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2603.28336 2026-04-01 cs.AI cs.LG

A Multi-Agent Rhizomatic Pipeline for Non-Linear Literature Analysis

Julio C. Serrano, Joonas Kevari, Rumy Narayan

Comments Research note paper, 12 pages, 1 figure, 2 tables

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英文摘要

Systematic literature reviews in the social sciences overwhelmingly follow arborescent logics -- hierarchical keyword filtering, linear screening, and taxonomic classification -- that suppress the lateral connections, ruptures, and emergent patterns characteristic of complex research landscapes. This research note presents the Rhizomatic Research Agent (V3), a multi-agent computational pipeline grounded in Deleuzian process-relational ontology, designed to conduct non-linear literature analysis through 12 specialized agents operating across a seven-phase architecture. The system was developed in response to the methodological groundwork established by (Narayan2023), who employed rhizomatic inquiry in her doctoral research on sustainable energy transitions but relied on manual, researcher-driven exploration. The Rhizomatic Research Agent operationalizes the six principles of the rhizome -- connection, heterogeneity, multiplicity, asignifying rupture, cartography, and decalcomania -- into an automated pipeline integrating large language model (LLM) orchestration, dual-source corpus ingestion from OpenAlex and arXiv, SciBERT semantic topography, and dynamic rupture detection protocols. Preliminary deployment demonstrates the system's capacity to surface cross-disciplinary convergences and structural research gaps that conventional review methods systematically overlook. The pipeline is open-source and extensible to any phenomenon zone where non-linear knowledge mapping is required.

2603.28068 2026-04-01 cs.CV

AIBench: Evaluating Visual-Logical Consistency in Academic Illustration Generation

Zhaohe Liao, Kaixun Jiang, Zhihang Liu, Yujie Wei, Junqiu Yu, Quanhao Li, Hong-Tao Yu, Pandeng Li, Yuzheng Wang, Zhen Xing, Shiwei Zhang, Chen-Wei Xie, Yun Zheng, Xihui Liu

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英文摘要

Although image generation has boosted various applications via its rapid evolution, whether the state-of-the-art models are able to produce ready-to-use academic illustrations for papers is still largely unexplored. Directly comparing or evaluating the illustration with VLM is native but requires oracle multi-modal understanding ability, which is unreliable for long and complex texts and illustrations. To address this, we propose AIBench, the first benchmark using VQA for evaluating logic correctness of the academic illustrations and VLMs for assessing aesthetics. In detail, we designed four levels of questions proposed from a logic diagram summarized from the method part of the paper, which query whether the generated illustration aligns with the paper on different scales. Our VQA-based approach raises more accurate and detailed evaluations on visual-logical consistency while relying less on the ability of the judger VLM. With our high-quality AIBench, we conduct extensive experiments and conclude that the performance gap between models on this task is significantly larger than general ones, reflecting their various complex reasoning and high-density generation ability. Further, the logic and aesthetics are hard to optimize simultaneously as in handcrafted illustrations. Additional experiments further state that test-time scaling on both abilities significantly boosts the performance on this task.

2603.27942 2026-04-01 cs.CV cs.AI

JaWildText: A Benchmark for Vision-Language Models on Japanese Scene Text Understanding

Koki Maeda, Naoaki Okazaki

Comments 18 pages

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Japanese scene text poses challenges that multilingual benchmarks often fail to capture, including mixed scripts, frequent vertical writing, and a character inventory far larger than the Latin alphabet. Although Japanese is included in several multilingual benchmarks, these resources do not adequately capture the language-specific complexities. Meanwhile, existing Japanese visual text datasets have primarily focused on scanned documents, leaving in-the-wild scene text underexplored. To fill this gap, we introduce JaWildText, a diagnostic benchmark for evaluating vision-language models (VLMs) on Japanese scene text understanding. JaWildText contains 3,241 instances from 2,961 images newly captured in Japan, with 1.12 million annotated characters spanning 3,643 unique character types. It comprises three complementary tasks that vary in visual organization, output format, and writing style: (i) Dense Scene Text Visual Question Answering (STVQA), which requires reasoning over multiple pieces of visual text evidence; (ii) Receipt Key Information Extraction (KIE), which tests layout-aware structured extraction from mobile-captured receipts; and (iii) Handwriting OCR, which evaluates page-level transcription across various media and writing directions. We evaluate 14 open-weight VLMs and find that the best model achieves an average score of 0.64 across the three tasks. Error analyses show recognition remains the dominant bottleneck, especially for kanji. JaWildText enables fine-grained, script-aware diagnosis of Japanese scene text capabilities, and will be released with evaluation code.

2603.27914 2026-04-01 cs.LG cs.AI cs.DC

ITQ3_S: High-Fidelity 3-bit LLM Inference via Interleaved Ternary Quantization with Rotation-Domain Smoothing

