arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 0804.2097cs.GTcs.DS
收藏

Optimal Mechansim Design and Money Burning

Jason D. Hartline, Tim Roughgarden

英文摘要:

Mechanism design is now a standard tool in computer science for aligning the incentives of self-interested agents with the objectives of a system designer. There is, however, a fundamental disconnect between the traditional application domains of mechanism design (such as auctions) and those arising in computer science (such as networks): while monetary transfers (i.e., payments) are essential for most of the known positive results in mechanism design, they are undesirable or even technologically infeasible in many computer systems. Classical impossibility results imply that the reach of mechanisms without transfers is severely limited. Computer systems typically do have the ability to reduce service quality--routing systems can drop or delay traffic, scheduling protocols can delay the release of jobs, and computational payment schemes can require computational payments from users (e.g., in spam-fighting systems). Service degradation is tantamount to requiring that users burn money}, and such ``payments'' can be used to influence the preferences of the agents at a cost of degrading the social surplus. We develop a framework for the design and analysis of money-burning mechanisms to maximize the residual surplus--the total value of the chosen outcome minus the payments required.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