2606.17861
2026-06-17
cs.CL
新提交
GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?
GameCraft-Bench:智能体能否在真实游戏引擎中端到端构建可玩游戏?
Tongxu Luo, Rongsheng Wang, Jiaxi Bi, Chenming Xu, Zhengyang Tang, Jianlong Chen, Juhao Liang, Ke Ji, Shuqi Guo, Yuhao Du, Fan Bu, Wenyu Du, Xiaotong Zhang, Kyle Li, Shaobo Wang, Linfeng Zhang, Yuxuan Liu, Xin Lai, Chenxin Li, Yiduo Guo, Zhexin Zhang, Xinyuan Wang, Tianyi Bai, Ziniu Li, Benyou Wang
发表机构
*
The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳))
;
Shenzhen Loop Area Institute(深圳环区研究院)
;
Hunyuan Team, Tencent(腾讯混元团队)
;
USTB(北京科技大学)
;
DualverseAI
;
SJTU(上海交通大学)
;
NUS(新加坡国立大学)
AI总结
提出GameCraft-Bench基准,评估编码智能体在Godot引擎中端到端生成可玩游戏的能力,最强智能体仅达41.46%成功率。