Edward J. Yoon

Comments 12 pages, 4 figures, 3 tables

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We present ITQ3_S (Interleaved Ternary Quantization -- Specialized), a novel 3-bit weight quantization format for LLMs integrating TurboQuant (TQ), a rotation-domain strategy based on the Fast Walsh-Hadamard Transform (FWHT). Conventional 3-bit methods suffer precision loss from heavy-tailed weight distributions and inter-channel outliers. ITQ3_S pre-rotates the weight space via FWHT before quantization, spreading outlier energy across the vector and inducing a near-Gaussian distribution amenable to uniform ternary coding. We derive a rigorous dequantization procedure fusing a 256-point Inverse FWHT into the CUDA shared-memory loading stage, ensuring reconstruction error is bounded exclusively by the ternary quantization grid with no additional error from the transform inversion. For any weight vector $\mathbf{w} \in \mathbb{R}^{256}$, the reconstruction satisfies $\|\hat{\mathbf{w}} - \mathbf{w}\|_2 \leq ε_q$, strictly smaller than uniform 3-bit baselines that do not exploit rotation-induced distribution normalization. TurboQuant lacks a native CUDA kernel, precluding direct deployment; naively composing TQ with existing weight quantizers introduces domain mismatch errors that accumulate across layers, degrading quality below standard 3-bit baselines. ITQ3_S resolves this by co-designing the FWHT rotation and quantization kernel as a unified pipeline grounded in the IQ3_S weight format, with the inverse transform fused into the CUDA MMQ kernel. Empirically, on the NVIDIA RTX 5090 (Blackwell), ITQ3_S achieves perplexity competitive with FP16 while delivering throughput exceeding 1.5x that of 4-bit alternatives via optimized DP4A and Tensor Core scheduling. Our results establish ITQ3_S as a practical, mathematically grounded solution for high-fidelity LLM deployment on consumer hardware.

2603.27756 2026-04-01 cs.RO cs.AI

Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Control

Zelin Tao, Zeran Su, Peiran Liu, Jingkai Sun, Wenqiang Que, Jiahao Ma, Jialin Yu, Jiahang Cao, Pihai Sun, Hao Liang, Gang Han, Wen Zhao, Zhiyuan Xu, Jian Tang, Qiang Zhang, Yijie Guo

Comments 26 pages, 7 figures, 6 tables

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Achieving general-purpose humanoid control requires a delicate balance between the precise execution of commanded motions and the flexible, anthropomorphic adaptability needed to recover from unpredictable environmental perturbations. Current general controllers predominantly formulate motion control as a rigid reference-tracking problem. While effective in nominal conditions, these trackers often exhibit brittle, non-anthropomorphic failure modes under severe disturbances, lacking the generative adaptability inherent to human motor control. To overcome this limitation, we propose Heracles, a novel state-conditioned diffusion middleware that bridges precise motion tracking and generative synthesis. Rather than relying on rigid tracking paradigms or complex explicit mode-switching, Heracles operates as an intermediary layer between high-level reference motions and low-level physics trackers. By conditioning on the robot's real-time state, the diffusion model implicitly adapts its behavior: it approximates an identity map when the state closely aligns with the reference, preserving zero-shot tracking fidelity. Conversely, when encountering significant state deviations, it seamlessly transitions into a generative synthesizer to produce natural, anthropomorphic recovery trajectories. Our framework demonstrates that integrating generative priors into the control loop not only significantly enhances robustness against extreme perturbations but also elevates humanoid control from a rigid tracking paradigm to an open-ended, generative general-purpose architecture.

2603.27084 2026-04-01 cs.CV

SceneExpander: Expanding 3D Scenes with Free-Form Inserted Views

Zijian He, Renjie Liu, Yihao Wang, Weizhi Zhong, Huan Yuan, Kun Gai, Guangrun Wang, Guanbin Li

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World building with 3D scene representations is increasingly important for content creation, simulation, and interactive experiences, yet real workflows are inherently iterative: creators must repeatedly extend an existing scene under user control. Motivated by this research gap, we study 3D scene expansion in a user-centric workflow: starting from a real scene captured by multi-view images, we extend its coverage by inserting an additional view synthesized by a generative model. Unlike simple object editing or style transfer in a fixed scene, the inserted view is often 3D-misaligned with the original reconstruction, introducing geometry shifts, hallucinated content, or view-dependent artifacts that break global multi-view consistency. To address the challenge, we propose SceneExpander, which applies test-time adaptation to a parametric feed-forward 3D reconstruction model with two complementary distillation signals: anchor distillation stabilizes the original scene by distilling geometric cues from the captured views, while inserted-view self-distillation preserves observation-supported predictions yet adapts latent geometry and appearance to accommodate the misaligned inserted view. Experiments on ETH scenes and online data demonstrate improved expansion behavior and reconstruction quality under misalignment.

2603.27006 2026-04-01 cs.CL cs.AI cs.CY

The Last Fingerprint: How Markdown Training Shapes LLM Prose

E. M. Freeburg

Comments 14 pages, 3 tables. Code and data: https://github.com/emfreeburg/the-last-fingerprint

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Large language models produce em dashes at varying rates, and the observation that some models "overuse" them has become one of the most widely discussed markers of AI-generated text. Yet no mechanistic account of this pattern exists, and the parallel observation that LLMs default to markdown-formatted output has never been connected to it. We propose that the em dash is markdown leaking into prose -- the smallest surviving unit of the structural orientation that LLMs acquire from markdown-saturated training corpora. We present a five-step genealogy connecting training data composition, structural internalization, the dual-register status of the em dash, and post-training amplification. We test this with a two-condition suppression experiment across twelve models from five providers (Anthropic, OpenAI, Meta, Google, DeepSeek): when models are instructed to avoid markdown formatting, overt features (headers, bullets, bold) are eliminated or nearly eliminated, but em dashes persist -- except in Meta's Llama models, which produce none at all. Em dash frequency and suppression resistance vary from 0.0 per 1,000 words (Llama) to 9.1 (GPT-4.1 under suppression), functioning as a signature of the specific fine-tuning procedure applied. A three-condition suppression gradient shows that even explicit em dash prohibition fails to eliminate the artifact in some models, and a base-vs-instruct comparison confirms that the latent tendency exists pre-RLHF. These findings connect two previously isolated online discourses and reframe em dash frequency as a diagnostic of fine-tuning methodology rather than a stylistic defect.

