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arXiv 0709.0680cs.RO
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面向虚拟样机的虚拟人体动画框架设计

Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping

Antoine Rennuit, Alain Micaelli, Claude Andriot, François Guillaume, Nicolas Chevassus, Damien Chablat, Patrick Chedmail

摘要:

在工业中,许多商业软件包提供工具来介绍和分析产品环境中的人类行为(用于维护,人体工程学.),多亏了虚拟人我们将专注于控制。由于最近的研究论文中新引入的算法,我们认为我们可以提供一个实现,它甚至扩大,并简化了虚拟人体模型的动画能力。为了做到这一点,我们将表达对虚拟人的工业期望,而不考虑可行性(不要偏见)。第二部分将说明,没有任何商业应用程序能够提供完全满足需求的工具。因此,我们提出了一个新的动画框架,更好地回答了这个问题。我们的贡献是集成驱动的需要~可用的新的科学技术来动画虚拟人,在一个新的控制方案,更好地回答工业的期望。

英文摘要:

In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will focus on control. Thanks to algorithms newly introduced in recent research papers, we think we can provide an implementation, which even widens, and simplifies the animation capacities of virtual manikins. In order to do so, we are going to express the industrial expectations as for Virtual Humans, without considering feasibility (not to bias the issue). The second part will show that no commercial application provides the tools that perfectly meet the needs. Thus we propose a new animation framework that better answers the problem. Our contribution is the integration - driven by need ~ of available new scientific techniques to animate Virtual Humans, in a new control scheme that better answers industrial expectations.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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