IEC中最小化用户疲劳的眼动追踪进化算法在交互式One-Max问题中的应用
Eye-Tracking Evolutionary Algorithm to minimize user's fatigue in IEC applied to Interactive One-Max problem
摘要:
在本文中,我们描述了一种新的算法,包括在结合眼动仪,以尽量减少疲劳的用户在交互式演化计算的评价过程中。然后将该方法应用于交互式One-Max优化问题。
英文摘要:
In this paper, we describe a new algorithm that consists in combining an eye-tracker for minimizing the fatigue of a user during the evaluation process of Interactive Evolutionary Computation. The approach is then applied to the Interactive One-Max optimization problem.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。