2603.26948 2026-04-01 cs.AI

Compliance-Aware Predictive Process Monitoring: A Neuro-Symbolic Approach

Fabrizio De Santis, Gyunam Park, Wil M. P. van der Aalst, Francesco Zanichelli

Comments Accepted CAiSE 2026

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英文摘要

Existing approaches for predictive process monitoring are sub-symbolic, meaning that they learn correlations between descriptive features and a target feature fully based on data, e.g., predicting the surgical needs of a patient based on historical events and biometrics. However, such approaches fail to incorporate domain-specific process constraints (knowledge), e.g., surgery can only be planned if the patient was released more than a week ago, limiting the adherence to compliance and providing less accurate predictions. In this paper, we present a neuro-symbolic approach for predictive process monitoring, leveraging Logic Tensor Networks (LTNs) to inject process knowledge into predictive models. The proposed approach follows a structured pipeline consisting of four key stages: 1) feature extraction; 2) rule extraction; 3) knowledge base creation; and 4) knowledge injection. Our evaluation shows that, in addition to learning the process constraints, the neuro-symbolic model also achieves better performance, demonstrating higher compliance and improved accuracy compared to baseline approaches across all compliance-aware experiments.

2603.26898 2026-04-01 cs.CL cs.AI cs.LG

Magic Words or Methodical Work? Challenging Conventional Wisdom in LLM-Based Political Text Annotation

Lorcan McLaren, James Cross, Zuzanna Krakowska, Robin Rauner, Martijn Schoonvelde

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Political scientists are rapidly adopting large language models (LLMs) for text annotation, yet the sensitivity of annotation results to implementation choices remains poorly understood. Most evaluations test a single model or configuration; how model choice, model size, learning approach, and prompt style interact, and whether popular "best practices" survive controlled comparison, are largely unexplored. We present a controlled evaluation of these pipeline choices, testing six open-weight models across four political science annotation tasks under identical quantisation, hardware, and prompt-template conditions. Our central finding is methodological: interaction effects dominate main effects, so seemingly reasonable pipeline choices can become consequential researcher degrees of freedom. No single model, prompt style, or learning approach is uniformly superior, and the best-performing model varies across tasks. Two corollaries follow. First, model size is an unreliable guide both to cost and to performance: cross-family efficiency differences are so large that some larger models are less resource-intensive than much smaller alternatives, while within model families mid-range variants often match or exceed larger counterparts. Second, widely recommended prompt engineering techniques yield inconsistent and sometimes negative effects on annotation performance. We use these benchmark results to develop a validation-first framework - with a principled ordering of pipeline decisions, guidance on prompt freezing and held-out evaluation, reporting standards, and open-source tools - to help researchers navigate this decision space transparently.

2603.26782 2026-04-01 cs.AI cs.LG

Multiverse: Language-Conditioned Multi-Game Level Blending via Shared Representation

In-Chang Baek, Jiyun Jung, Geum-Hwan Hwang, Sung-Hyun Kim, Kyung-Joong Kim

Comments 8 pages, 5 figures, 4 tables

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Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game domain, extending language-conditioned generation to multiple games requires learning representations that capture structural relationships across domains. We propose Multiverse, a language-conditioned multi-game level generator that enables cross-game level blending through textual specifications. The model learns a shared latent space aligning textual instructions and level structures, while a threshold-based multi-positive contrastive supervision links semantically related levels across games. This representation allows language to guide which structural characteristics should be preserved when combining content from different games, enabling controllable blending through latent interpolation and zero-shot generation from compositional textual prompts. Experiments show that the learned representation supports controllable cross-game level blending and significantly improves blending quality within the same game genre, while providing a unified representation for language-conditioned multi-game content generation.

2603.26755 2026-04-01 cs.CV

Domain-Guided YOLO26 with Composite BCE-Dice-Lovász Loss for Multi-Class Fetal Head Ultrasound Segmentation

M. Fazri Nizar

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Segmenting fetal head structures from prenatal ultrasound remains a practical bottleneck in obstetric imaging. The current state-of-the-art baseline, proposed alongside the published dataset, adapts the Segment Anything Model with per-class Dice and Lovász losses but still depends on bounding-box prompts at test time. We build a prompt-free pipeline on top of YOLO26-Seg that jointly detects and segments three structures, Brain, Cavum Septi Pellucidi (CSP), and Lateral Ventricles (LV), in a single forward pass. Three modifications are central to our approach: (i) a composite BCE-Dice-Lovász segmentation loss with inverse-frequency class weighting, injected into the YOLO26 training loop via runtime monkey-patching; (ii) domain-guided copy-paste augmentation that transplants minority-class structures while respecting their anatomical location relative to the brain boundary; and (iii) inter-patient stratified splitting to prevent data leakage. On 575 held-out test images, the composite loss variant reaches a mean Dice coefficient of 0.9253, exceeding the baseline (0.9012) by 2.68 percentage points, despite reporting over three foreground classes only, whereas the baseline's reported mean includes the easy background class. We further ablate each component and discuss annotation-quality and class-imbalance effects on CSP and LV performance.

