions of a single brain as well as the relations among the areas of two distinct brains. Graph analysis of hyper-brain networks constructed from the EEG scanning of 26 couples of individuals playing the Iterated Prisoner's Dilemma rev…
The diversity in wealth and social status is present not only among humans, but throughout the animal world. We account for this observation by generating random variables that determ ine the social diversity of players engaging in the prisoner's dilemma game. Here the term social diversity is used to address extrinsic factors that determine the mapping of game pay offs to individual fitness. These factors may increase or decrease the fitness of a player depending on its location on the spatial grid. We consider different distributions of extrin sic factors that determine the social diversity …
We study the emergence of cooperation in large spatial public goods games. Without employing severe social-pressure against "defectors", or alternatively, significantly rewarding "cooperators", theoretical models typically predict a system collapse in a way that is reminiscent of the "tragedy-of-the-commons" metaphor. Drawing on a dynamic network model, this paper demonstrates how cooperation can emerge when the social-pressure is mild. This is achieved with the aid of an additional behavior called "hypocritical", which appears to be cooperative from the external observer's perspective but in …
The complexity of cooperative behavior is a crucial issue in multiagent-based social simulation. In this paper, an agent-based model is proposed to study the evolution of cooperative hunting behaviors in an artificial society. In this model, the standard hunting game of stag is modified into a new situation with social hierarchy and penalty. The agent society is divided into multiple layers with supervisors and subordinates. In each layer, the society is divided into multiple clusters. A supervisor controls all subordinates in a cluster locally. Subordinates interact with rivals through reinfo…