2603.26266 2026-04-01 cs.AI cs.CV

GUIDE: Resolving Domain Bias in GUI Agents through Real-Time Web Video Retrieval and Plug-and-Play Annotation

Rui Xie, Zhi Gao, Chenrui Shi, Zirui Shang, Lu Chen, Qing Li

Comments 28 pages, 8 figures, 7 tables

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Large vision-language models have endowed GUI agents with strong general capabilities for interface understanding and interaction. However, due to insufficient exposure to domain-specific software operation data during training, these agents exhibit significant domain bias - they lack familiarity with the specific operation workflows (planning) and UI element layouts (grounding) of particular applications, limiting their real-world task performance. In this paper, we present GUIDE (GUI Unbiasing via Instructional-Video Driven Expertise), a training-free, plug-and-play framework that resolves GUI agent domain bias by autonomously acquiring domain-specific expertise from web tutorial videos through a retrieval-augmented automated annotation pipeline. GUIDE introduces two key innovations. First, a subtitle-driven Video-RAG pipeline unlocks video semantics through subtitle analysis, performing progressive three-stage retrieval - domain classification, topic extraction, and relevance matching - to identify task-relevant tutorial videos. Second, a fully automated annotation pipeline built on an inverse dynamics paradigm feeds consecutive keyframes enhanced with UI element detection into VLMs, inferring the required planning and grounding knowledge that are injected into the agent's corresponding modules to address both manifestations of domain bias. Extensive experiments on OSWorld demonstrate GUIDE's generality as a plug-and-play component for both multi-agent systems and single-model agents. It consistently yields over 5% improvements and reduces execution steps - without modifying any model parameters or architecture - validating GUIDE as an architecture-agnostic enhancement to bridge GUI agent domain bias.

2603.25968 2026-04-01 cs.CV

Neuro-Cognitive Reward Modeling for Human-Centered Autonomous Vehicle Control

Zhuoli Zhuang, Yu-Cheng Chang, Yu-Kai Wang, Thomas Do, Chin-Teng Lin

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Recent advancements in computer vision have accelerated the development of autonomous driving. Despite these advancements, training machines to drive in a way that aligns with human expectations remains a significant challenge. Human factors are still essential, as humans possess a sophisticated cognitive system capable of rapidly interpreting scene information and making accurate decisions. Aligning machine with human intent has been explored with Reinforcement Learning with Human Feedback (RLHF). Conventional RLHF methods rely on collecting human preference data by manually ranking generated outputs, which is time-consuming and indirect. In this work, we propose an electroencephalography (EEG)-guided decision-making framework to incorporate human cognitive insights without behaviour response interruption into reinforcement learning (RL) for autonomous driving. We collected EEG signals from 20 participants in a realistic driving simulator and analyzed event-related potentials (ERP) in response to sudden environmental changes. Our proposed framework employs a neural network to predict the strength of ERP based on the cognitive information from visual scene information. Moreover, we explore the integration of such cognitive information into the reward signal of the RL algorithm. Experimental results show that our framework can improve the collision avoidance ability of the RL algorithm, highlighting the potential of neuro-cognitive feedback in enhancing autonomous driving systems. Our project page is: https://alex95gogo.github.io/Cognitive-Reward/.

2603.25165 2026-04-01 cs.CV

Towards Foundation Models for 3D Scene Understanding: Instance-Aware Self-Supervised Learning for Point Clouds

Bin Yang, Mohamed Abdelsamad, Miao Zhang, Alexandru Paul Condurache

Comments The paper was accepted by CVPR2026

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Recent advances in self-supervised learning (SSL) for point clouds have substantially improved 3D scene understanding without human annotations. Existing approaches emphasize semantic awareness by enforcing feature consistency across augmented views or by masked scene modeling. However, the resulting representations transfer poorly to instance localization, and often require full finetuning for strong performance. Instance awareness is a fundamental component of 3D perception, thus bridging this gap is crucial for progressing toward true 3D foundation models that support all downstream tasks on 3D data. In this work, we introduce PointINS, an instance-oriented self-supervised framework that enriches point cloud representations through geometry-aware learning. PointINS employs an orthogonal offset branch to jointly learn high-level semantic understanding and geometric reasoning, yielding instance awareness. We identify two consistent properties essential for robust instance localization and formulate them as complementary regularization strategies, Offset Distribution Regularization (ODR), which aligns predicted offsets with empirically observed geometric priors, and Spatial Clustering Regularization (SCR), which enforces local coherence by regularizing offsets with pseudo-instance masks. Through extensive experiments across five datasets, PointINS achieves on average +3.5% mAP improvement for indoor instance segmentation and +4.1% PQ gain for outdoor panoptic segmentation, paving the way for scalable 3D foundation models.

2603.24291 2026-04-01 cs.LG cs.AI

Cost-Sensitive Neighborhood Aggregation for Heterophilous Graphs: When Does Per-Edge Routing Help?

Eyal Weiss

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Recent work distinguishes two heterophily regimes: adversarial, where cross-class edges dilute class signal and harm classification, and informative, where the heterophilous structure itself carries useful signal. We ask: when does per-edge message routing help, and when is a uniform spectral channel sufficient? To operationalize this question we introduce Cost-Sensitive Neighborhood Aggregation (CSNA), a GNN layer that computes pairwise distance in a learned projection and uses it to soft-route each message through concordant and discordant channels with independent transformations. Under a contextual stochastic block model we show that mean aggregation can reverse the label-aligned signal direction under heterophily, and that cost-sensitive weighting with $w_+/w_- > q/p$ preserves the correct sign. On six benchmarks with uniform tuning, CSNA is competitive with state-of-the-art methods on adversarial-heterophily datasets (Texas, Wisconsin, Cornell, Actor) but underperforms on informative-heterophily datasets (Chameleon, Squirrel) -- precisely the regime where per-edge routing has no useful decomposition to exploit. The pattern is itself the finding: the cost function's ability to separate edge types serves as a diagnostic for the heterophily regime, revealing when fine-grained routing adds value over uniform channels and when it does not. Code is available at https://github.com/eyal-weiss/CSNA-public .

2603.24106 2026-04-01 cs.CV

Granular Ball Guided Stable Latent Domain Discovery for Domain-General Crowd Counting

Fan Chen, Shuyin Xia, Yi Wang

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Single-source domain generalization for crowd counting is highly challenging because a single labeled source domain may contain heterogeneous latent domains, while unseen target domains often exhibit severe distribution shifts. A central issue is stable latent domain discovery: directly performing flat clustering on evolving sample-level latent features is easily disturbed by feature noise, outliers, and representation drift, leading to unreliable pseudo-domain assignments and weakened domain-structured learning. To address this problem, we propose a granular ball guided stable latent domain discovery framework for domain-general crowd counting. The proposed method first groups samples into compact local granular balls and then clusters granular ball centers as representatives to infer pseudo-domains, thereby converting direct sample-level clustering into a hierarchical representative-based clustering process. This design produces more stable and semantically consistent pseudo-domain assignments. On top of the discovered latent domains, we develop a two-branch learning framework that improves transferable semantic representations via semantic codebook re-encoding and captures domain-specific appearance variations through a style branch, thereby alleviating semantic--style entanglement under domain shifts. Extensive experiments on ShanghaiTech A/B, UCF\_QNRF, and NWPU-Crowd under a strict no-adaptation protocol verify the effectiveness of the proposed method and show strong generalization ability, especially in transfer settings with large domain gaps.

2603.22846 2026-04-01 cs.AI

CoMaTrack: Competitive Multi-Agent Game-Theoretic Tracking with Vision-Language-Action Models

Youzhi Liu, Li Gao, Liu Liu, Mingyang Lv, Yang Cai

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Embodied Visual Tracking (EVT), a core dynamic task in embodied intelligence, requires an agent to precisely follow a language-specified target. Yet most existing methods rely on single-agent imitation learning, suffering from costly expert data and limited generalization due to static training environments. Inspired by competition-driven capability evolution, we propose CoMaTrack, a competitive game-theoretic multi-agent reinforcement learning framework that trains agents in a dynamic adversarial setting with competitive subtasks, yielding stronger adaptive planning and interference-resilient strategies. We further introduce CoMaTrack-Bench, the first open-source Habitat-based benchmark protocol and episode set for language-conditioned competitive EVT featuring dynamic dueling, featuring game scenarios between a tracker and adaptive opponents across diverse environments and instructions, enabling standardized robustness evaluation under active adversarial interactions. Experiments show that CoMaTrack achieves state-of-the-art results on both standard benchmarks and CoMaTrack-Bench. Notably, a 3B VLM trained with our framework surpasses previous single-agent imitation learning methods based on 7B models on the challenging EVT-Bench, achieving 92.1% in STT, 74.2% in DT, and 57.5% in AT. The benchmark code will be available at https://github.com/wlqcode/CoMaTrack-Bench.

2603.21482 2026-04-01 cs.CV

ALADIN:Attribute-Language Distillation Network for Person Re-Identification

Wang Zhou, Boran Duan, Haojun Ai, Ruiqi Lan, Ziyue Zhou

Comments 14pages, 3figures, 7charts

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Recent vision-language models such as CLIP provide strong cross-modal alignment, but current CLIP-guided ReID pipelines rely on global features and fixed prompts. This limits their ability to capture fine-grained attribute cues and adapt to diverse appearances. We propose ALADIN, an attribute-language distillation network that distills knowledge from a frozen CLIP teacher to a lightweight ReID student. ALADIN introduces fine-grained attribute-local alignment to establish adaptive text-visual correspondence and robust representation learning. A Scene-Aware Prompt Generator produces image-specific soft prompts to facilitate adaptive alignment. Attribute-local distillation enforces consistency between textual attributes and local visual features, significantly enhancing robustness under occlusions. Furthermore, we employ cross-modal contrastive and relation distillation to preserve the inherent structural relationships among attributes. To provide precise supervision, we leverage Multimodal LLMs to generate structured attribute descriptions, which are then converted into localized attention maps via CLIP. At inference, only the student is used. Experiments on Market-1501, DukeMTMC-reID, and MSMT17 show improvements over CNN-, Transformer-, and CLIP-based methods, with better generalization and interpretability.

2603.19979 2026-04-01 cs.CV cs.AI

X-World: Controllable Ego-Centric Multi-Camera World Models for Scalable End-to-End Driving

Chaoda Zheng, Sean Li, Jinhao Deng, Zhennan Wang, Shijia Chen, Liqiang Xiao, Ziheng Chi, Hongbin Lin, Kangjie Chen, Boyang Wang, Yu Zhang, Xianming Liu

Comments Technical Report

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Scalable and reliable evaluation is increasingly critical in the end-to-end era of autonomous driving, where vision--language--action (VLA) policies directly map raw sensor streams to driving actions. Yet, current evaluation pipelines still rely heavily on real-world road testing, which is costly, biased toward limited scenario coverage, and difficult to reproduce. These challenges motivate a real-world simulator that can generate realistic future observations under proposed actions, while remaining controllable and stable over long horizons. We present X-World, an action-conditioned multi-camera generative world model that simulates future observations directly in video space. Given synchronized multi-view camera history and a future action sequence, X-World generates future multi-camera video streams that follow the commanded actions. To ensure reproducible and editable scene rollouts, X-World further supports optional controls over dynamic traffic agents and static road elements, and retains a text-prompt interface for appearance-level control (e.g., weather and time of day). Beyond world simulation, X-World also enables video style transfer by conditioning on appearance prompts while preserving the underlying action and scene dynamics. At the core of X-World is a multi-view latent video generator designed to explicitly encourage cross-view geometric consistency and temporal coherence under diverse control signals. Experiments show that X-World achieves high-quality multi-view video generation with (i) strong view consistency across cameras, (ii) stable temporal dynamics over long rollouts, and (iii) high controllability with strict action following and faithful adherence to optional scene controls. These properties make X-World a practical foundation for scalable and reproducible evaluation.

2603.19835 2026-04-01 cs.LG

FIPO: Eliciting Deep Reasoning with Future-KL Influenced Policy Optimization

Chiyu Ma, Shuo Yang, Kexin Huang, Jinda Lu, Haoming Meng, Shangshang Wang, Bolin Ding, Soroush Vosoughi, Guoyin Wang, Jingren Zhou

Comments Move related work to main paper, and add one more background information in Preliminary section

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We present Future-KL Influenced Policy Optimization (FIPO), a reinforcement learning algorithm designed to overcome reasoning bottlenecks in large language models. While GRPO style training scales effectively, it typically relies on outcome-based rewards (ORM) that distribute a global advantage uniformly across every token in a trajectory. We argue that this coarse-grained credit assignment imposes a performance ceiling by failing to distinguish critical logical pivots from trivial tokens. FIPO addresses this by incorporating discounted future-KL divergence into the policy update, creating a dense advantage formulation that re-weights tokens based on their influence on subsequent trajectory behavior. Empirically, FIPO enables models to break through the length stagnation seen in standard baselines. Evaluated on Qwen2.5-32B, FIPO extends the average chain-of-thought length from roughly 4,000 to over 10,000 tokens and increases AIME 2024 Pass@1 accuracy from 50.0% to a peak of 58.0% (converging at approximately 56.0\%). This outperforms both DeepSeek-R1-Zero-Math-32B (around 47.0%) and o1-mini (approximately 56.0%). Our results suggest that establishing dense advantage formulations is a vital path for evolving ORM-based algorithms to unlock the full reasoning potential of base models. We open-source our training system, built on the verl framework.

2603.19722 2026-04-01 cs.LG cs.AI

FedRG: Unleashing the Representation Geometry for Federated Learning with Noisy Clients

Tian Wen, Zhiqin Yang, Yonggang Zhang, Xuefeng Jiang, Hao Peng, Yuwei Wang, Bo Han

Comments conference

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Federated learning (FL) suffers from performance degradation due to the inevitable presence of noisy annotations in distributed scenarios. Existing approaches have advanced in distinguishing noisy samples from the dataset for label correction by leveraging loss values. However, noisy samples recognition relying on scalar loss lacks reliability for FL under heterogeneous scenarios. In this paper, we rethink this paradigm from a representation perspective and propose \method~(\textbf{Fed}erated under \textbf{R}epresentation \textbf{G}emometry), which follows \textbf{the principle of ``representation geometry priority''} to recognize noisy labels. Firstly, \method~creates label-agnostic spherical representations by using self-supervision. It then iteratively fits a spherical von Mises-Fisher (vMF) mixture model to this geometry using previously identified clean samples to capture semantic clusters. This geometric evidence is integrated with a semantic-label soft mapping mechanism to derive a distribution divergence between the label-free and annotated label-conditioned feature space, which robustly identifies noisy samples and updates the vMF mixture model with the newly separated clean dataset. Lastly, we employ an additional personalized noise absorption matrix on noisy labels to achieve robust optimization. Extensive experimental results demonstrate that \method~significantly outperforms state-of-the-art methods for FL with data heterogeneity under diverse noisy clients scenarios.

2603.19519 2026-04-01 cs.CL cs.AI cs.CY cs.IR

Inducing Sustained Creativity and Diversity in Large Language Models

Queenie Luo, Gary King, Michael Puett, Michael D. Smith

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We address a not-widely-recognized subset of exploratory search, where a user sets out on a typically long "search quest" for the perfect wedding dress, overlooked research topic, killer company idea, etc. The first few outputs of current large language models (LLMs) may be helpful but only as a start, since the quest requires learning the search space and evaluating many diverse and creative alternatives along the way. Although LLMs encode an impressive fraction of the world's knowledge, common decoding methods are narrowly optimized for prompts with correct answers and thus return mostly homogeneous and conventional results. Other approaches, including those designed to increase diversity across a small set of answers, start to repeat themselves long before search quest users learn enough to make final choices, or offer a uniform type of "creativity" to every user asking similar questions. We develop a novel, easy-to-implement decoding scheme that induces sustained creativity and diversity in LLMs, producing as many conceptually unique results as desired, even without access to the inner workings of an LLM's vector space. The algorithm unlocks an LLM's vast knowledge, both orthodox and heterodox, well beyond modal decoding paths. With this approach, search quest users can more quickly explore the search space and find satisfying answers.

2603.18782 2026-04-01 cs.CV cs.AI

Points-to-3D: Structure-Aware 3D Generation with Point Cloud Priors

Jiatong Xia, Zicheng Duan, Anton van den Hengel, Lingqiao Liu

Comments Accepted by CVPR 2026

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英文摘要

Recent progress in 3D generation has been driven largely by models conditioned on images or text, while readily available 3D priors are still underused. In many real-world scenarios, the visible-region point cloud are easy to obtain from active sensors such as LiDAR or from feed-forward predictors like VGGT, offering explicit geometric constraints that current methods fail to exploit. In this work, we introduce Points-to-3D, a diffusion-based framework that leverages point cloud priors for geometry-controllable 3D asset and scene generation. Built on a latent 3D diffusion model TRELLIS, Points-to-3D first replaces pure-noise sparse structure latent initialization with a point cloud priors tailored input formulation.A structure inpainting network, trained within the TRELLIS framework on task-specific data designed to learn global structural inpainting, is then used for inference with a staged sampling strategy (structural inpainting followed by boundary refinement), completing the global geometry while preserving the visible regions of the input priors. In practice, Points-to-3D can take either accurate point-cloud priors or VGGT-estimated point clouds from single images as input. Experiments on both objects and scene scenarios consistently demonstrate superior performance over state-of-the-art baselines in terms of rendering quality and geometric fidelity, highlighting the effectiveness of explicitly embedding point-cloud priors for achieving more accurate and structurally controllable 3D generation. Project page: https://jiatongxia.github.io/points2-3D/

2603.18014 2026-04-01 cs.CL cs.LG

Real-Time Trustworthiness Scoring for LLM Structured Outputs and Data Extraction

Hui Wen Goh, Jonas Mueller

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英文摘要

Structured Outputs from current LLMs exhibit sporadic errors, hindering enterprise AI deployment. We present CONSTRUCT, a real-time uncertainty estimator that scores the trustworthiness of LLM Structured Outputs. Lower-scoring outputs are more likely to contain errors, enabling automatic prioritization of limited human review bandwidth. CONSTRUCT additionally scores the trustworthiness of each field within a Structured Output, helping reviewers quickly identify which parts of the output are incorrect. Our method is suitable for any LLM (including black-box LLM APIs without logprobs), does not require labeled training data or custom model deployment, and supports complex Structured Outputs with heterogeneous fields and nested JSON schemas. We also introduce one of the first public LLM Structured Output benchmarks with reliable ground-truth values. Over this four-dataset benchmark, CONSTRUCT detects errors in outputs from various LLMs (including Gemini 3 and GPT-5) with significantly higher precision/recall than existing techniques.

2603.17610 2026-04-01 cs.LG

AdaMuS: Adaptive Multi-view Sparsity Learning for Dimensionally Unbalanced Data

Cai Xu, Changhao Sun, Ziyu Guan, Wei Zhao

Comments 15 pages. Submitted to IEEE Transactions on Image Processing

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英文摘要

Multi-view learning primarily aims to fuse multiple features to describe data comprehensively. Most prior studies implicitly assume that different views share similar dimensions. In practice, however, severe dimensional disparities often exist among different views, leading to the unbalanced multi-view learning issue. For example, in emotion recognition tasks, video frames often reach dimensions of $10^6$, while physiological signals comprise only $10^1$ dimensions. Existing methods typically face two main challenges for this problem: (1) They often bias towards high-dimensional data, overlooking the low-dimensional views. (2) They struggle to effectively align representations under extreme dimensional imbalance, which introduces severe redundancy into the low-dimensional ones. To address these issues, we propose the Adaptive Multi-view Sparsity Learning (AdaMuS) framework. First, to prevent ignoring the information of low-dimensional views, we construct view-specific encoders to map them into a unified dimensional space. Given that mapping low-dimensional data to a high-dimensional space often causes severe overfitting, we design a parameter-free pruning method to adaptively remove redundant parameters in the encoders. Furthermore, we propose a sparse fusion paradigm that flexibly suppresses redundant dimensions and effectively aligns each view. Additionally, to learn representations with stronger generalization, we propose a self-supervised learning paradigm that obtains supervision information by constructing similarity graphs. Extensive evaluations on a synthetic toy dataset and seven real-world benchmarks demonstrate that AdaMuS consistently achieves superior performance and exhibits strong generalization across both classification and semantic segmentation tasks.

2603.15126 2026-04-01 cs.RO cs.CV

A Novel Camera-to-Robot Calibration Method for Vision-Based Floor Measurements

Jan Andre Rudolph, Dennis Haitz, Markus Ulrich

Comments 8 pages; accepted for publication in the ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences

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英文摘要

A novel hand-eye calibration method for ground-observing mobile robots is proposed. While cameras on mobile robots are common, they are rarely used for ground-observing measurement tasks. Laser trackers are increasingly used in robotics for precise localization. A referencing plate is designed to combine the two measurement modalities of laser-tracker 3D metrology and camera-based 2D imaging. It incorporates reflector nests for pose acquisition using a laser tracker and a camera calibration target that is observed by the robot-mounted camera. The procedure comprises estimating the plate pose, the plate-camera pose, and the robot pose, followed by computing the robot-camera transformation. Experiments indicate sub-millimeter repeatability.

2603.14841 2026-04-01 cs.LG cs.AI cs.DC cs.ET

Real-Time Driver Safety Scoring Through Inverse Crash Probability Modeling

Joyjit Roy, Samaresh Kumar Singh, Sushanta Das

Comments 10 pages, 13 figures, and 14 tables. Submitted in EIT 2026 Conference hosted by The University of Wisconsin-La Crosse and sponsored by IEEE Region 4 (R4)

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英文摘要

Road crashes remain a leading cause of preventable fatalities. Existing prediction models predominantly produce binary outcomes, which offer limited actionable insights for real-time driver feedback. These approaches often lack continuous risk quantification, interpretability, and explicit consideration of vulnerable road users (VRUs), such as pedestrians and cyclists. This research introduces SafeDriver-IQ, a framework that transforms binary crash classifiers into continuous 0-100 safety scores by combining national crash statistics with naturalistic driving data from autonomous vehicles. The framework fuses National Highway Traffic Safety Administration (NHTSA) crash records with Waymo Open Motion Dataset scenarios, engineers domain-informed features, and incorporates a calibration layer grounded in transportation safety literature. Evaluation across 15 complementary analyses indicates that the framework reliably differentiates high-risk from low-risk driving conditions with strong discriminative performance. Findings further reveal that 87% of crashes involve multiple co-occurring risk factors, with non-linear compounding effects that increase the risk to 4.5x baseline. SafeDriver-IQ delivers proactive, explainable safety intelligence relevant to advanced driver-assistance systems (ADAS), fleet management, and urban infrastructure planning. This framework shifts the focus from reactive crash counting to real-time risk prevention.

2603.14794 2026-04-01 cs.CV cs.LG

Face-to-Face: A Video Dataset for Multi-Person Interaction Modeling

Ernie Chu, Vishal M. Patel

Comments Project Page: https://face2face2026.github.io

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英文摘要

Modeling the reactive tempo of human conversation remains difficult because most audio-visual datasets portray isolated speakers delivering short monologues. We introduce \textbf{Face-to-Face with Jimmy Fallon (F2F-JF)}, a 70-hour, 14k-clip dataset of two-person talk-show exchanges that preserves the sequential dependency between a guest turn and the host's response. A semi-automatic pipeline combines multi-person tracking, speech diarization, and lightweight human verification to extract temporally aligned host/guest tracks with tight crops and metadata that are ready for downstream modeling. We showcase the dataset with a reactive, speech-driven digital avatar task in which the host video during $[t_1,t_2]$ is generated from their audio plus the guest's preceding video during $[t_0,t_1]$. Conditioning a MultiTalk-style diffusion model on this cross-person visual context yields small but consistent Emotion-FID and FVD gains while preserving lip-sync quality relative to an audio-only baseline. The dataset, preprocessing recipe, and baseline together provide an end-to-end blueprint for studying dyadic, sequential behavior, which we expand upon throughout the paper. Dataset and code are available at https://face2face2026.github.io.

2603.14077 2026-04-01 cs.CV

Enhancing Eye Feature Estimation from Event Data Streams through Adaptive Inference State Space Modeling

Viet Dung Nguyen, Mobina Ghorbaninejad, Chengyi Ma, Reynold Bailey, Gabriel J. Diaz, Alexander Fix, Ryan J. Suess, Alexander Ororbia

Comments 8 pages, 3 figures, 1 tables, accepted to ETRA 2026

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英文摘要

Eye feature extraction from event-based data streams can be performed efficiently and with low energy consumption, offering great utility to real-world eye tracking pipelines. However, few eye feature extractors are designed to handle sudden changes in event density caused by the changes between gaze behaviors that vary in their kinematics, leading to degraded prediction performance. In this work, we address this problem by introducing the adaptive inference state space model (AISSM), a novel architecture for feature extraction that is capable of dynamically adjusting the relative weight placed on current versus recent information. This relative weighting is determined via estimates of the signal-to-noise ratio and event density produced by a complementary dynamic confidence network. Lastly, we craft and evaluate a novel learning technique that improves training efficiency. Experimental results demonstrate that the AISSM system outperforms state-of-the-art models for event-based eye feature extraction.

2603.13570 2026-04-01 cs.LG cs.CR

Privacy-Preserving Machine Learning for IoT: A Cross-Paradigm Survey and Future Roadmap

Zakia Zaman, Praveen Gauravaram, Mahbub Hassan, Sanjay Jha, Wen Hu

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英文摘要

The rapid proliferation of the Internet of Things has intensified demand for robust privacy-preserving machine learning mechanisms to safeguard sensitive data generated by large-scale, heterogeneous, and resource-constrained devices. Unlike centralized environments, IoT ecosystems are inherently decentralized, bandwidth-limited, and latency-sensitive, exposing privacy risks across sensing, communication, and distributed training pipelines. These characteristics render conventional anonymization and centralized protection strategies insufficient for practical deployments. This survey presents a comprehensive IoT-centric, cross-paradigm analysis of privacy-preserving machine learning. We introduce a structured taxonomy spanning perturbation-based mechanisms such as differential privacy, distributed paradigms such as federated learning, cryptographic approaches including homomorphic encryption and secure multiparty computation, and generative synthesis techniques based on generative adversarial networks. For each paradigm, we examine formal privacy guarantees, computational and communication complexity, scalability under heterogeneous device participation, and resilience against threats including membership inference, model inversion, gradient leakage, and adversarial manipulation. We further analyze deployment constraints in wireless IoT environments, highlighting trade-offs between privacy, communication overhead, model convergence, and system efficiency within next-generation mobile architectures. We also consolidate evaluation methodologies, summarize representative datasets and open-source frameworks, and identify open challenges including hybrid privacy integration, energy-aware learning, privacy-preserving large language models, and quantum-resilient machine learning.